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Help Me Save My Old Friend (Build Help KAT-SR)


Arctyc

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I remade this toon early doors and am looking to enjoy playing him again and this is what I'm looking at:

 

Please be brutal but polite with the advice. My pockets are deep enough for any build if I like it.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Bladedancer: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), AchHee-ResDeb%(7)
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(36)
Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(42), RedFrt-EndRdx/Rchg(45)
Level 4: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Injection -- RechRdx-I(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45)
Level 18: Aid Self -- IntRdx-I(A), IntRdx-I(19), Pnc-Heal(19), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21)
Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(39), UnbGrd-Max HP%(39)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(46), LucoftheG-Def(48)
Level 24: Quickness -- Run-I(A)
Level 26: The Lotus Drops -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29)
Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(37)
Level 30: Soaring Dragon -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg(31), SprScrStr-Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33)
Level 32: Golden Dragonfly -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg(36)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43), RedFrt-EndRdx/Rchg(46)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(43), LucoftheG-Def/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(13), Prv-Absorb%(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Knives of Vengeance Radial Superior Ally 
Level 50: Degenerative Core Flawless Interface 
Level 50: Musculature Core Paragon 
------------

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How can I improve this Scrapper effectiveness? I typically charge the boss, GD, SD, LD  then repeat.

 

Thanks in advance

 

Arctyc

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I know this is a Brute build, but you can still use the same set up for a Scrapper.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(17)
Level 1: Focused Fighting -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(3), Ksm-Def/EndRdx/Rchg(3), Ksm-Def/Rchg(5)
Level 2: Flashing Steel -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40)
Level 4: Focused Senses -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(5), Ksm-Def/EndRdx/Rchg(7), Ksm-Def/Rchg(7)
Level 6: Agile -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def(48)
Level 8: Divine Avalanche -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(46)
Level 14: Maneuvers -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(15), Ksm-Def/EndRdx/Rchg(15), Ksm-Def/Rchg(17)
Level 16: Dodge -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def(50)
Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(36)
Level 20: Evasion -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(21), Ksm-Def/EndRdx/Rchg(21), Ksm-Def/Rchg(23)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23)
Level 24: Kick -- Acc-I(A)
Level 26: Soaring Dragon -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(27), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(29), FrcFdb-Rechg%(36)
Level 28: Lucky -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def(50)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(33)
Level 32: Golden Dragonfly -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(36)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(39), Ksm-Def/EndRdx/Rchg(39), Ksm-Def/Rchg(39)
Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(43), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 50: Agility Partial Core Revamp 
------------

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A few things

 

You don't need hasten with Kat/SR, your attack chain recharges so fast with global recharge it's a waste. Put practiced brawler on auto fire.

 

SR gives you huge set flexibility for io's, so build for 54% defense to M/R/AoE def. My Kat/SR scrap is 54%+ to each.

 

Build for 49% resist to smashing/lethal, and 30% others.

 

Use the scaling damage resist unique io.

 

3-4 LoTG global recharge is great, more if you want.

 

The critical strikes ATO proc that triggers huge chance to crit for a few seconds should be in your end of attack chain light attack, so that when it fires and you restart your attack chain with golden dragonfly and it crits.

 

Be sure to not take divine avalanche, it's not needed past lvl 20.

 

You have aid self, I have never needed or used it past lvl 25, especially if you can afford any attuned io. If you like it, great, but built right, SR doesn't need it. SR blooms post 40, and the small heal from aid self is really not much help, because if you needed it before 38 because you have no AoE mitigation, then the AoE is going to kill you regardless. I can facetank AV's, GM's and full aggro from anything without worrying.

 

I'll look more after work

 

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14 hours ago, SwitchFade said:

A few things

 

You don't need hasten with Kat/SR, your attack chain recharges so fast with global recharge it's a waste. Put practiced brawler on auto fire.

 

SR gives you huge set flexibility for io's, so build for 54% defense to M/R/AoE def. My Kat/SR scrap is 54%+ to each.

