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A SR/DM build.


Sovera

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I wanted to give this thing a try so I made one.

 

- I gave myself an arbitrary 'health down to 45%' so SR's scaling resists could kick in at a nice round number (5% each). WITH health down to 45%, AND three ATO stacks, AND Barrier's 5%, the build caps S/L and N/E to 90%.

- This is arbitrary since allowing the HP to lower further would further kick in the scaling resists, but the sooner capped the better, yes? Because of this arbitrary decision there is some weird slotting going on which can be shifted according to taste, like the extra slot in SS, So we cap at 43% instead of 45%. This is a very slippery slope though and I've tried to shy away from it while keeping everything slotted as high as possible, accuracy capped without Tactics, etc. Hasten is down to an okay-ish 131 seconds instead of the usual perma Super Reflexes users are used to with their freedom in slotting.

- The piece of resistance is Siphon Life healing just shy of 1/4th HP every 4 seconds. It is not quite Dark Regeneration, but still. Currently it heals for 644HP and the builds has 2684 HP so 24% of the green bar.

- Slow resists are at 95% as well.

- 3.54 EPS not counting Performance Shifter and Panaceia.

- Easily modified to run Incarnate content. Just remove Tactics, grab Weave, shift slotting on Tough for both +defense uniques and voila.

 

- ST rotation should be something like Siphon Life, Shadow Punch, Smite, Shadow Punch, Siphon Life. This will have something like a 0.2 gap while Hasten is up.

- AoE rotation is just Shadow Maul, Smite (keep the stacks up), Siphon Life (heal up), Shadow Maul (HD hasn't updated SM but it is now at 11 seconds, not 8, and so it recharges in 3.2 seconds). I feel SM is pretty good right now and more so on a tanker so the build doesn't really need more AoE when Smite for stacks and Siphon Life to recoup HP already fill SM's recharge.

- I would not fall under the lazyness of not hitting Siphon Life when ever possible since its the only heal the build gets. Having the HP always topped is a much better long term plan than waiting until being at half HP to start using it even if with the current slotting Siphon life -would- heal to full in two uses in that scenario (but dat 5% chance of missing does come up at the worse of times).

- I would keep Barrier as a panic button instead of using on CD. Toxic, psi, etc, are still weak points after all. There might be something to be said about using Rebirth instead but Siphon Life is frankly OP as it is now.

 

 

- Without all the faffing around of stacks of ATO and Barrier's 5% and HP at 85% the native resists are at 49% S/L and 49% N/E at full health.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(5), ShlWal-Def(5)
Level 1: Shadow Punch -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(7), CldSns-%Dam(7), CldSns-Acc/EndRdx/Rchg(9), Hct-Dmg/EndRdx(9), TchofDth-Dam%(11)
Level 2: Smite -- SprMghoft-Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(11), SprMghoft-Acc/Dmg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), CldSns-%Dam(15), Hct-Dam%(15)
Level 4: Shadow Maul -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(21), SprGntFis-Rchg/+Absorb(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25), Arm-Dam%(25)
Level 6: Practiced Brawler -- EndRdx-I(A)
Level 8: Hover -- LucoftheG-Def/Rchg+(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Evasion -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def/EndRdx(27), ShlWal-Def(29)
Level 14: Focused Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31)
Level 16: Siphon Life -- HO:Nucle(A), TchoftheN-Acc/Heal(33), HO:Golgi(33), Hct-Dmg/Rchg(33), HO:Golgi(34), CldSns-%Dam(34)
Level 18: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 22: Agile -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/EndRdx(36), ShlWal-Def(36)
Level 24: Lucky -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(37)
Level 26: Dodge -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(37), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39)
Level 28: Soul Drain -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(40), GssSynFr--Build%(42)
Level 30: Quickness -- Empty(A)
Level 32: Maneuvers -- Ksm-ToHit+(A), Ksm-Def/EndRdx(42), Ksm-Def/EndRdx/Rchg(42)
Level 35: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(43), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-Rchg(50)
Level 47: Taunt -- Empty(A)
Level 49: Super Speed -- Clr-Stlth(A), Clr-RunSpd(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(19), SynSck-EndMod/+RunSpeed(19), SynSck-EndMod/Rech(21)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

 

 

Edited by Sovera
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SR scaling starts at 60% HP, so you are at 45% HP with that set up in Mids.  That's what the CurHP<60% - X means.

