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Bio Armor tests


Underfyre

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Starting running some tests on Offensive Adaptation. 25% damage boost baseline is confirmed.

Bonus toxic damage has a little bit of a theme to how much it does, but some abilities break this mold and kinda ruin that theory.

 

Anyway, these are static numbers. I'm going to check with a different offense set and see if I get the same trends.

 

Unlike Molten Embrace, the bonus damage from this set is affected by -res debuffs, so it will play VERY well with Sonic. The bonus is NOT affected by +dmg boosts. Also, unlike Molten Embrace, this is a 100% chance to proc so far.

 

Bonus damage for each attack in each set:

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Archery

Snap Shot - 7.53

Aimed Shot - 13.2

Fistfull of Arrows - 7.41

Stunning Shot - 21.65

Explosive Arrow - 11.86

Blazing Arrow - 25.88

Perfect Shot - 30.1

Rain of Arrows - 0.12 (yes, seriously)

 

Assault Rifle

Burst - 13.2

Disorienting Shot - 15.31

Buckshot - 8.41

Slug - 18.18

M30 - 11.86

Flamethrower - 25.28

Incinerator - 30.1

Full Auto - 15.46

 

Beam Rifle

Single Shot - 13.2

Charged Shot - 21.65 

Cutting Beam - 10.87

Disintegrate - 25.88

Lancer Shot - 25.31

Refractor Beam - 11.86

Piercing Beam - 13.16

Overcharge - 9.86

 

Dark Blast

Dark Blast - 13.2

Gloom - 21.65

Umbral Torrent - 16.87

Abyssal Gaze - 27.99

Dark Obliteration - 11.86

Antumbral Beam - 36.44

Life Drain - 21.65

Blackstar - 11.74

 

Dual Pistols

Pistols - 13.2

Dual Wield - 17.42

Empty Clips - 11.97

Suppressive Fire - 21.65

Bullet Rain - 13.16

Executioner's Shot - 25.88

Piercing Rounds - 16.64

Hail of Bullets - 11.74

 

Electrical Blast

Charged Bolts - 13.2

Lightning Bolt - 21.65

Ball Lightning - 11.86

Zapping Bolt - 21.73

Tesla Cage - 25.28

Voltaic Sentinel - 10.56

Short Circuit - 11.74

Thunderous Blast - 11.74

 

Energy Blast

Power Bolt - 13.2

Power Blast - 19.54

Energy Torrent - 12.64

Power Burst - 25.88

Power Push - 21.65

Explosive Blast - 11.86

Focused Power Bolt - 38.56

Nova - 11.74

 

Fire Blast

Flares - 8.97

Fire Blast - 15.31

Fire Ball - 11.86

Blaze - 25.88

Fire Breath - 17.84

Blazing Blast - 30.1

Rain of Fire - 0.05 * 4

Inferno - 11.74

 

Ice Blast

Ice Bolt - 9.31

Ice Blast - 14.63

Frost Breath - 17.84

Chilling Ray - 18.18

Ice Storm - 0.05 * 4

Bitter Ice Blast - 30.1

Bitter Freeze Ray - 38.56

Blizzard - 0.05 * 4

 

Psychic Blast

Mental Blast - 13.2

Telekinetic Blast - 17.42

Psychic Scream - 10.95

Will Domination - 25.88

Psionic Strike - 34.33

Psionic Tornado - 11.74

Scramble Thoughts - 47.01

Psychic Wail - 11.74

 

Radiation Blast

Neutrino Bolt - 13.2

X-Ray Beam - 21.65

Irradiate - 11.74

Cosmic Burst - 25.88

Electron Haze - 17.84

Proton Stream - 30.1

Neutron Bomb -11.86

Atomic Blast - 11.74

 

Sonic Attack

Shriek - 11.08

Scream - 17.42

Howl - 10.56

Shout - 23.51

Shockwave - 8.83

Sirens Song - 19.16

Screech - 30.1

Dreadful Wail - 11.94

 

Water Blast

Aqua Bolt - 11.08

Hydro Blast - 19.54

Water Burst - 11.86

Dehydrate - 21.65

Whirlpool - 0.15 * 6

Water Jet - 25.88

Steam Spray - 19.16

Geyser - 11.74

Edited by underfyre
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16 hours ago, underfyre said:

Rain of Arrows - 0.12 (yes, seriously)

I wonder if you're going to see that happen again with other summon powers like Blizzard in Ice...

 

Wouldn't surprise me and its not the first time powers behave differently.  Like Sentinel PBAoEs interact with Opportunity meter building differently than other types (and its not for the better either).

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5 hours ago, oldskool said:

I wonder if you're going to see that happen again with other summon powers like Blizzard in Ice...

I mean, if you look at the listed damage per cast cycle for Hail of Bullets it says 5.47, which is basically the average damage it will do on the very first wave after you click it. Since it essentially casts instantly and channels over 3.5 seconds, I think that's why it calculates it that way. It's pretty dumb. So I'm expecting a few abilities like that. I spent a while trying to rationalize the numbers I was getting but didn't get anything that was consistent.

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1 hour ago, underfyre said:

I mean, if you look at the listed damage per cast cycle for Hail of Bullets it says 5.47, which is basically the average damage it will do on the very first wave after you click it. Since it essentially casts instantly and channels over 3.5 seconds, I think that's why it calculates it that way. It's pretty dumb. So I'm expecting a few abilities like that. I spent a while trying to rationalize the numbers I was getting but didn't get anything that was consistent.

So is Hail of Bullets doing something similar?  Hail of Bullets and Rain of Arrows aren't the same kind of power under the hood.  Rain of Arrows summons a pseudo pet that does the actual combat much like Blizzard and several other powers.  Hail of Bullets isn't like a typical "rain style" power so if its getting minor bonuses to each individual tick of the channel that is an interesting finding.

 

Edit: Looks like the Hail of Bullets damage functions like several of the others.  That's not too surprising giving that it is like a spherical version of Full Auto which gains bonus damage like the other non-summons.  

Edited by oldskool
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