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Posted

Hello everyone,

 

I am looking for some help and advice on my Crabber's damage. I love her and the At itself, but she struggles with her damage. ATM she only has her t1 cardiac incarnate, was sort of saving stuff until i figured out what the problem was.

 

But here is her build, and yes I have all the IOs listed here -

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Synthetic Sin: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(7), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-ResDam(11)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 4: Kick -- FrcFdb-Rechg%(A)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15)
Level 8: Suppression -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(15), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Rchg/Global Toxic(17), AchHee-ResDeb%(19), Ann-ResDeb%(19)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(25), SprDmnofA-Dmg/EndRdx/Rchg(25), SprDmnofA-Acc/Dmg/EndRdx/Rchg(27), SprDmnofA-Rchg/DmgFear%(27), Ann-ResDeb%(43)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Tough -- GldArm-3defTpProc(A), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36)
Level 26: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37)
Level 28: Mental Training -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39)
Level 32: Serum -- Prv-Heal/Rchg(A), Prv-Absorb%(46)
Level 35: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(39), CaltoArm-+Def(Pets)(40), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-Dmg/EndRdx(40)
Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-Acc/Rchg(43), EdcoftheM-PetDef(43)
Level 41: Spirit Shark -- SuddAcc--KB/+KD(A)
Level 44: Arctic Breath -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45), AchHee-ResDeb%(46), Ann-ResDeb%(46)
Level 47: Bile Spray -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Interface 
Level 50: Cardiac Core Paragon 
Level 50: Support Core Embodiment 
------------
------------

 

------------------------

 

My rotation begins with Venom Grenade - Suppression - Artic Breath - Bile spray. I try to stack up -res debuffs to make her big attack, bile spray, hit as hard as it can. She seems to have decent AOE, but her single target is abysmal. For single target i use the res debuff stacking and use Channelgun. I was in a fire farm with a friend last night, and I had to chase down an elite boss who ran off. It took me longer to kill that single elite boss than it took them (fire farmer) to kill 2 more entire groups.

 

I read people saying that Bile spray was supergood for Crabbers, but either im doing it wrong or Im just not seeing it. Its just a bid depressing to throw everything i have at stuff to see tics of 30 damage while they are doing 300+. So it just feels like im not contributing all that much. (not sure if thats the case or not, just feels that way.)

 

Anyway, some imput or advice on how to get my damage a bit higher would be nice. Like i said, still working on my incarnates, and all she has atm is Teir 1 Cardiac. Everything else is open, and the cardiac is there mostly for the END management. (lotta toggles).

 

Thanks bunches.

Posted

Here's mine.  It's a monster.  I use [Shatter Armor] for single target damage and more -res.  It's super high recharge for all perma pets and I and my pets are softcapped by alternating Support and Barrier.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

WolfcrabSpider Flea: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(40), Apc-Dmg/Rchg(42), AchHee-ResDeb%(42)
Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), StdPrt-ResKB(34)
Level 2: Burst -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Rchg/DmgFear%(3), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(5), SprDmnofA-Dmg/EndRdx/Rchg(5), Dcm-Build%(7)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(50)
Level 6: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 8: Suppression -- PstBls-Dam%(A), PstBls-Acc/Dmg(9), PstBls-Dmg/Rchg(9), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg/EndRdx(33), SprSpdBit-Rchg/Global Toxic(33)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def(43)
Level 12: Venom Grenade -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(13), Rgn-Dmg/Rchg(13), Rgn-Knock%(15), Rgn-Acc/Dmg/Rchg(31), Ann-ResDeb%(33)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(34)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Heavy Burst -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rchg(29), PstBls-Dmg/EndRdx(29), PstBls-Acc/Dmg(31), AchHee-ResDeb%(46)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(46)
Level 28: Serum -- Pnc-Heal(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Summon Spiderlings -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), EdcoftheM-PetDef(37), SlbAll-Build%(37)
Level 38: Call Reinforcements -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-+Res(Pets)(40)
Level 41: Web Envelope -- GrvAnc-Hold%(A)
Level 44: Shatter Armor -- Hct-Dam%(A), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/Rchg(46)
Level 47: Summon Blaster -- ExpRnf-Dmg/EndRdx(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(50), CaltoArm-+Def(Pets)(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(17)
Level 0: Born In Battle
Level 0: Marshal
Level 50: Agility Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Support Core Embodiment
Level 50: Arachnos Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------

 

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  • Thumbs Up 1
Posted

thats an interesting build flea, do like how you keep the caps by juggling barrier and support. i didnt think of that, gives wiggle room in the build for other stuff. No idea how effective shatter armor is, i never used it, but looks to be good vs bosses etc. 

