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Help my Kat/Regen build


Samsonbull

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Looking for a strong end game character.  Should i be trying more for recharge less on resists?  Not too good at the whole hero design thing, so any help would be appreciated

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Sting of the Wasp        Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(34)
Level 1:    Fast Healing            NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(3), NmnCnv-Heal(45)
Level 2:    Flashing Steel            Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(34)
Level 4:    Quick Recovery            PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(5), PrfShf-EndMod(5)
Level 6:    Build Up            GssSynFr--Build%(A)
Level 8:    Super Jump            UnbLea-Jump(A)
Level 10:    Divine Avalanche        SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14:    Dull Pain            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(25)
Level 16:    Integration            Pnc-Heal/+End(A)
Level 18:    The Lotus Drops            Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(19), Obl-Dmg(19), Obl-%Dam(36)
Level 20:    Resilience            TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(21), TtnCtn-EndRdx/Rchg(21), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(50), TtnCtn-EndRdx(50)
Level 22:    Combat Jumping            LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(23)
Level 24:    Boxing                Empty(A)
Level 26:    Soaring Dragon            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 28:    Tough                StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(29), StdPrt-ResDam/EndRdx(48)
Level 30:    Instant Healing            Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(48)
Level 32:    Weave                LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(40)
Level 35:    Golden Dragonfly        SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(40)
Level 38:    Moment of Glory            LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(48), LucoftheG-Rchg+(50)
Level 41:    Maneuvers            Rct-Def/EndRdx(A), Rct-ResDam%(42), LucoftheG-Def(42), LucoftheG-Rchg+(42)
Level 44:    Reconstruction            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal(45)
Level 47:    Assault                EndRdx-I(A)
Level 49:    Conserve Power            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EffAdp-EndMod/Acc(A), EffAdp-EndMod/Rchg(43), EffAdp-EndMod(43)
------------
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
8.5% Defense(Fire)
8.5% Defense(Cold)
9.75% Defense(Energy)
9.75% Defense(Negative)
6% Defense(Psionic)
14.75% Defense(Melee)
13.5% Defense(Ranged)
11% Defense(AoE)
42% Enhancement(Accuracy)
3.75% Enhancement(Max EnduranceDiscount)
63.75% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
271.1 HP (20.24%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 67.5%
MezResist(Held) 67.5%
MezResist(Immobilized) 67.5%
MezResist(Sleep) 67.5%
MezResist(Stunned) 67.5%
MezResist(Terrorized) 67.5%
9.5% (0.16 End/sec) Recovery
74% (4.13 HP/sec) Regeneration
38% Resistance(Smashing)
38% Resistance(Lethal)
8% Resistance(Fire)
8% Resistance(Cold)
6.5% Resistance(Energy)
6.5% Resistance(Negative)
8% Resistance(Toxic)
8% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
7.5% SpeedRunning
36% GlobalChanceMod PlayerCrit

 

 

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1431&c=649&a=1298&f=HEX&dc=78DA65945973124114857B6090EC011242369290CD04C810D477AB348B9A5015A5F4358ED021A329A08007F3E8BBA55662E96FF0C51FE2FA37DC62ACF2D1855CE69C60CA9962EA1B4EDFD3CBEDDB9D7BB8D2F37AFDD16565F45DDDB3EBF5ED7CA16657ABBA16C8D925A7A05A4F50DEE8A9BE9DD37B5A5B1B76C32EDBF1B6BAA27774B9AEAD5BBAA4CBBA66379C4A59F56C552A7BD6A6B6AB4EB9D4E5FEC957B52EF6BA9F6B4E69B7210DFDA751455DABEF3AD5F06AD52958572AC5FDED9C5D6FE8DAFEB04C604EDEC741C5A719503B82ACA97C25F0DC2ED8E180A1FB60E201B8D2F21AAED7A76E1AF0E6C1F46DF0499021D2BFF1CB877E7F831D7FC0BEBF60A8092694DFE59A78FDECDFFF026DE62179003E959800FA578157D0624124B8A5057DD09E89D0E9CEA419E8BC6BBA5A5781B4C1BE22B8748FD4E0B478BBD19FAF3B85B5F7FCC77589E9654CEF17CC7FF81BF915BC2631FD588FEA4F403B102D0C9F3FCC3C44989708F335C37C5C97D801F8030349E4773045A6C1D925306B91197048BC51E6321AA236484641436262CC5BAC298F3A146584BB37C2EA1865758CB23A26581D0956C72CABC32FDE318CE81F8BC947DC54E319AC64FC029819827E4362E31C27FE096D139F4966738A593CCFAC668E4053BC931C67922B9BE28AA6D6E8D9009F4BEC34C7997E036DE62DF90E9C7D0FCE7FA0F723B819C48911AF391741FFF3617200CC30A3598E1F16CF02E7B6708C7E167F928C5D64ECAAC4A6584129AE35CDB5A6999388C458DC212B813CE7A56999DA32AB71DC6C9F6AF9B57672D26C9FD566D2D3BAEC51B21EE5A247B9E451363DCA96D93EFFCA7095CE906AD5B33B93A32E6935CEB61EFF537C06EF9424EF92A53BE0778FEBC759176F88246F88E44BF00474BFE387

Edited by Samsonbull
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On 2/19/2020 at 12:02 PM, Samsonbull said:

Not too good at the whole hero design thing

i disagree - your build is quite good, esp considering most posted builds. 

some small/easy changes...
consider swapping slotting from F.Healing into Int, Int into Health, Health into F.Healing (better +Regen & End Ratio). swap slotting between Flashing & Lotus (better AoE dmg, Rech, & End Reduc in higher cost attack). swap slotting between Resil & Tough (better End Ratio). steal a Rech from Hasten, put it in BU (boost em all if you like, but not needed). you can easily get away with 2 P.Shift procs (freeing 4 slots from Stam/QR), & replace Conserve with Veng (add the 5th LotG)... maybe use the slots to add a Kismet, Unbreakable, Miracle... swap Assault for Tactics & put the 4th slot in it as End Reduc.

big changes would make the char entirely different, but would be helpful vs more exotic dmg types & debuffs in late-game...
my usual /Regen suggestion for late-game durability is to hit melee softcap, then shoot for 150% Rech, and spend the rest chasing Resists as equally as possible up to 50% or so... look at Meld & Rune, take Melee Core, take an Alpha that adds Rech, & entertain the thought of Ageless & Diamag for the -tohit (because you lack DDR & -Regen Res, which hurt /Regen disproportionately).

my own Kat/Reg:

Screenshot (5).png

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