You Posted February 28, 2020 Posted February 28, 2020 Which AT and combo get the most out of kin and time? Thanks?
Darkir Posted February 28, 2020 Posted February 28, 2020 (edited) Corruptors and controllers get the most out of kinetics. I would argue the corruptor benefits more from kinetics as they have a higher damage scale of .75 and a higher damage cap of 500% compared to controllers .65 and 400% respectively. This translates to a damage comparison of 375 vs 260 with the same attack, however they do not have the same attacks. So, adding to the extra damage, corruptors also get blast sets which tend to do a little more dpa in general than the controller sets even with damage scale taken into account (I'm looking at you blaze, inferno, and fireball). Time is a little harder to say what class benefits the most. Corruptors and masterminds both benefit a lot as it allows masterminds to make their pets softcapped and it allows corruptors to run proc builds. Defenders can buff the hell out of a team (with power boost+Clarion radial+farsight they can softcap a team alone). Controllers can also use proc builds with time easily, but I think it works better on corruptors and defenders. Overall masterminds probably get the MOST benefit as having nigh unkillable pets is pretty great. Edit: Oh! Corruptors also get scourge so you can double the already ridiculous damage AND then get the assault radial for even more bonus damage....life is good as a kinetics corruptor. Edited February 28, 2020 by Darkir
Outrider_01 Posted February 28, 2020 Posted February 28, 2020 3 hours ago, Darkir said: Edit: Oh! Corruptors also get scourge so you can double the already ridiculous damage Scourge doesn't double the damage, it works like scrapper crits with a random roll of the dice and then doubles the damage of the attack starting at 50% health. It is also very finky, it may not even go off at all based on NPC hitpoints that trigger it until very low health well passed half heath of the target. If anything, consider scourge to be like a built in proc. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Darkir Posted February 28, 2020 Posted February 28, 2020 (edited) 56 minutes ago, Outrider_01 said: Scourge doesn't double the damage, it works like scrapper crits with a random roll of the dice and then doubles the damage of the attack starting at 50% health. It is also very finky, it may not even go off at all based on NPC hitpoints that trigger it until very low health well passed half heath of the target. If anything, consider scourge to be like a built in proc. I admit that my words were unclear when I said "can" double the damage, but I by no means meant that you double all the damage you do. I only meant you double the damage of a single scourged attack. Scourged attacks are not exactly crits though because they do not add bonus damage to DoTs applied by a scourged attack like stalker and scrapper crits. DoTs and rains are nice with scourge because each tick has an individual chance to scourge. You actually start scourging at 49% health with a 2.5% chance and another 2.5% chance per 1% health missing (I would have to look at the game code to know if you can scourge at 49.99% health with a .025% chance). Meaning that you have a 100% chance to scourge when a mob is at 10% health. Yes, you often don't proc reliably until the mob has about 20% health (75% chance) and by then it is often overkill, which is a shame. However, I fire farm and run all missions at +4x8 with bosses so it is much more useful as it often saves me an attack on a lietenant and 2-3 on a boss (rng and where I am in the chain). Scourge is most useful on big sacks of HP (bosses, EBs, AVs, and GMs). My point was more that a scourged assault radialed damage capped T9 is a thing of beauty and death. Edited February 28, 2020 by Darkir
Outrider_01 Posted February 28, 2020 Posted February 28, 2020 I see what you are saying. 2 hours ago, Darkir said: Scourged attacks are not exactly crits though because they do not add bonus damage I wasn't saying the damage itself, more so like the random chance it goes off. Hell, even a 25% baddie won't even "Scourge" if you hit so hard, you see double damage numbers flying from the first hit which could of been far past the actual amount (25% health which is 100hp, 101 damage attack, SCOURGE 202...didn't really scourge as the initial damage killed it, just a flashy number to look cool). 2 hours ago, Darkir said: bosses so it is much more useful as it often saves me an attack on a lietenant and 2-3 on a boss Oh yeah, boss or higher is where it shines. Lieutenants are just minions with a +rank when it does off. 2 hours ago, Darkir said: My point was more that a scourged assault radialed damage capped T9 is a thing of beauty and death. T9 as in an attack? Or ranked up incarnate ability ? I have no idea about incarnate powers really as they didn't exist when I stopped playing around I13/14 and we did things the hard way; punch them repeatedly until they hit the ground. Only have a farmer who has Incarnate which I am still working on, I get bored and jump around with a lot of alts around level 40; which I really want to get back to one of them...but alas there is another one I must always start 😪 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
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