Jump to content

Damage #s for Call Hawk?


Coyote

Recommended Posts

double checked.

Unslotted vs pylon (20% res all)

 

0 stacks

5 ticks of 21.97

5 ticks of 10.26

= 161.15/0.8 = 201.44

 

4 stacks

5 ticks of 21.97

5 ticks of 11.9

= 169.35/0.8 = 211.69

 

at full blood stacks

5 ticks of 21.97

6 ticks of 12.89

= 187.19/0.8 = 233.99

 

That's no joke, it hits about as hard as seismic smash...and takes some really decent procs too.

  • Thanks 2
Link to comment
Share on other sites

That bird power hits like a truck. If I'm not mistaken it deals T3 damage but has the recharge of a T2 blast. Mostly because of that 1 power Savage Assault has excellent Ranged damage. You're stuck with the cool looking but terrible "bee" power and other than that can just grab the bird and still deal excellent damage, even if you ignore the stacks.

Link to comment
Share on other sites

I put Apocalypse x5 and Force Feedback in it and it's solid,a but going with more damage procs could turn it into a serious damage dealer.

Thanks for the numbers, I can update my Mids and show the right damage now 😄

 

As for the bees... their base damage is 58, while other T1 attacks are around 45. They actually get better than a 20% damage bonus in return for being DoT. I think they're actually one of the better T1 powers. Granted, all T1 are pretty weak, but still... if you're going to be stuck with a weak T1, this isn't one of the terrible ones.

Link to comment
Share on other sites

I'd love to see some numbers on Martial Assault as well. It feels pretty solid but with its weird power rules I've never been able to get a feel for it.

 

Also very curious about Caltrops on Dominators. I've never played a set that has it high enough to find out if its worthwhile. Doms generally have excellent AoE immobilize, except for Mind Control, but Caltrops doesn't play well with Sleep. So...

Link to comment
Share on other sites

Caltrops procs like a toggle, so its usefulness is mainly as it says on the tin. But it does pretty good damage (134 unslotted, though you're not going to really see that since it's over 45 seconds) and it's useful as a flee patch.

 

Trick Shot should proc like Jolting Chain and with a lot better base damage (about 50 before slotting), but fewer proc options and no knockdown.

 

The one I'm not sure about is Explosive Shuriken. It has a 10' radius, but takes single-target sets... AoE damage seems really low, but I wonder if it would be useful with procs used to increase the AoE damage. I may have to run some calculations on it and see. Treating it as a single-target attack with bonus AoE damage, it may not be too bad... should break 300 single-target damage, so if it has decent splash damage it may be worth taking.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...