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Bio / Spines (totally confused by Bio)


Carnifax

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Hi folks

 

Continuing my journey of "One of every AT to 50 and IOed out" my Savage / Shield Stalker is done and amazing so I thought it was time to try a Tank. Since I don't like repeating sets and I thought a crime fighting Sea Urchin was a good idea I settled on Bio / Spines. 

 

Bio is confusing me. Seems to be incredibly tight for power choices and hence opportunities for LOTGs. I've tried to proc up some attacks and keep others for set bonuses. Finally this is a levelling "as I head for 50 build" so no purples, superiors ATOs or the Winters sets (they're too expensive). 

 

But any help / explanations would be appreciated. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Echinoderm: Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-Max HP%:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 1: Barb Swipe -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(5), KntCmb-Dmg/Rchg:35(5), KntCmb-Dmg/EndRdx/Rchg:35(13)
Level 2: Environmental Modification -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), DefBuff-I:50(7)
Level 4: Spine Burst -- Obl-Dmg:50(A), ScrDrv-Acc/Dmg:50(9), ScrDrv-Dam%:50(9), ImpSwf-Dam%:30(15), Mlt-Acc/Dmg:50(17), Obl-%Dam:50(21)
Level 6: Adaptation 
Level 8: Ablative Carapace -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(11), DctWnd-Heal/Rchg:50(23), DctWnd-Heal/EndRdx/Rchg:50(23), DctWnd-Heal:50(25)
Level 10: Lunge -- GntFis-Acc/Dmg:35(A), GntFis-Dmg/Rchg:35(11), GntFis-Acc/Dmg/Rchg:50(15), GntFis-Dmg/EndRdx/Rchg:35(34), GntFis-Acc/Dmg/EndRdx/Rchg:35(34), GntFis-Rchg/+Absorb:50(34)
Level 12: Inexhaustible -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(13), NmnCnv-Heal/Rchg:50(42)
Level 14: Evolving Armor -- GldArm-3defTpProc:50(A)
Level 16: Taunt -- PrfZng-Acc/Rchg:50(A), PrfZng-Taunt/Rchg/Rng:50(17)
Level 18: DNA Siphon -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(19), NmnCnv-Heal/Rchg:50(19), NmnCnv-Heal/EndRdx/Rchg:50(21), NmnCnv-Heal:50(37), NmnCnv-Regen/Rcvry+:50(50)
Level 20: Super Jump -- Empty(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(25), Ags-ResDam/Rchg:50(37), StdPrt-ResDam/Def+:30(37), Ags-EndRdx/Rchg:50(43), Ags-Psi/Status:50(46)
Level 26: Genetic Contamination -- Erd-Dmg/Rchg:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(27), Erd-Dmg:30(27), ScrDrv-Dmg/EndRdx:50(36)
Level 28: Ripper -- Obl-Dmg:50(A), Obl-%Dam:50(29), ScrDrv-Acc/Dmg:50(29), ScrDrv-Dam%:50(31), ImpSwf-Dam%:30(50), Mlt-Acc/Dmg:50(50)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Parasitic Aura -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(33), DctWnd-Heal/Rchg:50(33), DctWnd-Heal/EndRdx/Rchg:50(33), DctWnd-Heal:50(46)
Level 35: Quills -- Erd-Dmg:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(36), Erd-Acc/Dmg/Rchg:30(36)
Level 38: Throw Spines -- MghoftheT-Acc/Dmg:50(A), MghoftheT-Dmg/Rchg:50(39), MghoftheT-Acc/Dmg/Rchg:50(39), MghoftheT-Dmg/EndRdx/Rchg:50(39), MghoftheT-Acc/Dmg/EndRdx/Rchg:50(40), MghoftheT-Rchg/Res%:50(48)
Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), DefBuff-I:50(31)
Level 44: Electrifying Fences -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(45), PstBls-Dmg/Rng:50(45), PstBls-Acc/Dmg/EndRdx:50(42), PstBls-Dam%:50(43)
Level 47: Ball Lightning -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(48), PstBls-Dmg/Rchg:50(48), PstBls-Acc/Dmg/EndRdx:50(45), PstBls-Dam%:50(46)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+:39(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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The acc/rechg in taunt could be taunt/range, no need for acc in pve. I would personally run with it as it would tank but for the level of accuracy in your attacks, getting that up to 150% ish maybe awkward or hardwork but that's kind of where I'd want them to be.

Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

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You aren't going to need a recharge uber alles in Bio/Spines.  I didn't even bother with Hasten on mine.  What you will want to do is to slot up Quills and Genetic Contamination.  These are the reasons why you don't need all that recharge.  The recharge won't make them pulse any faster.  With those on, and you being a tanker, all you gotta do is stand there and mobs die.  This is your bread and butter.  Slotting priorities are accuracy, damage, endurance. 

 

This is what my build looks like.  It is in part a proc based build; with procs I believe in consistency, so the specific event I want to happen often is putting recharge slow on the enemies. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Catrina: Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Inexhaustible -- PrfShf-End%:50(A), PrfShf-EndMod:50(7), Mrc-Rcvry+:40(11), Mrc-Heal:40(45)
Level 1: Barb Swipe -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(9), KntCmb-Dmg/EndRdx/Rchg:35(46)
Level 2: Environmental Modification -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(3), LucoftheG-EndRdx/Rchg:50(9), LucoftheG-Def:50(50)
Level 4: Spine Burst -- Mlt-Acc/Dmg:50(A), Mlt-Acc/EndRdx:50(5), Mlt-Acc/Dmg/EndRdx:50(5), PcnoftheT--Rchg%:50(11)
Level 6: Adaptation
Level 8: Super Jump -- WntGif-ResSlow:50(A)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Hardened Carapace -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/EndRdx/Rchg:50(13), TtnCtn-EndRdx/Rchg:50(13), TtnCtn-EndRdx:50(45), StdPrt-ResDam/Def+:30(50)
Level 14: Evolving Armor -- TtnCtn-ResDam:50(A), TtnCtn-EndRdx:50(15), TtnCtn-ResDam/EndRdx:50(15), TtnCtn-ResDam/EndRdx/Rchg:50(25)
Level 16: Ripper -- Obl-Acc/Rchg:50(A), Obl-Acc/Dmg/Rchg:50(17), Obl-Acc/Dmg/EndRdx/Rchg:50(17), Obl-Dmg/Rchg:50(21), PcnoftheT--Rchg%:50(42), PcnoftheT-Acc/EndRdx:50(46)
Level 18: DNA Siphon -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Rchg:50(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(19), Avl-Acc/Dmg/Rchg:50(21)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 22: Ablative Carapace -- DctWnd-Heal/Rchg:50(A), DctWnd-Heal/EndRdx/Rchg:50(23), DctWnd-Heal/EndRdx:50(23), DctWnd-Rchg:50(43)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Genetic Contamination -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(46)
Level 28: Tough -- TtnCtn-EndRdx:50(A), TtnCtn-ResDam/EndRdx:50(29), GldArm-3defTpProc:50(29)
Level 30: Impale -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(34), SprMghoft-Rchg/Res%:50(37)
Level 32: Parasitic Aura -- ThfofEss-Acc/Heal:30(A), ThfofEss-Acc/EndRdx/Heal:30(33), ThfofEss-Acc/EndRdx/Rchg:30(33), ThfofEss-Heal/Rchg:30(33), DctWnd-Heal/Rchg:50(34)
Level 35: Quills -- PcnoftheT--Rchg%:50(A), Mlt-Acc/Dmg:50(36), Mlt-Acc/EndRdx:50(36), Mlt-Acc/Dmg/EndRdx:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), PcnoftheT-Acc/Slow:50(37)
Level 38: Throw Spines -- SprGntFis-Dmg/Rchg:50(A), SprGntFis-Dmg/EndRdx/Rchg:50(39), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(39), SprGntFis-Acc/Dmg:50(40), SprGntFis-Rchg/+Absorb:50(40)
Level 41: Weave -- Srn-EndRdx:40(A), Srn-Def/EndRdx:40(42), LucoftheG-Rchg+:40(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- PrfShf-EndMod/Rchg:50(A), Pnc-Heal/+End:50(48), PrfShf-EndMod:50(48), PrfShf-End%:50(48)
Level 49: Combat Jumping -- LucoftheG-Rchg+:30(A), Ksm-ToHit+:30(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(7), PrfShf-EndMod/Rchg:50(34)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
------------