 

Build for 49% resist to smashing/lethal, and 30% others.

 

Use the scaling damage resist unique io.

 

3-4 LoTG global recharge is great, more if you want.

 

The critical strikes ATO proc that triggers huge chance to crit for a few seconds should be in your end of attack chain light attack, so that when it fires and you restart your attack chain with golden dragonfly and it crits.

 

Be sure to not take divine avalanche, it's not needed past lvl 20.

 

You have aid self, I have never needed or used it past lvl 25, especially if you can afford any attuned io. If you like it, great, but built right, SR doesn't need it. SR blooms post 40, and the small heal from aid self is really not much help, because if you needed it before 38 because you have no AoE mitigation, then the AoE is going to kill you regardless. I can facetank AV's, GM's and full aggro from anything without worrying.

 

I'll look more after work

 

Appreciated - I do fine myself using aid self only rarely!

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My Claws/SR had/has both Aid Another and Aid Self ... they make great mules for +health, +regen set bonuses 🤪  My computer has gone and died on me so I can't see the build.  Ensure your ddr is 95%+.  If it is then aim for about 46 or 47% positional defense or if wanted the I-cap for around 60 to 61% defense.  (That would give you a couple percent to buffer against defdebuff).  Generally from what I've seen you rarely would need the i-cap vs the soft cap.  There's so many buffs flying plus inspires you'll be there and likely well beyond.  Unless you plan on trying to solo Incarnate league content then maybe.  I generally shoot for a net end recovery of 2.5 end/sec or better.  I wouldn't go in heavily for recharge (Quickness and +LotG recharge plus incidental bonuses should be plenty) but  rather +health and +regen.  Between health, S/L resists, +regen you'll be very sturdy.  I.e. there's a big difference between 1700 health and 18 hp/sec and 2100 and 30hp/sec when it comes to survival.

 

Don't drop Divine Avalanche too readily.  1) unless you plan on Never running lower level content/TF's. 

2) Unless memory serves me incorrectly DA will take a LotG +recharge ( defense IO's  in general).  That is not to say not to keep it maxed for damage.

3) if for some reason you are NOT at the I-cap (perhaps as a design intent plus somehow not picking up Barrier, shields from teammates, etc..) you're still a quick DA from cap at least vs melee and lethal.

 

Okay enough wall of text, hope it helps.

 

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So, the misperception of aid self is that it's an awesome heal and can keep you going. While it is a heal and it can help you occasionally, the truth that is eventually uncovered is this,

 

Aid self is substantially inferior to any other option you can choose on a properly built SR. Here's why:

 

Defense is binary. At soft cap, you rarely ever take hits. Resist is linear, in that you will take many more hits, but at cap the rate of health decay is essentially predictable and any healing or Regen greater than this linear decay is beneficial. So now we inspect 2 scenarios, at defense cap or not at defense cap:

 

At defense cap: assuming you stay at cap, you will rarely ever be hit and these few and far between hits, even if large, will rarely ever be consecutive. Even if they are consecutive, SR has scaling damage resist. Combining this scaling damage resist with the recommended 50% build resist from set bonuses, and you're at 75% resist to S/L and 60% others. So in 99% of play, we will never encounter situations that need a heal beyond what 1 inspiration covers. Why? Because you'll take a hit, health drops, resist goes up further than it is and even if you don't pop a green, you won't take another hit. Even if you did, it would be reduced by 65-75%. The time between hits is long enough that innate Regen and 1 green refills.

 

Now, the other scenario, not at defense cap. Let's say we're engaged in furious battle with def reducing or tohit/acc modified foes. This effectively gives them a greater chance of landing hits. Now we circle back to: defense is binary. Meaning, you either get hit or not and the difference between a 5% chance of hit and a 15% chance of hit is massive. In some rare cases this increased hit rate causes increasingly lower defense as well.

 

If your defense is circumvented by tohit or def reduction, you're going to take damage at such an excellarated rate that aid self will be not be able to keep pace, because these same foes will do cumulatively more damage, exacerbated if they manage to make defense Cascade lower. 