 

One question though - how is your END management? suprised you dont have to use ageless to keep it up, but on paper yours looks pretty END efficent.

Posted (edited)
On 2/14/2020 at 9:14 AM, Neiska said:

Venom Grenade - Suppression - Artic Breath - Bile spray.

I don't have my build on hand cause I'm at work, but my AoE rotation doesn't look like that. I'm playing more of a Crabbermind type of build and I use Mu Mastery. My AoE rotation looks like this:
Venom Grenade > Frag Grenade > Suppression
With perma hasten I can just cycle those powers

For Single Target rotation I use :
Venom Grenade > Mu Lightning > Longfang > Mu Lightning
Once again, with perma hasten I can just cycle those 3 powers with no downtime. I used to use Channel Gun instead of Mu Lightning, but I realized last night when actually looking at the floating numbers over the mobs that Mu Lightning deals a LOT more damage than Channel Gun. I will keep looking how this goes against more enemy types to see if Mu Lightning is generally better or not and if so I will probably need to switch up my enhancements between the two so that Mu Lightning has the procs and Channel Gun is the mule

Disclaimer:
This is just how I figured what a good rotation looks like, no science has been used to determine if this is optimal or not

Edited by Seigmoraig
  • Like 1
Posted (edited)
54 minutes ago, Neiska said:

How is your damage may i ask?

I have never done a DPS pylon test for this guy (and I don't intend to SoA is IMO a team character), but I have never had the impression that I wasn't doing enough damage. Of course it's not Blaster level damage but combined with the 6 pets it's respectable. I also use Leadership Assault in addition to the TT Assault which helps with an extra 15% damage.
For ST damage from what I remember off the top of my head, after Venom Grenade, Longfang will do about 90-100dmg per tick + procs and Mu Lightning will hit for 250-300 (I'm still testing this power, I have just started incorporating it in my rotation so I can't say if this dmg will be on all targets but in the s/l farm map I was in it did significantly more damage than Channel Gun)
 

Edited by Seigmoraig
Posted

@Seigmoraig- mhm thats more or less what im looking for too. most of my stuff is around 35 a tic, and im lucky if my channelgun hits for 120. i run both assualts too. Not looking or expecting to be super dps, but i just feel im missing a chunk somewhere. would you mind sharing your build?

Posted (edited)
1 hour ago, Neiska said:

would you mind sharing your build?

Í'll see to posting it here in 4 or 5 hours. It's based on a build I found around here on the forums that I modified for my needs. I tried finding it to share but I can't remember for the life of me in which thread I found it.

Edited by Seigmoraig
Posted

Here is the build I am currently playing. I got it originally from a user name Omega-202