 

I posted my SR/Fire in Redlynne's No Get Hitsu (v2) post a while back.  I'll attach it here, too, for some alternate ideas about how to get lots of resists.

At 40% HP, it sits at 76,59 S/L, 74.15 F/C, 71.9 E/N, and 59.4 T/P with one stack of SMotT.  I went for solid resists across the board.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(23), GifoftheA-EndRdx/Rchg:36(25), GifoftheA-Def/EndRdx/Rchg:36(25), GifoftheA-Def:36(27), GifoftheA-Run+:36(27)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Rchg/Res%:50(9)
Level 2: Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(15)
Level 6: Focused Senses -- GifoftheA-Run+:36(A), GifoftheA-Def:36(7), GifoftheA-Def/EndRdx/Rchg:36(17), GifoftheA-Def/EndRdx:36(33), GifoftheA-Def/Rchg:36(33), GifoftheA-EndRdx/Rchg:36(33)
Level 8: Dodge -- LucoftheG-Def/Rchg+:36(A)
Level 10: Agile -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(34)
Level 12: Evasion -- GifoftheA-Run+:36(A), GifoftheA-Def/EndRdx:36(34), GifoftheA-Def/Rchg:36(37), GifoftheA-EndRdx/Rchg:36(39), GifoftheA-Def/EndRdx/Rchg:36(40), GifoftheA-Def:36(40)
Level 14: Practiced Brawler -- RechRdx-I:15(A)
Level 16: Fly -- WntGif-ResSlow:10(A)
Level 18: Lucky -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:10(40), ImpSki-Status:10(42), UnbGrd-ResDam/EndRdx:36(42), UnbGrd-ResDam:36(42), UnbGrd-Max HP%:36(45)
Level 24: Weave -- GifoftheA-Def:36(A), GifoftheA-Def/EndRdx:36(43), GifoftheA-Def/Rchg:36(43), GifoftheA-EndRdx/Rchg:36(43), GifoftheA-Def/EndRdx/Rchg:36(45), GifoftheA-Run+:36(45)
Level 26: Quickness -- Run-I:50(A)
Level 28: Fire Sword Circle -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(29), Arm-Acc/Dmg/Rchg:50(29), Arm-Acc/Rchg:50(31), Arm-Dmg/EndRdx:50(31), Arm-Dam%:50(31)
Level 30: Build Up -- AdjTrg-ToHit/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(46), AdjTrg-Rchg:50(46)
Level 32: Combat Jumping -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(46), GifoftheA-EndRdx/Rchg:36(48), GifoftheA-Def/EndRdx/Rchg:36(48), GifoftheA-Def:36(48), GifoftheA-Run+:36(50)
Level 35: Incinerate -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(37), Hct-Dam%:50(37)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(39), AdjTrg-ToHit/EndRdx:36(39)
Level 41: Physical Perfection -- PwrTrns-+Heal:21(A)
Level 44: Hover -- Rct-ResDam%:20(A)
Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:10(50)
Level 49: Grant Invisibility -- ShlWal-ResDam/Re TP:10(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:36(A), NmnCnv-Regen/Rcvry+:36(17), Mrc-Rcvry+:36(19), Prv-Absorb%:36(19), Prv-Heal:50(21)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(21), PwrTrns-+Heal:21(23)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Void Radial Final Judgement
Level 50: Ageless Radial Epiphany
------------

 

 

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53 minutes ago, Caulderone said:

SR scaling starts at 60% HP, so you are at 45% HP with that set up in Mids.  That's what the CurHP<60% - X means.

