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Posted

I'm going to have to quit playing with Mids, as I keep finding builds that I want to try. As such I will never get a main due to terminal altitas. Please give me any feedback on this build. I skipped water burst, was that a mistake, if so what would I drop to take it. The incarnates I took was for mainly recharge so my 2 proc powers (whirlpool and geyser) would be up every fight.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

allwet: Level 50 Mutation Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Hydro Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Reconstruction -- Ags-Psi/Status(A)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Dehydrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(21)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 12: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), AchHee-ResDeb%(29), TchofLadG-%Dam(29), ImpSwf-Dam%(31), PstBls-Dam%(31)
Level 14: Tidal Forces -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(33), NmnCnv-Heal/EndRdx(33)
Level 18: Water Jet -- Apc-Dmg(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(36)
Level 20: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 26: Steam Spray -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Knock%(42)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), ImpSki-Status(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(45), Ann-ResDeb%(45), ExpStr-Dam%(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Melee Radial Embodiment
------------

 

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Posted

Looks solid to me.

 

The only thing - as you mentioned - is the skipping of Water Burst. The reliable knock-up and AOE goodness are much too strong to pass up in my estimation. Not entirely sure what you would drop or where you'd poach slots from tho. My own build doesn't get into the Leadership pool at all, so that's my first thought, but I could be wrong there. Maybe Assault, as you don't need it as a prereq for anything. You definitely want it early in the build tho. I took it at 2, pushing back some other stuff that isn't as needed in the very low levels due to how fast those go by.

@Cutter

 

So many alts, so little time...

Posted (edited)

Overall this looks good. 

Couple things though... 

Spiritual Alpha is actually going to result in a slight DPS loss for this build when considering the AoE powers with procs.  Spiritual and Agility Alphas function as if they were direct enhancement to your powers and not as global recharge.  Using Spiritual behaves just like you slapped a level 50+ IO into Whirlpool and Geyser.  It gives them 45% enhancement where they didn't have it before.  This will impact the procs calculations in a negative manner.  Its always the first bits of enhancement that have the largest impact to PPM calculations too.  Consider a swap to Musculature for more damage or maybe even Vigor Core for boosted healing/end management.  I think the recharge as it is should be fine.  You're at 163% which isn't bad at all.  Add some +5 boosters into Hasten and you'll only have 5 seconds away from permanent (assuming you drop Spiritual).  Ageless will give you 10% global recharge at its lowest rating which goes a long way in filling the gap.  You've got a good baseline here.

 

Water Burst gets a boost in damage with Tidal Forces but Steam Spray is more direct against a narrow focus of targets.  Water Burst also has the benefit of hitting enemies behind you.  Still, this is a really minor thing.  If you prefer Steam Spray keep it.  I prefer Water Burst since it is a sphere and it lines up well with Geyser/Whirlpool.  I don't need to make sure I am aiming properly.  Caveat here for me, I run Dark Armor with Oppressive Gloom so herding cats into a cone isn't appealing.  I'd rather just smack them all in a sphere. 😛

 

I'd really, really, really, reconsider the slotting choice of Tactics vs Tidal Forces.  You can go 2 slot Tactics.  My preference would be Adjusted Targeting (1 full To-hit, and 1 To-hit/end = 14% vs 15.8% from Gaussians x6) that will yield you a 2% global damage increase as icing on the cake.  You'd have 100% accuracy against +4 enemies in your least accurate attack (Water Jet).  Running no to-hit power will be a loss on to-hit against +4's and there isn't too much I'd shift just to squeeze in the Kismet unique.  So I agree with Tactics but not the slotting.  Shift the 6 slots to Tidal Forces with the full Gaussian's set.  

 

Using Gaussian's in Tidal Forces/Aim vs Tactics is going to yield you more reliable activation of the +Build-Up proc in that set.  Using that proc in Tidal Forces means you will have a pretty good chance of it triggering every activation.  That's every time you use Tidal Forces, and ideally this is right before Geyser, you've got a good shot at also having Build-Up for 5 seconds.  This isn't how this procs works in Tactics.  In Tactics it will check after many seconds and it will roll on all allies in range.  If you're soloing that's just you and the AoE modifier of Tactics is enormous.  In effect running Gaussian's in Tactics has something like a 2% to 2.5% chance to trigger per every pulse of the check which has a long internal interval.  Thing is, all procs have a floored chance of 5%.  Not a lot better.  This changes though when you group up.  All allies check the proc.  All of them.  That includes pets.  I run Gaussian's in Tactics on my Masterminds for this very reason.  My pets contribute to a chance of Build-Up on me which gives me a cute damage boost when I fire off my attacks.  Yes, my Masterminds use attacks because otherwise I find the AT boring AF. 😉  Anyway, Gaussian's in a power like Tidal Forces/Aim gives you more control over the event (the proc), but running it in Tactics can make for some interesting shenanigans in groups.  

Edited by oldskool
Posted

Thanks both of you, I moved some things around a bit and it looks better. My question is for the Spiritual Alpha because of the procs but the two powers with the procs have a 60 and 90 sec base recharge. I thought that would counteract the lower proc %. So is the proc % based on the adjusted recharge and not the base? If so I have alot of rework to do on several characters.

