Samsonbull Posted February 19, 2020 Posted February 19, 2020 (edited) Looking for a strong end game character. Should i be trying more for recharge less on resists? Not too good at the whole hero design thing, so any help would be appreciated Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Level 50 Magic Scrapper Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Sting of the Wasp Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(34) Level 1: Fast Healing NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(3), NmnCnv-Heal(45) Level 2: Flashing Steel Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(34) Level 4: Quick Recovery PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(5), PrfShf-EndMod(5) Level 6: Build Up GssSynFr--Build%(A) Level 8: Super Jump UnbLea-Jump(A) Level 10: Divine Avalanche SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(46), SprCrtStr-Rchg/+50% Crit(46) Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13) Level 14: Dull Pain Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(25) Level 16: Integration Pnc-Heal/+End(A) Level 18: The Lotus Drops Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(19), Obl-Dmg(19), Obl-%Dam(36) Level 20: Resilience TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(21), TtnCtn-EndRdx/Rchg(21), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(50), TtnCtn-EndRdx(50) Level 22: Combat Jumping LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(23) Level 24: Boxing Empty(A) Level 26: Soaring Dragon Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 28: Tough StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(29), StdPrt-ResDam/EndRdx(48) Level 30: Instant Healing Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(48) Level 32: Weave LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(40) Level 35: Golden Dragonfly SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(40) Level 38: Moment of Glory LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(48), LucoftheG-Rchg+(50) Level 41: Maneuvers Rct-Def/EndRdx(A), Rct-ResDam%(42), LucoftheG-Def(42), LucoftheG-Rchg+(42) Level 44: Reconstruction Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal(45) Level 47: Assault EndRdx-I(A) Level 49: Conserve Power RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle Empty(A) Level 2: Stamina EffAdp-EndMod/Acc(A), EffAdp-EndMod/Rchg(43), EffAdp-EndMod(43) ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 13.5% Defense(Ranged) 11% Defense(AoE) 42% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 63.75% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 271.1 HP (20.24%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 67.5% MezResist(Held) 67.5% MezResist(Immobilized) 67.5% MezResist(Sleep) 67.5% MezResist(Stunned) 67.5% MezResist(Terrorized) 67.5% 9.5% (0.16 End/sec) Recovery 74% (4.13 HP/sec) Regeneration 38% Resistance(Smashing) 38% Resistance(Lethal) 8% Resistance(Fire) 8% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit http://www.cohplanner.com/mids/download.php?uc=1431&c=649&a=1298&f=HEX&dc=78DA65945973124114857B6090EC011242369290CD04C810D477AB348B9A5015A5F4358ED021A329A08007F3E8BBA55662E96FF0C51FE2FA37DC62ACF2D1855CE69C60CA9962EA1B4EDFD3CBEDDB9D7BB8D2F37AFDD16565F45DDDB3EBF5ED7CA16657ABBA16C8D925A7A05A4F50DEE8A9BE9DD37B5A5B1B76C32EDBF1B6BAA27774B9AEAD5BBAA4CBBA66379C4A59F56C552A7BD6A6B6AB4EB9D4E5FEC957B52EF6BA9F6B4E69B7210DFDA751455DABEF3AD5F06AD52958572AC5FDED9C5D6FE8DAFEB04C604EDEC741C5A719503B82ACA97C25F0DC2ED8E180A1FB60E201B8D2F21AAED7A76E1AF0E6C1F46DF0499021D2BFF1CB877E7F831D7FC0BEBF60A8092694DFE59A78FDECDFFF026DE62179003E959800FA578157D0624124B8A5057DD09E89D0E9CEA419E8BC6BBA5A5781B4C1BE22B8748FD4E0B478BBD19FAF3B85B5F7FCC77589E9654CEF17CC7FF81BF915BC2631FD588FEA4F403B102D0C9F3FCC3C44989708F335C37C5C97D801F8030349E4773045A6C1D925306B91197048BC51E6321AA236484641436262CC5BAC298F3A146584BB37C2EA1865758CB23A26581D0956C72CABC32FDE318CE81F8BC947DC54E319AC64FC029819827E4362E31C27FE096D139F4966738A593CCFAC668E4053BC931C67922B9BE28AA6D6E8D9009F4BEC34C7997E036DE62DF90E9C7D0FCE7FA0F723B819C48911AF391741FFF3617200CC30A3598E1F16CF02E7B6708C7E167F928C5D64ECAAC4A6584129AE35CDB5A6999388C458DC212B813CE7A56999DA32AB71DC6C9F6AF9B57672D26C9FD566D2D3BAEC51B21EE5A247B9E451363DCA96D93EFFCA7095CE906AD5B33B93A32E6935CEB61EFF537C06EF9424EF92A53BE0778FEBC759176F88246F88E44BF00474BFE387 Edited February 20, 2020 by Samsonbull
Doomguide2005 Posted February 20, 2020 Posted February 20, 2020 My computer had the nerve to die (making looking at and making builds impossible currently) but the general consensus is /Regen benefits most strongly from recharge to keep the various clicks downtime as low as possible
Krazie Ivan Posted February 26, 2020 Posted February 26, 2020 On 2/19/2020 at 12:02 PM, Samsonbull said: Not too good at the whole hero design thing i disagree - your build is quite good, esp considering most posted builds. some small/easy changes... consider swapping slotting from F.Healing into Int, Int into Health, Health into F.Healing (better +Regen & End Ratio). swap slotting between Flashing & Lotus (better AoE dmg, Rech, & End Reduc in higher cost attack). swap slotting between Resil & Tough (better End Ratio). steal a Rech from Hasten, put it in BU (boost em all if you like, but not needed). you can easily get away with 2 P.Shift procs (freeing 4 slots from Stam/QR), & replace Conserve with Veng (add the 5th LotG)... maybe use the slots to add a Kismet, Unbreakable, Miracle... swap Assault for Tactics & put the 4th slot in it as End Reduc. big changes would make the char entirely different, but would be helpful vs more exotic dmg types & debuffs in late-game... my usual /Regen suggestion for late-game durability is to hit melee softcap, then shoot for 150% Rech, and spend the rest chasing Resists as equally as possible up to 50% or so... look at Meld & Rune, take Melee Core, take an Alpha that adds Rech, & entertain the thought of Ageless & Diamag for the -tohit (because you lack DDR & -Regen Res, which hurt /Regen disproportionately). my own Kat/Reg:
Doomguide2005 Posted March 4, 2020 Posted March 4, 2020 Not sure if I missed it or what but I would strongly encourage moving Reconstruction to much earlier in the build. Level 44 is much too late for it to be making an appearance in the build.
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