Mercurias Posted November 13, 2019 Share Posted November 13, 2019 Heya! I’m thinking of trying out a Necromancy/Nature Mastermind. Has anyone tried this? Does anyone have a recommendation for the Patron/Epic pool? Honestly, I don’t know where to start building a Mastermind versus a controller or Corrupter. I’ve also never touched /Nature. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Seigmoraig Posted November 13, 2019 Share Posted November 13, 2019 /Nature is really fun on Masterminds. Only thing of note is to try and keep your pets in your garden patch spell, make sure you herd them back in if they wander off Link to comment Share on other sites More sharing options...
SmalltalkJava Posted November 14, 2019 Share Posted November 14, 2019 I have one that I'm leveling up. In theory, it should work about as good as Beasts/Nature. I've tried Beasts/Mercs/Demons/Ninjas. and they all did well with /Nature. Since necro pets are generally melee pets. /Nature rocks on all pets, but it really excels on the melee pet sets. since the heal is a cone. It allows you to "petcomall Attack" the pets enmasse to keep your pets bunched up and in the cone. AFter you level up your necro/nature take not of what works an what doesn't then just respec to cover that hole. There are lots of ways to play it. So find your groove and roll with it. /Nature is a late bloomer IMO. But not an uber hard late bloomer. It just gets better and better. 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
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