Ukase Posted March 10, 2020 Share Posted March 10, 2020 On 3/8/2020 at 11:52 AM, SwitchFade said: Those naysaying sentinel damage may not have taken a water/SR to 50. 50% def to m/r/a, nuke every fight, self heals, and incarnates. Granted the spike damage does not meet blaster levels and people tend to think a brute is more damage, but I often find I move faster and kill more than most brute sets, but I'm sure there are AoE heavy brute sets that do more and water is very AoE heavy. Well built, water/Sr puts out significant damage and is very tough. At +4/8, the only thing that slows it down is a boss, as minions die on nuke (up every fight) and lt's are close behind. I routinely run council farms in this fashion. In fairness, I have not taken any /SR character to 50. The last time I made one, on live, it didn't seem to have any resistance..but I'm a bit smarter and more creative with slotting now. That said...just looking at damage base...the Sentinel just doesn't have it at this time. Hopefully, this will change. 1 Link to comment Share on other sites More sharing options...
Corruption Posted March 10, 2020 Share Posted March 10, 2020 I played my Sonic/SR Sentinel seriously for a single night running TF's and trials. I stripped and deleted it the next day because the damage is simply bad. It felt like playing a Defender with no primary. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now