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Posted (edited)

Pretty standard stuff. I'll be  taking Body Mastery for laser eyes (you know why).  Really interested in Dull Pain and Invulnerable slotting.   Any powers that are skippable and their substitutions would be helpful.  Thanks for the help.  I don't do Mids  so English please.

Edited by Fista

Because there is a city in the Midwest that is continually threatened by a silver backed gorilla and is protected by a man who can run faster than the speed of light.

Posted

Check out these threads for build inspiration and ideas:

 

https://forums.homecomingservers.com/topic/7242-invss-looking-for-a-little-feedback/

 

https://forums.homecomingservers.com/topic/10875-cma-new-build/

 

https://forums.homecomingservers.com/topic/409-plan-for-heraclea-v2/

 

Hyperstrike has at least one post in one of those.  He has a guide in the guides section, and has posted multiple Inv/ builds that would be good reference.

  • Like 1
  • 2 weeks later
Posted

And, just for your thread, here's a slightly different take on an Inv/SS Tank.
Still using the same general building blocks.
Just, in a slightly altered way.
It's actually fairly badass.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Hyper-Possible 2: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Resist Physical Damage    
 (A) Reactive Armor - Resistance: Level 40
 (3) Reactive Armor - Resistance/Endurance: Level 40
 (3) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (5) Steadfast Protection - Resistance/+Def 3%: Level 30
 (5) Impervium Armor - Psionic Resistance: Level 40


Level 1:    Jab    
 (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
 (7) Superior Might of the Tanker - Damage/Recharge: Level 50
 (7) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
 (9) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
 (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
 (11) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50


Level 2:    Temp Invulnerability    
 (A) Unbreakable Guard - Resistance: Level 50
 (11) Unbreakable Guard - Resistance/Endurance: Level 50
 (13) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (15) Impervium Armor - Psionic Resistance: Level 40


Level 4:    Haymaker    
 (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50
 (19) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
 (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
 (21) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50
 (23) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (23) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50


Level 6:    Dull Pain    
 (A) Panacea - Heal/Endurance: Level 50
 (25) Panacea - Endurance/Recharge: Level 50
 (25) Panacea - Hea/Recharge: Level 50
 (27) Panacea - Heal/Endurance/Recharge: Level 50
 (27) Panacea - Heal: Level 50


Level 8:    Resist Elements    
 (A) Reactive Armor - Resistance: Level 40
 (29) Reactive Armor - Resistance/Endurance: Level 40
 (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (31) Impervium Armor - Psionic Resistance: Level 40
 (31) Aegis - Psionic/Status Resistance: Level 50


Level 10:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage: Level 50


Level 12:    Unyielding    
 (A) Unbreakable Guard - Resistance: Level 50
 (31) Unbreakable Guard - Resistance/Endurance: Level 50
 (33) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (33) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (33) Impervium Armor - Psionic Resistance: Level 40


Level 14:    Resist Energies    
 (A) Reactive Armor - Resistance: Level 40
 (34) Reactive Armor - Resistance/Endurance: Level 40
 (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (34) Impervium Armor - Psionic Resistance: Level 40


Level 16:    Kick    
 (A) Force Feedback - Chance for +Recharge: Level 50


Level 18:    Invincibility    
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (36) Luck of the Gambler - Defense: Level 50
 (36) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (36) Reactive Defenses - Scaling Resist Damage: Level 50
 (37) Luck of the Gambler - Defense/Endurance: Level 50


Level 20:    Knockout Blow    
 (A) Superior Blistering Cold - Accuracy/Damage: Level 50
 (37) Superior Blistering Cold - Damage/Endurance: Level 50
 (37) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (39) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


Level 22:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 24:    Weave    
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (40) Luck of the Gambler - Defense: Level 50
 (40) Luck of the Gambler - Defense/Endurance: Level 50


Level 26:    Tough Hide    
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (40) Luck of the Gambler - Defense: Level 50


Level 28:    Rage    
 (A) Recharge Reduction IO: Level 50
 (42) Recharge Reduction IO: Level 50


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (42) Luck of the Gambler - Defense: Level 50


Level 32:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (42) Recharge Reduction IO: Level 50


