Generator Posted March 4, 2020 Share Posted March 4, 2020 Hey, I know ElM/SD is all FotM these days but I figured I'd try and call out an old favorite of mine. Anyone playing this combo these days? I have an old 2012-era Mids file for Elec^2 somewhere and I'm thinking I might take it out and kick the figurative tires on it. Later, Generator Link to comment Share on other sites More sharing options...
Generator Posted March 5, 2020 Author Share Posted March 5, 2020 So I got around to digging out my old Elec^2's build, and trying to update it to modern standards. I won't claim this is the best it can be, but I think it'll do right by me. If you've got feedback I'd love to hear it. Later on, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Whispered Thunder: Level 50 Magic StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: FightingAncillary Pool: Mu Mastery Villain Profile:Level 1: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(3), CrsImp-Dmg/EndRdx/Rchg(5)Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5)Level 2: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)Level 4: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(15), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(17)Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)Level 8: Super Jump -- Jump-I(A)Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(25)Level 12: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)Level 14: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Build%(31), RctRtc-ToHit/Rchg(31), RctRtc-Pcptn(31)Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), StdPrt-ResKB(33)Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)Level 20: Lightning Reflexes -- Run-I(A)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36)Level 24: Boxing -- Empty(A)Level 26: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(37), Mlt-Acc/EndRdx(37), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(39)Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(42)Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(45), EffAdp-EndMod/EndRdx(45)Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)Level 41: Mu Bolts -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 47: Power Surge -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(50)Level 49: Placate -- RechRdx-I(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(11), PrfShf-End%(13)------------ Link to comment Share on other sites More sharing options...
Caulderone Posted March 7, 2020 Share Posted March 7, 2020 (edited) I have a planned build for an Elec/Elec, but I haven't gotten around to it. Here it is in case it might give you any ideas to use. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: Electric ArmorPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Soul Mastery Hero Profile:Level 1: Charged Brawl -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(11)Level 1: Hide -- LucoftheG-Def/Rchg+:33(A)Level 2: Charged Armor -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(13), UnbGrd-ResDam/EndRdx/Rchg:33(13), UnbGrd-Max HP%:20(15), UnbGrd-EndRdx/Rchg:33(50)Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(23), UnbGrd-ResDam/EndRdx/Rchg:33(25), UnbGrd-Rchg/ResDam:33(25)Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(7), SprStlGl-Acc/Dmg/Rchg:50(7), SprStlGl-Dmg/EndRdx/Rchg:50(9), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(9), SprStlGl-Rchg/Hide%:50(11)Level 8: Build Up -- GssSynFr--Build%:21(A)Level 10: Static Shield -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(37), UnbGrd-ResDam/EndRdx/Rchg:33(37), UnbGrd-Rchg/ResDam:33(39)Level 12: Fly -- WntGif-ResSlow:10(A)Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:10(17), GldArm-3defTpProc:10(17)Level 18: Chain Induction -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(19), Hct-Acc/Dmg/Rchg:50(19), Hct-Acc/Rchg:50(21), Hct-Dmg/EndRdx:50(21), Hct-Dam%:50(23)Level 20: Lightning Reflexes -- Run-I:50(A)Level 22: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(42), AbsAmz-Acc/Stun/Rchg:50(43), AbsAmz-Acc/Rchg:50(43), AbsAmz-EndRdx/Stun:50(43), AbsAmz-ToHitDeb%:50(45)Level 24: Tough -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(40), UnbGrd-ResDam/EndRdx/Rchg:33(42), UnbGrd-EndRdx/Rchg:33(42)Level 26: Weave -- Rct-Def:33(A), Rct-Def/EndRdx:33(27), Rct-EndRdx/Rchg:33(27), Rct-Def/Rchg:33(34), Rct-Def/EndRdx/Rchg:33(36), Rct-ResDam%:20(37)Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:33(29), Prv-EndRdx/Rchg:33(29), Prv-Heal/Rchg:33(31), Prv-Heal/Rchg/EndRdx:33(31), Prv-Absorb%:20(31)Level 30: Stealth -- LucoftheG-Def/Rchg+:33(A), RedFrt-Def:33(36), RedFrt-Def/EndRdx:33(45), RedFrt-EndRdx:50(45), RedFrt-EndRdx/Rchg:33(46), RedFrt-Def/EndRdx/Rchg:33(46)Level 32: Lightning Rod -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(34)Level 35: Power Sink -- EffAdp-EndMod:50(A), EffAdp-EndMod/EndRdx:33(36)Level 38: Moonbeam -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(39), CldSns-Acc/Rchg:30(39), CldSns-ToHitDeb/EndRdx/Rchg:30(40), CldSns-Acc/EndRdx/Rchg:30(48), CldSns-%Dam:30(48)Level 41: Shadow Meld -- LucoftheG-Def/Rchg+:33(A)Level 44: Invisibility -- LucoftheG-Def/Rchg+:25(A)Level 47: Hover -- ShlWal-ResDam/Re TP:10(A)Level 49: Afterburner -- BlsoftheZ-Travel/EndRdx:33(A), BlsoftheZ-Travel:50(50), LucoftheG-Def/Rchg+:25(50)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:10(A), Mrc-Rcvry+:20(40), NmnCnv-Regen/Rcvry+:30(46)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:21(A), PrfShf-EndMod:50(48)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: The Atlas MedallionLevel 50: Musculature Radial ParagonLevel 50: Ion Radial Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Assault Radial EmbodimentLevel 50: Ageless Radial EpiphanyLevel 0: Task Force CommanderLevel 38: Quick Form ------------ edit: Shadow Meld up for pretty much every alpha strike looks awful tasty to me. Edited March 7, 2020 by Caulderone Link to comment Share on other sites More sharing options...
Generator Posted March 8, 2020 Author Share Posted March 8, 2020 (edited) On 3/6/2020 at 7:09 PM, Caulderone said: I have a planned build for an Elec/Elec, but I haven't gotten around to it. Here it is in case it might give you any ideas to use. Thanks, always good to have some points of comparison. I'm probably going to keep Mu Mastery for theme/concept reasons, but let me ask you (and anyone else reading along). For entry into the pool, is the snipe better/worse than the regular blast? I'd figure that most of the time, if I wanted to snipe, I might as well get in their face and use Assassin's Shock. Edited March 8, 2020 by Generator Link to comment Share on other sites More sharing options...
Caulderone Posted March 8, 2020 Share Posted March 8, 2020 I was mostly muling it, but it is often used as a follow up to AS when Hide procs. When slotted for damage, it crits way hard. Link to comment Share on other sites More sharing options...
Generator Posted March 8, 2020 Author Share Posted March 8, 2020 Yeah if I was going to use it, I would use it slotted for damage. I would probably migrate a slot out of buildup into the snipe, get myself five good slots working there. Link to comment Share on other sites More sharing options...
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