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Defense: Fluke of Fortune, levels 10-30 (All Uncommon except the Proc, which would be Rare)
FoF: Def
FoF: Def/Endurance
FoF: Endurance/Recharge
FoF: Debt to Riches. Unique. Whenever you pay off XP Debt, you gain an additional +25% influence.
2/4: + 2% Recovery

3/4: +10% XP Debt (That's right, you get MORE XP debt!)
4/4: +10% Regen


Endurance Modification: Renewable Energy, levels 30-50 (all Rare)
RE: EndMod
RE: Accuracy/EndMod
RE: Accuracy/EndMod/Recharge

RE: EndMod/Recharge

RE: Accuracy/Recharge/Range

RE: Global -5% Endurance cost for all powers. This enhancement is NOT unique and may be placed into any powers which take End Mod enhancements. Rule of 5 still applies.

2/6: +2.5% Damage

3/6: -2.5% End Cost on all powers
4/6: +3% Res vs Energy/Negative Energy and End Drain effects, +7.5% Res vs Status effects
5/6: +3% Def Vs Energy/Negative Energy, +1.5% Def vs Ranged
6/6: +6.5% Recharge

 

Sleep: Psychic Sister's Impression (all Rare, and yes I know I got Sister Psyche's name backwards, but dat acronym tho...)
PSI: Acc/Sleep

PSI: Acc/End
PSI: Acc/Rech/Sleep
PSI: End/Range/Sleep

PSI: Chance for Hold (Mag 3, 8 seconds) - Unique

PSI: Chance for -Res (20%) -Unique

2/6: +5% Sleep Duration
3/6: +2.5% HP

4/6: +2.5% Endurance
5/6: +7% Recharge

6/6: +3% Ranged Def, +1.5% Energy/Neg Energy Def

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