Mr. Wallet Posted December 8, 2019 Share Posted December 8, 2019 (edited) I remember reading wayyyy back in the day, I think it was from Geko or Back Alley Brawler but I don't remember, that weapon sets had their tiny bonus to accuracy specifically as a balancing mechanism against the delays caused by redrawing the weapon, because so many other powers would put the weapon away. Now that managing the weapon redraw has been removed as a concern for power-gamers, it stands to reason that the accuracy bonus should also be taken off. I didn't see anything about it in the issue notes and Mid's is still showing their accuracy as boosted. Edited December 12, 2019 by Mr. Wallet Link to comment Share on other sites More sharing options...
Razor Cure Posted December 8, 2019 Share Posted December 8, 2019 Is it that much of a boost? You said yourself, its tiny, and I am sure its like..from 75% to 87% or something. ALso, a LOT of those sets (mace, axe, swords of all types, box, ar) have heavily resisted damage types. Is a small acc boost so bad on these sets, especially teh ancient ones? Link to comment Share on other sites More sharing options...
Haijinx Posted December 8, 2019 Share Posted December 8, 2019 Plenty of non-weapon sets are S/L That said, no reason to "fix" this. 1 Link to comment Share on other sites More sharing options...
Erydanus Posted December 12, 2019 Share Posted December 12, 2019 I found the no-redraw option on one set - I think it was katana? - to look ugly in action and break immersion, so I didn't take it. The logic of removing a trival buff just because a counterbalancing option exists falls flat for me. 2 See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
Mr. Wallet Posted December 16, 2019 Author Share Posted December 16, 2019 Yeah, I suppose it's small enough that it makes no real difference; there's way bigger balance problems in the game right now, and only 3 or 4 "draw" sets are even a little popular. I wouldn't even bother to reply but I do feel I have to point out that "don't accidentally buff some sets" is extremely well-traveled logic in terms of game design. In general, one always balances to make sure there's no degenerate cases at the extremes. You wouldn't balance a set based on people who deliberately slow down their attacks for immersion; you would be worried about Fire/Dev blasters that are soloing mobs of over a dozen purples with a single fireball. That's the type of player who can degenerate gameplay experiences, especially PvP. It really wasn't clear to me that this had been considered at all from a balance perspective in addition to the quality-of-life perspective, so I thought it deserved a mention. Link to comment Share on other sites More sharing options...
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