Replacement Posted February 6, 2020 Posted February 6, 2020 1 hour ago, SwitchFade said: Also replacement, I would up vote the 3 second speed boost, but am wary and hesitant because with it's current recharge it could be perma, which is not acceptable. And, increasing the recharge takes away the good it does now. 3 second speed boost + 6 second lockout? (like psionic melee; you gain an empty 'debuff' that simply prevents you from reacquiring the speed buff) 28 minutes ago, Leogunner said: As for Dimension Shift, if you're so blind you can see huge floating words saying "DIMENSION SHIFTED" floating over their heads, you deserve to waste your AoE. Also, you can simply run over and get yourself shifted to continue the attack. I think Dimension Shift is fine as is. HISS! (I am so blind)
SwitchFade Posted February 6, 2020 Posted February 6, 2020 (edited) 20 minutes ago, Replacement said: 3 second speed boost + 6 second lockout? (like psionic melee; you gain an empty 'debuff' that simply prevents you from reacquiring the speed buff) HISS! (I am so blind) Meaning, speed boost can only apply once per 6 seconds? Edit: or once per 9 seconds? Edited February 6, 2020 by SwitchFade
SwitchFade Posted February 6, 2020 Posted February 6, 2020 (edited) 12 minutes ago, SwitchFade said: Meaning, speed boost can only apply once per 6 seconds? Edit: or once per 9 seconds? Actually, even once in 6 seconds would be ok, as the mechanics of casting it, waiting for the animation, running to the target, killing it (which would be 4-9 seconds), tab retarget, cast again, wait for animation again, Sprint to Target, etc.. Just tht process would benefit the more rapid close but not be exploitable as a permanent speed buff. 3 sec moderate speed, once per 6-9 seconds, unenhancable meets design criteria of: -Not exploitable -retains animation -keeps current benefit -adds a quick close in emergencies -keeps unique flavor of SM, shield, lightning rod -not overpowered -adds flavor and variety, making the power a worthwhile pick -requires comparitively less Dev design time So for that idea, replacement, I vote Yes. Beta it, test, and a great first step for v1.1 Edited February 6, 2020 by SwitchFade
siolfir Posted February 6, 2020 Posted February 6, 2020 12 minutes ago, SwitchFade said: Actually, even once in 6 seconds would be ok, as the mechanics of casting it, waiting for the animation, running to the target, killing it (which would be 4-9 seconds), tab retarget, cast again, wait for animation again, Sprint to Target, etc.. Honestly, the mechanics of requiring a target in range, rooting for the animation, and having a very short term buff lead me to believe that having a 3 second duration to "make it perma" wouldn't be out of balance: you spend nearly 2 seconds rooted and then 3 moving, so you're really not getting that much closer if you're spamming it.
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