 

So here is my rework, I think it looks better with the new info. I welcome your opinions

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

allwet: Level 50 Mutation Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Hydro Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Reconstruction -- Ags-Psi/Status(A)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Dehydrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(21)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 12: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), AchHee-ResDeb%(29), TchofLadG-%Dam(29), ImpSwf-Dam%(31), PstBls-Dam%(31)
Level 14: Water Burst -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), FrcFdb-Rechg%(43)
Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(33), NmnCnv-Heal/EndRdx(33)
Level 18: Water Jet -- Apc-Dmg(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(36)
Level 20: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42)
Level 26: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), ImpSki-Status(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(45), Ann-ResDeb%(45), ExpStr-Dam%(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Ageless Core Epiphany
Level 50: Melee Radial Embodiment
Level 50: Musculature Core Paragon
------------

 

 

  • Thumbs Up 1
Posted

I like the look of this version. Personally I still want Water Burst earlier, but assuming you're already leveled up it's fine where it - you don't lose it for anything but the lowest of the low Ouro flashbacking (maybe not even then, can't remember if Ouro goes all the way down to the 1-5s or not, aside from the Outbreak mission).

 

(also gonna have to check on my own build re: Spiritual, as I didn't realize it could potentially impact procs!)

@Cutter

 

So many alts, so little time...

Posted (edited)

PPM calculations include modified recharge not just base along with other things.  Global recharge bonuses do "modify" how the power cools down but does not interact with the PPM calculation. 

 

Whirlpool has a massive area of effect (25 ft) which needs to be take in to account.  On the plus side, Whirlpool has a base animation time of 2.03 seconds (non-Arcanatime) and a base cooldown of 60 seconds.  This should result in a rough 90-92% chance to trigger PPM 3.5 procs.  You start adding recharge and that drops.  Spiritual and Agility T4 grant 45% reduction if the power didn't have any modification at all (so not considering global bonuses).  Whirlpool drops from being near guarantee to a coin toss per target.  This isn't so bad if you account for it.  The average loss in DPS is single digits, but it does imply that not using those Alphas at all would be better. 

Geyser has an area of effect of 20ft, a 2.93 animation time, and 90 base cooldown.  All these things considered and this power far exceeds the PPM cap of 95%.  This means adding recharge isn't so bad.  In fact you can still add some recharge and keep a 95% proc chance.  Even with the modification of Spiritual you're probably still in an 80% chance ballpark for PPM 3.5s.  That Force Feedback won't go off everytime BUT that's FINE.  This is an AoE where the chance to trigger that specific proc checks all targets it hits.  So you still have a really good shot at gaining the benefit.  The average damage from the proc chance dropping below 95% here is also small potatoes. 

 

When I said slight DPS I mean slight.  What stood out though was that you'd gain a slight positive shift in overall average DPS without using that Alpha slot at all.  You'd gain a slight double digit increase in DPS done (single target and AoE) by switching to Musculature. 

 

Now, what further compounds my decision to bring that up is that your global recharge was 163% with the opportunity to run Ageless.  You'd have a burst of recharge followed by a normalization of 173% global for the remainder of the duration.  That's a pretty solid place to be in my opinion.  Running Spiritual at that point is shaving off low single-digits worth of seconds on these powers for the cost of adversely affecting the probability in Whirlpool (more so than Geyser).  I'm not sure that is worth doing, but I can be very wrong too. 

 

Edit: I'll often run a purple set in the T9 with 59% recharge modification.  I don't expect proc triggers every activation but the chance is fairly high anyway.  So more often than not the effect I want happens but whiffs occur.  It does suck in those situations since the power has a base cooldown of 90 seconds.  However, I generally run these at 24-26 seconds after all changes are considered.  Again, not so bad.  I run 5x Opportunity Strikes in Whirlpool knowing full well the proc only has something like a 20% to trigger on a single enemy but it will still check against its target cap.  So that can be 10 rolls of the dice that net me Opportunity meter (its a set amount).  More often than not it triggers in large packs.  Even against single enemies that proc chance isn't horrible.  It is often worse in most single target attacks. 

 

 

Edited by oldskool
  • Thanks 1
Posted

Apologies for the hijack

 

May I  trouble the knowledgeable for comments on this similar build please:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

832: Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Hydro Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40), ImpSwf-Dam%(40), ExpStr-Dam%(42), FrcFdb-Rechg%(43)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(43)
Level 2: Water Burst -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(39)
Level 4: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 6: Dehydrate -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(7), ImpSwf-Dam%(37), TchofLadG-%Dam(37), ShlBrk-%Dam(39)
Level 8: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--ToHit(9), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34)
Level 10: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg/EndRdx(11)
Level 12: Whirlpool -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(13), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 14: Reconstruction -- Pnc-Heal(A), Pnc-Heal/EndRedux(17), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 18: Water Jet -- Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Dcm-Build%(25)
Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(21)
Level 22: Dismiss Pain -- Prv-Heal(A), Prv-Heal/Rchg(29)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29)
Level 26: Hover -- LucoftheG-Rchg+(A), Ksm-ToHit+(50)
Level 28: Resilience -- GldArm-3defTpProc(A), GldArm-ResDam(31), UnbGrd-Max HP%(46)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Geyser -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Second Wind -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), ShlWal-ResDam/Re TP(48)
Level 47: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-Absorb%(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1462;692;1384;HEX;|
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I've just finished my SM/SD stalker 😜 - I fear my expectations are running high!!

  • Thumbs Up 1
Posted
1 hour ago, Arctyc said:

Apologies for the hijack

 

May I  trouble the knowledgeable for comments on this similar build please:

 

I've just finished my SM/SD stalker 😜 - I fear my expectations are running high!!

It looks good. It won't feel as strong as a stalker, but the AoE should be a nice change of pace. 

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