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I'm going to agree that you don't need that much recharge.  Just as a comparison, here is my Bio/Spines build, it caps E/N/F/C defenses and give s a touch more S/L resist at the expense of non-S/L resist.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Audrey2: Level 50 Natural Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(46)
Level 1: Barb Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 2: Inexhaustible -- EndMod(A), EndMod(7), Heal(23), Heal(43), Heal(50)
Level 4: Spine Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(40), Mlt-Dmg/Rchg(43)
Level 6: Environmental Modification -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(7), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(15)
Level 8: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(50)
Level 10: Taunt -- RechRdx(A)
Level 12: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21)
Level 14: Adaptation 
Level 16: Ripper -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 18: DNA Siphon -- Acc(A), Mrc-Heal/EndRdx(19), Mrc-EndRdx/Rchg(19), Mrc-Heal/Rchg(34), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 24: Boxing -- Empty(A)
Level 26: Genetic Contamination -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Dmg/EndRdx(27), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(46)
Level 28: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(29), MlsFur-Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg(42), Thn-Acc/Dmg/Rchg(45)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(31)
Level 32: Parasitic Aura -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), Heal-I(33), Heal-I(50)
Level 35: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(42)
Level 38: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48), RedFrt-Def/EndRdx(48)
Level 49: Build Up -- RechRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(23)
Level 14: Defensive Adaptation 
Level 14: Efficient Adaptation 
Level 14: Offensive Adaptation 
------------

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What this team needs is more Defenders

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4 hours ago, Gobbledegook said:

It depends what mobs/content you are facing. 

 

A lot of your toughness comes from your clickies. If they are constantly on cooldown due to lack of recharge or stacked slows you can go down quite easily.

i agree 100% with enough recharge you can live through anything

 

ps i dont know how to fix this extra spoiler thing but the data link is there

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Deadpool+wolverine+god: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace

  • (A) Gladiator's Armor - Resistance/Rech/End
  • (3) Gladiator's Armor - Recharge/Endurance
  • (3) Gladiator's Armor - Recharge/Resist
  • (5) Gladiator's Armor - End/Resist
  • (5) Gladiator's Armor - Resistance
  • (7) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Shadow Punch

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Inexhaustible

  • (A) Numina's Convalesence - Heal/Endurance/Recharge
  • (7) Numina's Convalesence - Heal/Recharge
  • (9) Numina's Convalesence - Endurance/Recharge
  • (9) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Heal
  • (11) Numina's Convalesence - +Regeneration/+Recovery

Level 4: Environmental Modification

  • (A) Reactive Defenses - Defense/RechargeTime
  • (13) Reactive Defenses - Endurance/RechargeTime
  • (13) Reactive Defenses - Defense/Endurance
  • (15) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance/RechargeTime
  • (17) Reactive Defenses - Scaling Resist Damage

Level 6: Adaptation 


Level 8: Ablative Carapace

  • (A) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (19) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance
  • (21) Preventive Medicine - Chance for +Absorb
Level 10: Shadow Maul
  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Damage/Endurance
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
Level 12: Evolving Armor
  • (A) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - +Max HP
Level 14: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 16: Siphon Life
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
Level 18: DNA Siphon
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
Level 20: Super Speed
  • (A) Empty
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Genetic Contamination
  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage
Level 28: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Kick
  • (A) Empty
Level 32: Parasitic Aura
  • (A) Panacea - Heal
  • (45) Panacea - +Hit Points/Endurance
  • (45) Panacea - Heal/Endurance
  • (46) Panacea - Endurance/Recharge
  • (46) Panacea - Heal/Recharge
  • (46) Panacea - Heal/Endurance/Recharge
Level 35: Dark Consumption
  • (A) Endurance Modification IO
Level 38: Midnight Grasp
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Accuracy/Damage
  • (43) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Focused Accuracy
  • (A) To Hit Buff IO
Level 47: Physical Perfection
  • (A) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal
  • (48) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 49: Weave
  • (A) Kismet - Accuracy +6%
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet 

Level 1: Prestige Power Dash
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  • (A) Empty
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Edited by Chrome
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