eknudson Posted January 13, 2020 Share Posted January 13, 2020 Do the snipe powers still have a 1.2 ToHit, in both fast and slow versions? The Mids reborn planner suggests that Moonbeam (for example) has higher base ToHit than Dark Blast but in-game looking at powers it shows both as 1.0 In-game, my AR defender seems to have lower base ToHit on sniper rifle than he does on slug or burst. So, am I reading it wrong, does Mids need an update, is the base ToHit different fast vs. slow, or something else? Link to comment Share on other sites More sharing options...
Galaxy Brain Posted January 13, 2020 Share Posted January 13, 2020 Slow snipes have boosted tohit iirc Link to comment Share on other sites More sharing options...
Doomguide2005 Posted January 15, 2020 Share Posted January 15, 2020 AFAIK the Accuracy is what is boosted. To Hit is a different animal. Together they decide whether the attack strikes home. Build Up and Aim (and similar powers) boost To Hit as well as damage. And To Hit is what really destroys defense. Link to comment Share on other sites More sharing options...
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