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New Project: Staff / WP


Lockpick

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On Live I would say 90% of my characters were Scrappers.  I haven't played a scrapper to 50 yet on HC, so I thought I would give it a try.  I never played Staff Fighting or Willpower on Live, so not quite sure how to build it.

 

My concept for this character is an old man who is a master of the staff.  I'm already thinking of all the funny stuff I can say as this character.  Anyway, I have no idea how to build this character and am looking for some feedback.  My build is below.  I was trying to build for defense, resist, and recharge.

 

My thoughts were to get Shadow Meld recharge down low and use that as my defense when Guarded Spin is not enough (Guarded Spin softcaps Melee).  I didn't have enough slots for QR and Stamina, so not sure if my end is great for this build, but went Agility for End, Recharge, and Defense, so it might be okay.

 

I don't know if RttC is slotted okay or if there is better slotting where I could recover some slots.  I was thinking 3 Golgi HOs and then re-purposing the other slots.

 

Anyone with any experience playing these sets have any feedback?

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Staff: Level 50 Natural Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 2: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(34)
Level 4: Guarded Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(5), Arm-Dmg/EndRdx(11), Arm-Dam%(17), DefBuff-I(31)
Level 6: Eye of the Storm -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(25)
Level 8: Staff Mastery
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 18: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(31)
Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 22: Fast Healing -- NmnCnv-Regen/Rcvry+(A)
Level 24: Super Speed -- WntGif-ResSlow(A)
Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)
Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(50)
Level 47: Strength of Will -- Ags-Psi/Status(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 38: Quick Form
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Partial Radial Conversion
Level 50: Tsoo Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Assault Core Embodiment
------------

 

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Made some adjustments to my build.  Now have soft-capped defense to S/L and capped S/L resistance.  I also have Shadow Meld to cap all defenses when needed for hard content.

 

Still not sure if I am putting the ATOs in the proper powers.  Currently level 38 and I'm having fun with the build, but damage does not seem as good as I thought it would be.  I was looking at attack chains yesterdays and Mid's is giving: Mercurial Blow -->  Precise Strike -->  Mercurial Blow -->  Serpent's Reach.  I am using this chain effectively with single target, but with the forms and Perfection it is probably not the best.  I have thrown in Guarded Spin for Defense and Eye of the Storm (EotS) and Sky Splitter when I have 3 stacks of Perfection.  Eye of the Storm is where I have the +50% Critical ATO, so I try to add that to the chain regularly.

 

I have not used Innocuous Strikes very often, but not sure what to replace it with as the Superior Avalanche set gives good bonuses for this build.  Not a fan of the animation, but not sure this is what keeps me from using it. 

 

When I do get in trouble the lack of a self heal can be a problem for burst damage, so carrying healing inspirations is key.  I also am getting the temporary heal power from P2W vendor to help.

 

Endurance is not an issue at all with this set to this point.

 

Planning on Agility as the Alpha power.  This will give a little more recharge, which will make Hasten permanent.   Thinking about swapping the sets in Guarded Spin and EotS, so I can put a FF recharge in EotS.  This might allow me to keep Hasten permanent without Agility.  I originally wanted Agility for the Recharge and Defense, but now that S/L is capped and Melee is capped with one Guarded Spin I may not need it.

 

Anyway, I am just jotting down some thoughts on this build as I play through it in case the thought process helps someone.  I don't see many threads on Staff Fighting, so maybe this post will help people in the future.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Staff: Level 50 Natural Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 2: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(34)
Level 4: Guarded Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(5), Arm-Dmg/EndRdx(11), Arm-Dam%(17), Obl-%Dam(31)
Level 6: Eye of the Storm -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(25)
Level 8: Staff Mastery
Level 10: Indomitable Will -- Rct-ResDam%(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(37)
Level 18: Serpent's Reach -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(21)
Level 20: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 22: Fast Healing -- Prv-Absorb%(A), Prv-Heal(43)
Level 24: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(48)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), GldStr-%Dam(40)
Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg(40)
Level 41: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(45), Apc-Dam%(45)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 38: Quick Form
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Partial Radial Conversion
Level 50: Tsoo Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Assault Core Embodiment
------------

 


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Edited by Lockpick
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11 minutes ago, Lockpick said:

Still not sure if I am putting the ATOs in the proper powers.

I like to use the Critical Strikes proc in my opening move or the move I use the most often in my rotation. Basically you put it in a move you use a lot but that you don't mind if it crits less, it's the ones after that move that will get the crit benefits

 

12 minutes ago, Lockpick said:

Planning on Agility as the Alpha power.  This will give a little more recharge, which will make Hasten permanent. 

Unless you plan on doing exclusively post level 50 content you should try to get your basics (soft cap def, cap resist and perma haste) without relying on Alphas

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Thanks for the feedback.

 

1 hour ago, Seigmoraig said:

I like to use the Critical Strikes proc in my opening move or the move I use the most often in my rotation. Basically you put it in a move you use a lot but that you don't mind if it crits less, it's the ones after that move that will get the crit benefits

 

This is what I thought as well, but this thread (page 2, Erydamus) is saying the proc is better in the AoE powers and you are penalized for using fast recharge powers.

 

 

 

1 hour ago, Seigmoraig said:

Unless you plan on doing exclusively post level 50 content you should try to get your basics (soft cap def, cap resist and perma haste) without relying on Alphas

 

I agree.  This build is soft-capped defense to S/L, capped S/L resistance, and softcaps Melee with one Guarded Spin (all without Agility).  My Hasten is 5 seconds off of perma without Agility, but I have used most of the strong recharge sets (3 purple, 2 Winter, 2 ATO) I can get, so don't see a way to improve it without impacting something else.  Staff Fighting is quick, so not sure I even need perma-Hasten for this build.  I may even want to go down the Musculature path, since I am not sure perma-Hasten will be worth the Alpha slot.  I will likely just level both Agility and Musculature and see what I like best.

 

 

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22 minutes ago, Lockpick said:

My Hasten is 5 seconds off of perma

Honestly if it's 5 secs off perma, I would leave it at that and go for Musculature

 

23 minutes ago, Lockpick said:

This is what I thought as well, but this thread (page 2, Erydamus) is saying the proc is better in the AoE powers and you are penalized for using fast recharge powers.

For sure, I have it in an AoE power as well, thing is I run a Titan Weapon scrapper so pretty much all my powers are AoE 😛 I'm not really knowledgeable enough about Staff to tell you exactly which is the best power to put it into !

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