 

I posted my SR/Fire in Redlynne's No Get Hitsu (v2) post a while back.  I'll attach it here, too, for some alternate ideas about how to get lots of resists.

At 40% HP, it sits at 76,59 S/L, 74.15 F/C, 71.9 E/N, and 59.4 T/P with one stack of SMotT.  I went for solid resists across the board.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(23), GifoftheA-EndRdx/Rchg:36(25), GifoftheA-Def/EndRdx/Rchg:36(25), GifoftheA-Def:36(27), GifoftheA-Run+:36(27)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Rchg/Res%:50(9)
Level 2: Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(15)
Level 6: Focused Senses -- GifoftheA-Run+:36(A), GifoftheA-Def:36(7), GifoftheA-Def/EndRdx/Rchg:36(17), GifoftheA-Def/EndRdx:36(33), GifoftheA-Def/Rchg:36(33), GifoftheA-EndRdx/Rchg:36(33)
Level 8: Dodge -- LucoftheG-Def/Rchg+:36(A)
Level 10: Agile -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(34)
Level 12: Evasion -- GifoftheA-Run+:36(A), GifoftheA-Def/EndRdx:36(34), GifoftheA-Def/Rchg:36(37), GifoftheA-EndRdx/Rchg:36(39), GifoftheA-Def/EndRdx/Rchg:36(40), GifoftheA-Def:36(40)
Level 14: Practiced Brawler -- RechRdx-I:15(A)
Level 16: Fly -- WntGif-ResSlow:10(A)
Level 18: Lucky -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:10(40), ImpSki-Status:10(42), UnbGrd-ResDam/EndRdx:36(42), UnbGrd-ResDam:36(42), UnbGrd-Max HP%:36(45)
Level 24: Weave -- GifoftheA-Def:36(A), GifoftheA-Def/EndRdx:36(43), GifoftheA-Def/Rchg:36(43), GifoftheA-EndRdx/Rchg:36(43), GifoftheA-Def/EndRdx/Rchg:36(45), GifoftheA-Run+:36(45)
Level 26: Quickness -- Run-I:50(A)
Level 28: Fire Sword Circle -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(29), Arm-Acc/Dmg/Rchg:50(29), Arm-Acc/Rchg:50(31), Arm-Dmg/EndRdx:50(31), Arm-Dam%:50(31)
Level 30: Build Up -- AdjTrg-ToHit/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(46), AdjTrg-Rchg:50(46)
Level 32: Combat Jumping -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(46), GifoftheA-EndRdx/Rchg:36(48), GifoftheA-Def/EndRdx/Rchg:36(48), GifoftheA-Def:36(48), GifoftheA-Run+:36(50)
Level 35: Incinerate -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(37), Hct-Dam%:50(37)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(39), AdjTrg-ToHit/EndRdx:36(39)
Level 41: Physical Perfection -- PwrTrns-+Heal:21(A)
Level 44: Hover -- Rct-ResDam%:20(A)
Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:10(50)
Level 49: Grant Invisibility -- ShlWal-ResDam/Re TP:10(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:36(A), NmnCnv-Regen/Rcvry+:36(17), Mrc-Rcvry+:36(19), Prv-Absorb%:36(19), Prv-Heal:50(21)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(21), PwrTrns-+Heal:21(23)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Void Radial Final Judgement
Level 50: Ageless Radial Epiphany
------------

 

 

Oh, my bad then. I'm not savvy with SR. Let me edit the OP.

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Looking at your best ST attack chain SP-SM-SP-SL, you get about 10.79 Smites per minute at 37% proc rate = 3.99 PPM.  Keeping 3 stacks of SMotT will be very hard.

 

Looking at the alternative which loses a few DPS, going SM-SL-SM-SP-gap gets you about 18.97 Smites per minute = 7 PPM.  Loses about 3% DPS, but that would be nice stacking, probably.  Well worth it, but the ~0.8 second gap may feel bad.

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