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plainguy

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Been messing around with this build. 

Wanted to play a goblin type character  was thinking dual wield but then went Archery Ninja Training for the swords.  

Costume wise it ends up being more of a tiny Orc then anything else. 

Since it has mechanical spiderlings was thinking trying to go with a tech type goblin costume. 

 

Its an expensive build with 6 sets of superior IOs.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- Acc-I(A)
Level 1: Immobilizing Dart -- Acc-I(A)
Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25)
Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21)
Level 12: Super Speed -- BlsoftheZ-ResKB(A)
Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36)
Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(40)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), Dvs-Hold%(45)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46)
Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43)
Level 35: Blinding Powder -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/EndRdx/Rchg(40)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Agility Radial Paragon 
Level 1: Quick Form 
------------

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Nice build and I love the goblin concept.

I really like Aim, so I made the below modifications in order to put Aim into the build. I'd likely rearrange power picks to get Aim sooner as well. If you wanted Blinding Powder as more than a set mule, then nevermind, but Aim is a much better power, IMO.

 

I maintained softcap vs Smash/Lethal, although just made it. It modestly improved all other defense (actually capping Fire/Cold) gave a bit more resistance across the board and a few more HPs. I did swap out the pure Damage Eradication for an Acc/Dam/Rech, since the loss of the 9% global Accuracy dropped Golden Dragonfly below 95% chance vs +3s. This only causes a loss of 6 pts of average damage (3pts compared to your build, due to the small extra global damage in my version). I had to move the Hold proc out of Stunning Shot, which would definitely have gone off a lot, although since the power already stuns, I did not think it was all that handy to also have it hold (and you don't have Choking Powder to stack holds). I also moved the End mod out of Stamina, you have gobs of endurance and are well slotted for end reduction in most attacks.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- Acc-I(A)
Level 1: Immobilizing Dart -- Acc-I(A)
Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25)
Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def(50)
Level 12: Super Speed -- BlsoftheZ-ResKB(A)
Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36)
Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(40)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46)
Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43)
Level 35: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(45)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Rchg(43)
Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

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2 hours ago, StratoNexus said:

Nice build and I love the goblin concept.

I really like Aim, so I made the below modifications in order to put Aim into the build. I'd likely rearrange power picks to get Aim sooner as well. If you wanted Blinding Powder as more than a set mule, then nevermind, but Aim is a much better power, IMO.

 

I maintained softcap vs Smash/Lethal, although just made it. It modestly improved all other defense (actually capping Fire/Cold) gave a bit more resistance across the board and a few more HPs. I did swap out the pure Damage Eradication for an Acc/Dam/Rech, since the loss of the 9% global Accuracy dropped Golden Dragonfly below 95% chance vs +3s. This only causes a loss of 6 pts of average damage (3pts compared to your build, due to the small extra global damage in my version). I had to move the Hold proc out of Stunning Shot, which would definitely have gone off a lot, although since the power already stuns, I did not think it was all that handy to also have it hold (and you don't have Choking Powder to stack holds). I also moved the End mod out of Stamina, you have gobs of endurance and are well slotted for end reduction in most attacks.

 

Very Nice indeed !!.. 

 

I like !

 

I only wish it could be done cheaper..  

 

What if you just changed Aim to Tactics ? 

Changed the Hold in stunning shot to toxic damage proc.. Agree didn't make sense.

 

 

Sorry don't look at how I pick I move stuff around in mids just to get the build working.. 

I recently have done a lot of Power leveling so sadly I will admit I am not really playing the game but getting them to 50 and then unlocking incarnates and then making another toon. 

 

Bad habit/addiction I recently am trying to get out of..

The only fortunate thing is I have been doing it a lot with petless mastermind builds.

 

 

 

Edited by plainguy
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  • 2 weeks later

Small follow up.

 

I was Typed Defensed capped and getting crushed.  I didn't get it.  I went from 3/8 setting down to 1/6 setting during the Alpha unlock incarnate mission.

 

End result, I forgot about Kuji-In Toh is perma  ( 210 second duration with a 60 second recharge ) but you need to click it before a fight. Using it during the fight when your half life is useless.

I was trying to use it as a heal, which was a mistake.

That being said once I started clicking it as soon as it came up everything turned around.

 

The only minor frustrating thing is switching from Bow to Sword gives you no sword animation for the first 2 attacks. 

 

 

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