EmperorSteele Posted December 18, 2019 Posted December 18, 2019 Defense: Fluke of Fortune, levels 10-30 (All Uncommon except the Proc, which would be Rare) FoF: Def FoF: Def/Endurance FoF: Endurance/Recharge FoF: Debt to Riches. Unique. Whenever you pay off XP Debt, you gain an additional +25% influence.2/4: + 2% Recovery 3/4: +10% XP Debt (That's right, you get MORE XP debt!) 4/4: +10% RegenEndurance Modification: Renewable Energy, levels 30-50 (all Rare) RE: EndMod RE: Accuracy/EndMod RE: Accuracy/EndMod/Recharge RE: EndMod/Recharge RE: Accuracy/Recharge/Range RE: Global -5% Endurance cost for all powers. This enhancement is NOT unique and may be placed into any powers which take End Mod enhancements. Rule of 5 still applies. 2/6: +2.5% Damage 3/6: -2.5% End Cost on all powers 4/6: +3% Res vs Energy/Negative Energy and End Drain effects, +7.5% Res vs Status effects 5/6: +3% Def Vs Energy/Negative Energy, +1.5% Def vs Ranged 6/6: +6.5% Recharge Sleep: Psychic Sister's Impression (all Rare, and yes I know I got Sister Psyche's name backwards, but dat acronym tho...) PSI: Acc/Sleep PSI: Acc/End PSI: Acc/Rech/Sleep PSI: End/Range/Sleep PSI: Chance for Hold (Mag 3, 8 seconds) - Unique PSI: Chance for -Res (20%) -Unique 2/6: +5% Sleep Duration 3/6: +2.5% HP 4/6: +2.5% Endurance 5/6: +7% Recharge 6/6: +3% Ranged Def, +1.5% Energy/Neg Energy Def
Saiyajinzoningen Posted December 18, 2019 Posted December 18, 2019 how about a mez resist mag 1 slottable only in acrobatics and other weird powers that only take end redux enhancements also its unique 1 per char Its easy to criticize a suggestion but can you suggest an alternative?
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