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First ground up build, WM/SR (please be gentle)


Skorn

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So I am taking a whack at a WM/SR Scrapper, and wanted some tips on improving it.

Sorry if I missed anything obvious, but this is my first go round at building one really in mids from scratch.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Scrapper
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Pulverize    
 (A) Superior Scrapper's Strike - Accuracy/Damage
 (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (42) Superior Scrapper's Strike - Damage/Recharge
 (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge


Level 1:    Focused Fighting    
 (A) Reactive Defenses - Scaling Resist Damage
 (3) Reactive Defenses - Defense/Endurance/RechargeTime
 (3) Reactive Defenses - Defense/RechargeTime
 (7) Reactive Defenses - Endurance/RechargeTime
 (7) Reactive Defenses - Defense/Endurance
 (9) Reactive Defenses - Defense


Level 2:    Jawbreaker    
 (A) Hecatomb - Chance of Damage(Negative)
 (5) Gladiator's Strike - Chance for Smashing Damage
 (29) Hecatomb - Damage/Recharge
 (29) Hecatomb - Accuracy/Damage/Recharge
 (31) Hecatomb - Accuracy/Recharge
 (31) Hecatomb - Damage/Endurance


Level 4:    Agile    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 6:    Build Up    
 (A) Adjusted Targeting - To Hit Buff
 (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (34) Adjusted Targeting - To Hit Buff/Endurance
 (37) Adjusted Targeting - Recharge
 (40) Adjusted Targeting - To Hit Buff/Recharge
 (40) Adjusted Targeting - Endurance/Recharge


Level 8:    Clobber    
 (A) Touch of Death - Chance of Damage(Negative)
 (9) Touch of Death - Accuracy/Damage
 (11) Touch of Death - Damage/Endurance/Recharge
 (11) Touch of Death - Accuracy/Damage/Endurance
 (17) Touch of Death - Damage/Recharge
 (27) Mako's Bite - Chance of Damage(Lethal)


Level 10:    Practiced Brawler    
 (A) Endurance Reduction IO


Level 12:    Focused Senses    
 (A) Red Fortune - Defense/Endurance
 (13) Red Fortune - Defense/Recharge
 (13) Red Fortune - Endurance/Recharge
 (15) Red Fortune - Defense/Endurance/Recharge
 (15) Red Fortune - Defense
 (17) Red Fortune - Endurance


Level 14:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 16:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 18:    Whirling Mace    
 (A) Superior Critical Strikes - Accuracy/Damage
 (19) Superior Critical Strikes - Damage/RechargeTime
 (19) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (21) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (21) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 20:    Quickness    
 (A) Run Speed IO


Level 22:    Dodge    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Boxing    
 (A) Crushing Impact - Accuracy/Damage
 (43) Crushing Impact - Accuracy/Damage/Endurance


Level 26:    Shatter    
 (A) Armageddon - Chance for Fire Damage
 (27) Armageddon - Damage
 (45) Armageddon - Damage/Recharge
 (46) Armageddon - Accuracy/Damage/Recharge
 (46) Armageddon - Accuracy/Recharge
 (46) Armageddon - Damage/Endurance


Level 28:    Lucky    
 (A) Kismet - Accuracy +6%


Level 30:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%
 (37) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Endurance
 (45) Titanium Coating - Resistance
 (45) Titanium Coating - Resistance/Endurance/Recharge


Level 32:    Crowd Control    
 (A) Sudden Acceleration - Knockback/Recharge
 (33) Sudden Acceleration - Knockback/Damage/Recharge
 (33) Sudden Acceleration - Knockback/Damage/Endurance
 (33) Sudden Acceleration - Knockback/Accuracy/Damage
 (34) Sudden Acceleration - Knockback/Accuracy
 (34) Sudden Acceleration - Knockback to Knockdown


Level 35:    Evasion    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Luck of the Gambler - Defense/Endurance
 (36) Luck of the Gambler - Defense/Recharge
 (36) Luck of the Gambler - Endurance/Recharge
 (37) Luck of the Gambler - Defense/Endurance/Recharge


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense/Recharge
 (39) Luck of the Gambler - Endurance/Recharge
 (40) Luck of the Gambler - Defense/Endurance/Recharge


Level 41:    Conserve Power    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 44:    Focused Accuracy    
 (A) Adjusted Targeting - To Hit Buff
 (48) Adjusted Targeting - To Hit Buff/Recharge
 (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (48) Adjusted Targeting - Endurance/Recharge
 (50) Adjusted Targeting - To Hit Buff/Endurance
 (50) Adjusted Targeting - Recharge


Level 47:    Physical Perfection    
 (A) Preventive Medicine - Chance for +Absorb


Level 49:    Hasten    
 (A) Recharge Reduction
 (50) Recharge Reduction


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (23) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Endurance Modification IO


Level 50:    Spiritual Core Paragon    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Not an expert here but  i would go with something cheaper like this..

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(9), SprCrtStr-Rchg/+50% Crit(9)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39)
Level 2: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(25), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Dam%(27)
Level 4: Agile -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5), Rct-ResDam%(45)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 8: Clobber -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 20: Quickness -- Run-I(A)
Level 22: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(33)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(37)
Level 30: Lucky -- LucoftheG-Def(A)
Level 32: Crowd Control -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(34), OvrFrc-Dam/KB(34)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50)
Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Physical Perfection -- Prv-Absorb%(A)
Level 47: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(48), RedFrt-EndRdx(50)
Level 49: Build Up -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Ageless Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Agility Core Paragon 
------------

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For Incarnates you can choose whatever you want, i just use these on most of my toons (with the exception of Alpha where i usually want to go with Masculature)

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Make sure your auto powers (Agile, Dodge, Lucky) are fully enhanced.  Not only do they effect your respective positional  defense bonuses but also, and perhaps more importantly, your ddr (defdebuff resistance).  Also not sure if they've changed things but Kismet only functions if the power it is in is available and active.   Important if you wish to benefit while exemped down below the level of Lucky.  And again unless it got tweaked while I was not looking Focused Accuracy is a serious end hog.  I'd consider trying to fit Tactics in instead.  It'll do most of the same things for less end and also buff your teammates similarly.  

Edited by Doomguide2005
Moment of stupid
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