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Posted

Hey,

 

I know ElM/SD is all FotM these days but I figured I'd try and call out an old favorite of mine.  Anyone playing this combo these days?  I have an old 2012-era Mids file for Elec^2 somewhere and I'm thinking I might take it out and kick the figurative tires on it.

 

Later,

Generator

Posted

So I got around to digging out my old Elec^2's build, and trying to update it to modern standards.  I won't claim this is the best it can be, but I think it'll do right by me.  If you've got feedback I'd love to hear it.

 

Later on,

Generator

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Whispered Thunder: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(3), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5)
Level 2: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 4: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(15), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(17)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)
Level 8: Super Jump -- Jump-I(A)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(25)
Level 12: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 14: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Build%(31), RctRtc-ToHit/Rchg(31), RctRtc-Pcptn(31)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), StdPrt-ResKB(33)
Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(37), Mlt-Acc/EndRdx(37), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(39)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(42)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(45), EffAdp-EndMod/EndRdx(45)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 41: Mu Bolts -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Power Surge -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(50)
Level 49: Placate -- RechRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), PrfShf-End%(13)
------------

 

 

Posted (edited)

I have a planned build for an Elec/Elec, but I haven't gotten around to it.  Here it is in case it might give you any ideas to use.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Brawl -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(11)
Level 1: Hide -- LucoftheG-Def/Rchg+:33(A)
Level 2: Charged Armor -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(13), UnbGrd-ResDam/EndRdx/Rchg:33(13), UnbGrd-Max HP%:20(15), UnbGrd-EndRdx/Rchg:33(50)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(23), UnbGrd-ResDam/EndRdx/Rchg:33(25), UnbGrd-Rchg/ResDam:33(25)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(7), SprStlGl-Acc/Dmg/Rchg:50(7), SprStlGl-Dmg/EndRdx/Rchg:50(9), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(9), SprStlGl-Rchg/Hide%:50(11)
Level 8: Build Up -- GssSynFr--Build%:21(A)
Level 10: Static Shield -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(37), UnbGrd-ResDam/EndRdx/Rchg:33(37), UnbGrd-Rchg/ResDam:33(39)
Level 12: Fly -- WntGif-ResSlow:10(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:10(17), GldArm-3defTpProc:10(17)
Level 18: Chain Induction -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(19), Hct-Acc/Dmg/Rchg:50(19), Hct-Acc/Rchg:50(21), Hct-Dmg/EndRdx:50(21), Hct-Dam%:50(23)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(42), AbsAmz-Acc/Stun/Rchg:50(43), AbsAmz-Acc/Rchg:50(43), AbsAmz-EndRdx/Stun:50(43), AbsAmz-ToHitDeb%:50(45)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(40), UnbGrd-ResDam/EndRdx/Rchg:33(42), UnbGrd-EndRdx/Rchg:33(42)
Level 26: Weave -- Rct-Def:33(A), Rct-Def/EndRdx:33(27), Rct-EndRdx/Rchg:33(27), Rct-Def/Rchg:33(34), Rct-Def/EndRdx/Rchg:33(36), Rct-ResDam%:20(37)
Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:33(29), Prv-EndRdx/Rchg:33(29), Prv-Heal/Rchg:33(31), Prv-Heal/Rchg/EndRdx:33(31), Prv-Absorb%:20(31)
Level 30: Stealth -- LucoftheG-Def/Rchg+:33(A), RedFrt-Def:33(36), RedFrt-Def/EndRdx:33(45), RedFrt-EndRdx:50(45), RedFrt-EndRdx/Rchg:33(46), RedFrt-Def/EndRdx/Rchg:33(46)
Level 32: Lightning Rod -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(34)
Level 35: Power Sink -- EffAdp-EndMod:50(A), EffAdp-EndMod/EndRdx:33(36)
Level 38: Moonbeam -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(39), CldSns-Acc/Rchg:30(39), CldSns-ToHitDeb/EndRdx/Rchg:30(40), CldSns-Acc/EndRdx/Rchg:30(48), CldSns-%Dam:30(48)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+:33(A)
Level 44: Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 47: Hover -- ShlWal-ResDam/Re TP:10(A)
Level 49: Afterburner -- BlsoftheZ-Travel/EndRdx:33(A), BlsoftheZ-Travel:50(50), LucoftheG-Def/Rchg+:25(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:10(A), Mrc-Rcvry+:20(40), NmnCnv-Regen/Rcvry+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:21(A), PrfShf-EndMod:50(48)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Ageless Radial Epiphany
Level 0: Task Force Commander
Level 38: Quick Form
------------

 

edit:  Shadow Meld up for pretty much every alpha strike looks awful tasty to me.

Edited by Caulderone
Posted (edited)
On 3/6/2020 at 7:09 PM, Caulderone said:

I have a planned build for an Elec/Elec, but I haven't gotten around to it.  Here it is in case it might give you any ideas to use.

Thanks, always good to have some points of comparison.  I'm probably going to keep Mu Mastery for theme/concept reasons, but let me ask you (and anyone else reading along).  For entry into the pool, is the snipe better/worse than the regular blast?  I'd figure that most of the time, if I wanted to snipe, I might as well get in their face and use Assassin's Shock.

Edited by Generator
Posted

Yeah if I was going to use it, I would use it slotted for damage. I would probably migrate a slot out of buildup into the snipe, get myself five good slots working there.

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