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- SprSpdBit-Dmg/EndRdx/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg(37), SprSpdBit-Rchg/Global Toxic(37), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37)
Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A)
Level 2: Longfang -- AchHee-ResDeb%(A), GldJvl-Dam%(5), Thn-Acc/Dmg(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), TchofLadG-%Dam(9)
Level 4: Assault -- EndRdx(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9)
Level 8: Suppression -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), AchHee-ResDeb%(15)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(15), RedFrt-Def/EndRdx(17), RedFrt-Def(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def/Rchg(19)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(21), SprDmnofA-Acc/Dmg/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(23), SprDmnofA-Rchg/DmgFear%(23), SprDmnofA-Acc/Dmg/EndRdx/Rchg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Kick -- Acc-I(A)
Level 18: Frag Grenade -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(27), Ann-Acc/Dmg(27), Ann-Acc/Dmg/EndRdx(29), Ann-ResDeb%(29), Ann-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(31), UnbGrd-ResDam(39), UnbGrd-Rchg/ResDam(39)
Level 26: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), StdPrt-ResDam/Def+(33), StdPrt-ResKB(33)
Level 28: Serum -- Prv-Absorb%(A), Prv-Heal/EndRdx(33), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal(34), Prv-Heal/Rchg/EndRdx(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 32: Tactical Training: Assault -- EndRdx-I(A)
Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(42)
Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(43), CaltoArm-+Def(Pets)(43), SlbAll-Acc/Dmg/Rchg(43)
Level 41: Mu Lightning -- Apc-Dam%(A), Apc-Dmg(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 44: Electrifying Fences -- Acc-I(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), SlbAll-Dmg/Rchg(50), EdcoftheM-PetDef(50)
Level 49: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(46), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Support Radial Embodiment
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Rebirth Radial Epiphany
------------
------------

 

 

  • Like 1
Posted
10 hours ago, Neiska said:

One question though - how is your END management? suprised you dont have to use ageless to keep it up, but on paper yours looks pretty END efficent.

It's actually pretty good.  The pets are the biggest endurance hogs, but those are only summoned every 4 minutes.  A few seconds after summoning I'm back at full.  Of course sappers or a bunch of Mu's can be a problem.  But that's true for a lot of things.

 

I can always slow down my attacks a bit and let the spiders pick up the slack while the endurance returns.

Posted (edited)

alright. might have to give it a try. only two changes id want for my personal preferance is change combat jump and vengance to hover and fly. (cant stand the squat-shooting emotes from crabber! plus travel powers are nice)

 

 

P.S. - well poo. just checked, and vengance needed to carry a LotG cooldown. Guess its just combat jump to hover then.

Edited by Neiska
Posted (edited)

Nothing in the game can quite prepare you for a crab with beast run . . .

 

P.S.  I just tried a pylon . . . 1:36.66 T4 Barrier Core, Agility Core, Reactive Radial, Support Core, did not use Lore.

 

Switched to Musculature Core T4 and Assault Partial Core (T3), still no lore - 1:04.33

 

Same as above but adding Lore T4 Robotic Drones is  . . . 43.76

Edited by Bionic_Flea
Posted
14 hours ago, Bionic_Flea said:

Nothing in the game can quite prepare you for a crab with beast run . . .

 

P.S.  I just tried a pylon . . . 1:36.66 T4 Barrier Core, Agility Core, Reactive Radial, Support Core, did not use Lore.

Beast Run Crabs are the best.  Who needs a travel power with all the free options we get these days?  Also, goes great with a "totally not Iron-Spider Spider-man" costume look.  

16 hours ago, Neiska said:

alright. might have to give it a try. only two changes id want for my personal preferance is change combat jump and vengance to hover and fly. (cant stand the squat-shooting emotes from crabber! plus travel powers are nice)

 

 

P.S. - well poo. just checked, and vengance needed to carry a LotG cooldown. Guess its just combat jump to hover then.

Alternatively, you can drop Assault and Vengeance and grab Stealth and Fly or CJ and Fly if you want the extra defense power for LotG.  

 

Generally, you can also check the below thread which has my OG build that Seigmorag used as a template.  He dropped Omega Maneuver and Stealth for double assaults, which is absolutely a valid choice.  Personally, I'm not a huge fan of double assault just because I usually find myself near the damage cap without them due to team buffs when teaming or via inspiration combine+use binds when running solo.  

 

 

To answer your specific single target damage issues, my general suggestion is that you have too many AoEs and not enough focus on single target damage.  4 AoEs is overkill and your only single target attack is Channelgun.  I've expressed my general 'meh' attitude towards Leviathan elsewhere in this subforum, and I think its AoE is overkill when you already have Suppression, VG and Frag to cycle.  The other three PPPs give you great single target options (Mu Lightning, Gloom or Shatter Armor) whereas Spirit Shark is a bit trash due to its animation time.  Also, the 6th pet can help a lot for when you have that last boss hanging around. 

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