Jump to content

Recommended Posts

Posted (edited)

Looking for a strong end game character.  Should i be trying more for recharge less on resists?  Not too good at the whole hero design thing, so any help would be appreciated

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Sting of the Wasp        Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(34)
Level 1:    Fast Healing            NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(3), NmnCnv-Heal(45)
Level 2:    Flashing Steel            Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(34)
Level 4:    Quick Recovery            PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(5), PrfShf-EndMod(5)
Level 6:    Build Up            GssSynFr--Build%(A)
Level 8:    Super Jump            UnbLea-Jump(A)
Level 10:    Divine Avalanche        SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14:    Dull Pain            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(25)
Level 16:    Integration            Pnc-Heal/+End(A)
Level 18:    The Lotus Drops            Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(19), Obl-Dmg(19), Obl-%Dam(36)
Level 20:    Resilience            TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(21), TtnCtn-EndRdx/Rchg(21), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(50), TtnCtn-EndRdx(50)
Level 22:    Combat Jumping            LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(23)
Level 24:    Boxing                Empty(A)
Level 26:    Soaring Dragon            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 28:    Tough                StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(29), StdPrt-ResDam/EndRdx(48)
Level 30:    Instant Healing            Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(48)
Level 32:    Weave                LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(40)
Level 35:    Golden Dragonfly        SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(40)
Level 38:    Moment of Glory            LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(48), LucoftheG-Rchg+(50)
Level 41:    Maneuvers            Rct-Def/EndRdx(A), Rct-ResDam%(42), LucoftheG-Def(42), LucoftheG-Rchg+(42)
Level 44:    Reconstruction            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal(45)
Level 47:    Assault                EndRdx-I(A)
Level 49:    Conserve Power            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EffAdp-EndMod/Acc(A), EffAdp-EndMod/Rchg(43), EffAdp-EndMod(43)
------------
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
8.5% Defense(Fire)
8.5% Defense(Cold)
9.75% Defense(Energy)
9.75% Defense(Negative)
6% Defense(Psionic)
14.75% Defense(Melee)
13.5% Defense(Ranged)
11% Defense(AoE)
42% Enhancement(Accuracy)
3.75% Enhancement(Max EnduranceDiscount)
63.75% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
271.1 HP (20.24%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 67.5%
MezResist(Held) 67.5%
MezResist(Immobilized) 67.5%
MezResist(Sleep) 67.5%
MezResist(Stunned) 67.5%
MezResist(Terrorized) 67.5%
9.5% (0.16 End/sec) Recovery
74% (4.13 HP/sec) Regeneration
38% Resistance(Smashing)
38% Resistance(Lethal)
8% Resistance(Fire)
8% Resistance(Cold)
6.5% Resistance(Energy)
6.5% Resistance(Negative)
8% Resistance(Toxic)
8% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
7.5% SpeedRunning
36% GlobalChanceMod PlayerCrit

 

 

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1431&c=649&a=1298&f=HEX&dc=78DA65945973124114857B6090EC011242369290CD04C810D477AB348B9A5015A5F4358ED021A329A08007F3E8BBA55662E96FF0C51FE2FA37DC62ACF2D1855CE69C60CA9962EA1B4EDFD3CBEDDB9D7BB8D2F37AFDD16565F45DDDB3EBF5ED7CA16657ABBA16C8D925A7A05A4F50DEE8A9BE9DD37B5A5B1B76C32EDBF1B6BAA27774B9AEAD5BBAA4CBBA66379C4A59F56C552A7BD6A6B6AB4EB9D4E5FEC957B52EF6BA9F6B4E69B7210DFDA751455DABEF3AD5F06AD52958572AC5FDED9C5D6FE8DAFEB04C604EDEC741C5A719503B82ACA97C25F0DC2ED8E180A1FB60E201B8D2F21AAED7A76E1AF0E6C1F46DF0499021D2BFF1CB877E7F831D7FC0BEBF60A8092694DFE59A78FDECDFFF026DE62179003E959800FA578157D0624124B8A5057DD09E89D0E9CEA419E8BC6BBA5A5781B4C1BE22B8748FD4E0B478BBD19FAF3B85B5F7FCC77589E9654CEF17CC7FF81BF915BC2631FD588FEA4F403B102D0C9F3FCC3C44989708F335C37C5C97D801F8030349E4773045A6C1D925306B91197048BC51E6321AA236484641436262CC5BAC298F3A146584BB37C2EA1865758CB23A26581D0956C72CABC32FDE318CE81F8BC947DC54E319AC64FC029819827E4362E31C27FE096D139F4966738A593CCFAC668E4053BC931C67922B9BE28AA6D6E8D9009F4BEC34C7997E036DE62DF90E9C7D0FCE7FA0F723B819C48911AF391741FFF3617200CC30A3598E1F16CF02E7B6708C7E167F928C5D64ECAAC4A6584129AE35CDB5A6999388C458DC212B813CE7A56999DA32AB71DC6C9F6AF9B57672D26C9FD566D2D3BAEC51B21EE5A247B9E451363DCA96D93EFFCA7095CE906AD5B33B93A32E6935CEB61EFF537C06EF9424EF92A53BE0778FEBC759176F88246F88E44BF00474BFE387

Edited by Samsonbull
Posted

My computer had the nerve to die (making looking at and making builds impossible  currently) but the general consensus is /Regen benefits most strongly from recharge to keep the various clicks downtime as low as possible 

Posted
On 2/19/2020 at 12:02 PM, Samsonbull said:

Not too good at the whole hero design thing

i disagree - your build is quite good, esp considering most posted builds. 

some small/easy changes...
consider swapping slotting from F.Healing into Int, Int into Health, Health into F.Healing (better +Regen & End Ratio). swap slotting between Flashing & Lotus (better AoE dmg, Rech, & End Reduc in higher cost attack). swap slotting between Resil & Tough (better End Ratio). steal a Rech from Hasten, put it in BU (boost em all if you like, but not needed). you can easily get away with 2 P.Shift procs (freeing 4 slots from Stam/QR), & replace Conserve with Veng (add the 5th LotG)... maybe use the slots to add a Kismet, Unbreakable, Miracle... swap Assault for Tactics & put the 4th slot in it as End Reduc.

big changes would make the char entirely different, but would be helpful vs more exotic dmg types & debuffs in late-game...
my usual /Regen suggestion for late-game durability is to hit melee softcap, then shoot for 150% Rech, and spend the rest chasing Resists as equally as possible up to 50% or so... look at Meld & Rune, take Melee Core, take an Alpha that adds Rech, & entertain the thought of Ageless & Diamag for the -tohit (because you lack DDR & -Regen Res, which hurt /Regen disproportionately).

my own Kat/Reg:

Screenshot (5).png

Posted

Not sure if I missed it or what but I would strongly encourage moving Reconstruction to much earlier in the build.  Level 44 is much too late for it to be making an appearance in the build.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...