Coyote Posted February 19, 2020 Posted February 19, 2020 Does anyone know the damage numbers of Call Hawk and how the stacks of Blood Frenzy affect them?
Frosticus Posted February 19, 2020 Posted February 19, 2020 I think its base damage is around 150. blood stacks are minimal . I'll check on my dark/sav this eve if no one else reports. I've been meaning to get some solid savage (assault and melee) numbers as I play both a lot. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Frosticus Posted February 20, 2020 Posted February 20, 2020 double checked. Unslotted vs pylon (20% res all) 0 stacks 5 ticks of 21.97 5 ticks of 10.26 = 161.15/0.8 = 201.44 4 stacks 5 ticks of 21.97 5 ticks of 11.9 = 169.35/0.8 = 211.69 at full blood stacks 5 ticks of 21.97 6 ticks of 12.89 = 187.19/0.8 = 233.99 That's no joke, it hits about as hard as seismic smash...and takes some really decent procs too. 2 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
oedipus_tex Posted February 20, 2020 Posted February 20, 2020 That bird power hits like a truck. If I'm not mistaken it deals T3 damage but has the recharge of a T2 blast. Mostly because of that 1 power Savage Assault has excellent Ranged damage. You're stuck with the cool looking but terrible "bee" power and other than that can just grab the bird and still deal excellent damage, even if you ignore the stacks.
Coyote Posted February 20, 2020 Author Posted February 20, 2020 I put Apocalypse x5 and Force Feedback in it and it's solid,a but going with more damage procs could turn it into a serious damage dealer. Thanks for the numbers, I can update my Mids and show the right damage now 😄 As for the bees... their base damage is 58, while other T1 attacks are around 45. They actually get better than a 20% damage bonus in return for being DoT. I think they're actually one of the better T1 powers. Granted, all T1 are pretty weak, but still... if you're going to be stuck with a weak T1, this isn't one of the terrible ones.
oedipus_tex Posted February 22, 2020 Posted February 22, 2020 I'd love to see some numbers on Martial Assault as well. It feels pretty solid but with its weird power rules I've never been able to get a feel for it. Also very curious about Caltrops on Dominators. I've never played a set that has it high enough to find out if its worthwhile. Doms generally have excellent AoE immobilize, except for Mind Control, but Caltrops doesn't play well with Sleep. So...
Coyote Posted February 22, 2020 Author Posted February 22, 2020 Caltrops procs like a toggle, so its usefulness is mainly as it says on the tin. But it does pretty good damage (134 unslotted, though you're not going to really see that since it's over 45 seconds) and it's useful as a flee patch. Trick Shot should proc like Jolting Chain and with a lot better base damage (about 50 before slotting), but fewer proc options and no knockdown. The one I'm not sure about is Explosive Shuriken. It has a 10' radius, but takes single-target sets... AoE damage seems really low, but I wonder if it would be useful with procs used to increase the AoE damage. I may have to run some calculations on it and see. Treating it as a single-target attack with bonus AoE damage, it may not be too bad... should break 300 single-target damage, so if it has decent splash damage it may be worth taking.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now