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ArchVileTerror

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ArchVileTerror last won the day on May 25

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About ArchVileTerror

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  1. How is it that each person here defines "casual?" Precisely. That might help.
  2. We just had this come up recently. This thread might help! https://forums.homecomingservers.com/topic/18751-fyi-coh-tla-faq-cfa/
  3. Congratulations. We now have the Anti-Jenkins: Derek.
  4. Did Derek do that nonchalant half-wave as he approached the sortie? If he did: That's /so/ Derek.
  5. I feel terrified getting drawn in to this thread, because I know how vitriolic people get on this subject . . . but I'm somewhat on the side of FullEclipse here, and I think it sucks that there has to be "sides" on this . . . The game NEEDS a reward overhaul; the Homecoming Team even acknowledged this numerous times! Frankly though, I feel that should have happened BEFORE the removal of Double Inf at 50, which was originally a feature added to the game to motivate and encourage players to play with lower-level characters by Exemplar'ing/Malefactoring. The Double Inf was extended as an option to any time you chose to play without Experience Gain, which I firmly believe was the right design decision. Obviously, not all design decisions from the original Legacy development are sacrosanct, but I am aghast at how out-of-touch changes like this feel to the players who were just playing the game as they had grown used to -for years.- In-game rewards are motivators for playing. Yes, they're meaningless in the grand scheme of reality, but they provide a touchstone for players to feel like what they're doing in the game has purpose. FullEclipse isn't wrong to be upset by feeling left out due to this change. It was the Homecoming Team pulling the rug out from under the feet of players like this. The Devs' motivation may have been to improve the health of the player-market economy, but that is literally changing PvE to benefit PvP. Because that's what the player-market is: PvP. Of all the changes the Homecoming Team has done, I feel this one was handled the most poorly. And it feels bad.
  6. I mean, with the Periodic Random Unresistable Confuse proc idea I shared earlier, you'd have a much lower amount of Dev-time overhead, but still get the same general effect as Friendly Fire. It would just be more of an all-or-nothing: Did you trigger that PBAoE Nuke while confused? Enemies are unharmed, but your team is pissed.
  7. Do we draw a line if it's only cosmetic exploits?
  8. Isn't "Time's Arrow" a novel or something? It sounds really familiar . . .
  9. They used Arachnoid pieces. "Backpack" claws and feet. And not to give precise instructions on how this is accomplished, but use of outside software has been involved in past occurrences. Debate still rages on over whether this should actually be policed or not by some members of the community, but it was certainly not conducive to Homecoming's stance to have such a costume take a prize. And so that character has been retcon'ed out of the winner's circle. You'll notice the picture for the winners of the Everlasting Shard looks a little . . . altered.
  10. I use a wallet. My spouse -still- says I carry too much stuff in it.
  11. I dunno. Friendly Fire has some potential. . . . but also the potential for grief. And really, to program Friendly Fire, I don't know what approach they'd take. Flag all entities in instances as universal targets? Change AoEs so that they have a flag to hit both enemies and allies? I see a lot of potential glitchiness in either method.
  12. You have done this world a great service, @Wravis. I also like what it looks like from underneath.
  13. "Ugh . . . gonna need new windshield wipers. Zombie ichor just -always- gums 'em up to the point of no return."
  14. Much like our recent talk about Darkness Control . . . I'm wondering if maybe there was a problem with the polling software? User input error? Something? Are there concerns about Darkness Affinity (and Dark Miasma)? I must say, I'm ignorant to such problems. Both Sets seem VERY strong, without trespassing in to the Too Strong territory. Really, if anything, I think Dark Affiasma represents an excellent benchmark for other Sets to be balanced toward.
  15. I still think the best path for the Regeneration Set's development lies in making it the Set where being Defeated is something you don't need to be afraid of. https://forums.homecomingservers.com/topic/13167-qol-undo-the-regen-nerf/page/2/?tab=comments#comment-136145 It got a few "Likes" as well, so it seems to be at least an idea that others consider worth investigating. And since Regeneration should be Proliferated to Tankers too, I think that the proposed changes to Revive should be amended with a little more: Taking Revive provides a Passive effect where your defeated body continues to hold Aggro for a while. If that can't be done directly, then have your body spawn a Pseudopet with a massive Taunt AoE for a couple of seconds. Keep on Tanking, even while face-first on the floor, at least for long enough for your allies to either get away, or for you to pop Revive again! And, in the process of popping Revive, grant a few seconds of damage immunity and another PBAoE Taunt. Willpower's about Rising to the Challenge! Regeneration's about Rising Again. And Again. And Again! *insert "Ted Talk" meme, yata yata, blah blah*
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