 

Which leads us back to why any other choice is better than aid self for a properly built SR. In situations where your health drops at a rate that defense, inherent Regen and 1 green can't fix, you're going to faceplant and aid self AT BEST is a zero sum game. If you took other powers that killed faster, increased resist or debuffed foes you would have increased survivability. All those slots in aid self, the whole power pool and the power choices in them would prove markedly more beneficial to the build in nearly any other facet.

 

And that's not even touching on the uselessness of aid self due to the interrupt, such as in the middle of 17 foes who are spamming attacks.

 

 

Edited by SwitchFade
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On 2/16/2020 at 7:33 PM, SwitchFade said:

So, the misperception of aid self is that it's an awesome heal and can keep you going. While it is a heal and it can help you occasionally, the truth that is eventually uncovered is this,

 

Aid self is substantially inferior to any other option you can choose on a properly built SR. Here's why:

 

Defense is binary. At soft cap, you rarely ever take hits. Resist is linear, in that you will take many more hits, but at cap the rate of health decay is essentially predictable and any healing or Regen greater than this linear decay is beneficial. So now we inspect 2 scenarios, at defense cap or not at defense cap:

 

At defense cap: assuming you stay at cap, you will rarely ever be hit and these few and far between hits, even if large, will rarely ever be consecutive. Even if they are consecutive, SR has scaling damage resist. Combining this scaling damage resist with the recommended 50% build resist from set bonuses, and you're at 75% resist to S/L and 60% others. So in 99% of play, we will never encounter situations that need a heal beyond what 1 inspiration covers. Why? Because you'll take a hit, health drops, resist goes up further than it is and even if you don't pop a green, you won't take another hit. Even if you did, it would be reduced by 65-75%. The time between hits is long enough that innate Regen and 1 green refills.

 

Now, the other scenario, not at defense cap. Let's say we're engaged in furious battle with def reducing or tohit/acc modified foes. This effectively gives them a greater chance of landing hits. Now we circle back to: defense is binary. Meaning, you either get hit or not and the difference between a 5% chance of hit and a 15% chance of hit is massive. In some rare cases this increased hit rate causes increasingly lower defense as well.

 

If your defense is circumvented by tohit or def reduction, you're going to take damage at such an excellarated rate that aid self will be not be able to keep pace, because these same foes will do cumulatively more damage, exacerbated if they manage to make defense Cascade lower. 

 

Which leads us back to why any other choice is better than aid self for a properly built SR. In situations where your health drops at a rate that defense, inherent Regen and 1 green can't fix, you're going to faceplant and aid self AT BEST is a zero sum game. If you took other powers that killed faster, increased resist or debuffed foes you would have increased survivability. All those slots in aid self, the whole power pool and the power choices in them would prove markedly more beneficial to the build in nearly any other facet.

 

And that's not even touching on the uselessness of aid self due to the interrupt, such as in the middle of 17 foes who are spamming attacks.

 

 

Would you mind posting your build?

 

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On 2/14/2020 at 8:14 PM, SwitchFade said:

The critical strikes ATO proc that triggers huge chance to crit for a few seconds should be in your end of attack chain light attack, so that when it fires and you restart your attack chain with golden dragonfly and it crits.

Which Scrapper ATO crit belongs where please?

 

Superior Scrapper's Strike: Recharge/Critical Hit Bonus 

 

Superior Critical Strikes

 

IE which one should be in my set up / filler attack please?

 

Ty as always

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On 2/28/2020 at 8:29 AM, Arctyc said:

Which Scrapper ATO crit belongs where please?

 

Superior Scrapper's Strike: Recharge/Critical Hit Bonus 

 

Superior Critical Strikes

 

IE which one should be in my set up / filler attack please?

 

Ty as always

I have Superior critical strikes full ATO set slotted in sting of the wasp. This is the last attack in my chain, so when the proc fires I start my attack chain again and golden dragonfly gets the crit.

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