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Posted

I think many such power customizations could be achieved via a 2-pronged approach, (without needing to introduce many or possibly any power customizations):

 

1. Add some large hand/arm cannon costume parts, and possibly tie them to "in combat" like how many auras can be setup.

 

2. Allow a "no weapon" model option for sets like dual pistols, AR, or beam rifle.

  • Like 1
Posted

what you want is several arm cannon gloves as a costume part, and custom firing point selection in the character designer as part of the power customization window. the animations already exist.

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