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Assault Rifle REALLY needs some love.


DR_Mechano

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52 minutes ago, biostem said:

Maybe the current AR set needs to be branched off into 2 sets with distinct playstyles:

 

1. The "Frankengun" type implementation should be expanded upon - plasma bullets, healing rounds, antimatter bullets?  Go all-out with that stuff.

 

2. Precision Rifle - This would be more conventional and less flashy - use controlled shots, short bursts, etc.

My own personal take would be to split the set into a FPS (think Doom more than CoD) style set. Pistols, shotguns (lumping together bucketshot and slug to make a VERY hard hitting cone power for example as a double barreled shotgun analogy), Plasma rifle, LRM and so on with Model options for each attack (which is possible with the tech we have) with no redraw and reusing a lot of animations from both AR and BR. This would be about high AoE with the option for burst single target, lacking a snipe more akin to the Sentinel version but very focused on AoE. You would be a classic FPS style character that carries around 10 different guns and blasts their way through hordes of foes. It would drop the Full Auto and be replaced with something similar to Overcharge (like a BFG).

 

The second split would be like you mentioned a more modern military grounded style, closer somewhat to VEAT Soldier design. In fact if you take out the wackier outliers in Wide Area Web Grenade and Venom Grenade and put Sniper Shot (rename of Sniper Rifle) in place of WAWG and Full Auto would replace Venom Grenade, pretty much Job Done for a more realistic CoD style character.

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17 minutes ago, DR_Mechano said:

My own personal take would be to split the set into a FPS (think Doom more than CoD) style set. Pistols, shotguns (lumping together bucketshot and slug to make a VERY hard hitting cone power for example as a double barreled shotgun analogy), Plasma rifle, LRM and so on with Model options for each attack (which is possible with the tech we have) with no redraw and reusing a lot of animations from both AR and BR. This would be about high AoE with the option for burst single target, lacking a snipe more akin to the Sentinel version but very focused on AoE. You would be a classic FPS style character that carries around 10 different guns and blasts their way through hordes of foes. It would drop the Full Auto and be replaced with something similar to Overcharge (like a BFG).

 

The second split would be like you mentioned a more modern military grounded style, closer somewhat to VEAT Soldier design. In fact if you take out the wackier outliers in Wide Area Web Grenade and Venom Grenade and put Sniper Shot (rename of Sniper Rifle) in place of WAWG and Full Auto would replace Venom Grenade, pretty much Job Done for a more realistic CoD style character.

Well, it's one thing to have the frankengun and *just8 AR attacks, and another entirely to with a 1-man arsenal with pistols, shotguns, ARs, sniper rifles, RPG, etc.  Maybe 3 options, then?

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2 minutes ago, biostem said:

Well, it's one thing to have the frankengun and *just8 AR attacks, and another entirely to with a 1-man arsenal with pistols, shotguns, ARs, sniper rifles, RPG, etc.  Maybe 3 options, then?

I wouldn't say no to 3 options honestly. I mean we can't straight up remove AR and replace it. It is here to stay. So yeah maybe three powersets one current Frankengun AR, one Doom style 1 man arsenal and one more realistic style AR combat.

Edited by DR_Mechano
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