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Posted (edited)

Is it possible to increase the population limit of RWZ instances by a bit?

 

There are always a number of folks in zone doing non-mothership (TFs, Vanguard stuff, etc.) things, so when a Raid gets spun up, there's friction between folks being asked to zone out and MSR folks who can't zone in because the zone is full. It's inconvenient and really not fair to either group. On Everlasting at least, Mothership Raids happen quite frequently, so it's a regular occurrence.

 

It probably wouldn't need to be by much, like upping it from 50 to 60 or 75ish, but it'd be a nice quality of life change.

 

I don't think Hami raids have the same issue, since that zone is largely empty most times.

Edited by NinjaPirate
Posted
13 minutes ago, Coyotedancer said:

Is the instanced version still buggy as all hell? It still tended to blow up the league the last time I took part in one. 

 

Nope.  I've been running at least one per week (usually two or three), since the first week of October with no issues.  Every time I run an instanced MSR, I have at least one or two people that have never run an instanced version before, and at the end I'm told how much smoother it is than the zone version.

Posted
Just now, Apparition said:

 

Nope.  I've been running at least one per week (usually two or three), since the first week of October with no issues.  Every time I run an instanced MSR, I have at least one or two people that have never run an instanced version before, and at the end I'm told how much smoother it is than the zone version.

Nice! The last one I know of over on Everlasting still had issues with dropping people and being unable to re-invite.  

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

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