Level 35:    Conserve Power    
 (A) Recharge Reduction IO: Level 50


Level 38:    Foot Stomp    
 (A) Superior Avalanche - Accuracy/Damage: Level 50
 (43) Superior Avalanche - Damage/Endurance: Level 50
 (43) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
 (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
 (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
 (45) Superior Avalanche - Recharge/Chance for Knockdown: Level 50


Level 41:    Laser Beam Eyes    
 (A) Superior Winter's Bite - Accuracy/Damage: Level 50
 (45) Superior Winter's Bite - Damage/RechargeTime: Level 50
 (46) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
 (46) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50


Level 44:    Physical Perfection    
 (A) Regenerative Tissue - +Regeneration: Level 30


Level 47:    Energy Torrent    
 (A) Overwhelming Force - Accuracy/Damage: Level 50
 (48) Overwhelming Force - Endurance/Recharge: Level 50
 (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
 (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50
 (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
 (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50


Level 49:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%): Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50
 (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50
 (17) Miracle - +Recovery: Level 40


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50
 (17) Performance Shifter - EndMod: Level 50
 (19) Endurance Modification IO: Level 50


Level 50:    Agility Core Paragon    
------------
------------
Set Bonus Totals:
7% DamageBuff(Smashing)
7% DamageBuff(Lethal)
7% DamageBuff(Fire)
7% DamageBuff(Cold)
7% DamageBuff(Energy)
7% DamageBuff(Negative)
7% DamageBuff(Toxic)
7% DamageBuff(Psionic)
24.75% Defense(Melee)
19.13% Defense(Smashing)
19.13% Defense(Lethal)
21% Defense(Fire)
21% Defense(Cold)
17.25% Defense(Energy)
17.25% Defense(Negative)
6% Defense(Psionic)
11.63% Defense(Ranged)
13.5% Defense(AoE)
3.6% Max End
5% Enhancement(Max EnduranceDiscount)
47.5% Enhancement(RechargeTime)
7.5% SpeedFlying
154.6 HP (8.25%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 95%
MezResist(Held) 95%
MezResist(Immobilized) 95%
MezResist(Sleep) 95%
MezResist(Stunned) 95%
MezResist(Terrorized) 95%
14.5% (0.24 End/sec) Recovery
78% (6.09 HP/sec) Regeneration
65% ResEffect(SpeedFlying)
65% ResEffect(RechargeTime)
65% ResEffect(SpeedRunning)
21.5% Resistance(Smashing)
21.5% Resistance(Lethal)
29% Resistance(Fire)
29% Resistance(Cold)
15.5% Resistance(Energy)
15.5% Resistance(Negative)
11% Resistance(Toxic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
46% Resistance(Psionic)
7.5% SpeedRunning

 

------------
Set Bonuses:
Reactive Armor
(Resist Physical Damage)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)


Steadfast Protection
(Resist Physical Damage)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Impervium Armor
(Resist Physical Damage)
  6% Resistance(Psionic)


Superior Might of the Tanker
(Jab)
  4% DamageBuff(All)
  56.22 HP (3%) HitPoints
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Unbreakable Guard
(Temp Invulnerability)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Impervium Armor
(Temp Invulnerability)
  6% Resistance(Psionic)


Superior Gauntleted Fist
(Haymaker)
  3.6% Max End
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  16% (1.25 HP/sec) Regeneration
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Panacea
(Dull Pain)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.78 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)


Reactive Armor
(Resist Elements)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)


Impervium Armor
(Resist Elements)
  6% Resistance(Psionic)


Aegis
(Resist Elements)
  5% Resistance(Psionic)


Unbreakable Guard
(Unyielding)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Impervium Armor
(Unyielding)
  6% Resistance(Psionic)


Reactive Armor
(Resist Energies)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)


Impervium Armor
(Resist Energies)
  6% Resistance(Psionic)


Luck of the Gambler
(Invincibility)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Shield Wall
(Invincibility)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Invincibility)
  0% Resistance(All)


Superior Blistering Cold
(Knockout Blow)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Weave)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Tough Hide)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Avalanche
(Foot Stomp)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Superior Winter's Bite
(Laser Beam Eyes)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Overwhelming Force
(Energy Torrent)
  12% (0.94 HP/sec) Regeneration
  3% DamageBuff(All)
  28.11 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  Knockback,Knockup protection (Mag 4)


Winter's Gift
(Super Jump)
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 


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|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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