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Dark Armour


WitchofDread

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Starting with the last question, with a high-end end-game incarnated build, a Brute benefits from the 90% vs. 75% resistance cap. Outside of that, though, I'd say there's not much difference. It performs well on a Scrapper.

 

Dark Armor is mostly a resistance set. I'd focus first on resistance. It also benefits from adding defense, but don't sacrifice the world for it, because it has no defense debuff resistance, and there are so many defense debuffers out there. Dark Regeneration is your heal, and is in some ways your most important power. Put a Theft of Essence proc in it, and in crowds, it will often be endurance neutral or recover endurance. That lets you spam it, and it recharges fast, and usually heals you to full. If they can't kill you before it recharges, they can't kill you. 

 

Endurance can be managed easily with an IO'd out and/or incarnated build, particularly since you get endurance debuff resistance. But it can be trickier to manage while leveling. An endurance tool from your primary, such as Dark Melee's Dark Consumption can help, but don't feel restricted to only primaries that have endurance tools. Here are some ideas:

  • Three blues and one Performance Shifter proc in Stamina
  • Panacea, Numina, and Miracle in Health
  • Theft of Essence proc in Dark Regeneration
  • Slot endurance reduction liberally
  • Sets or frankenslotting in attacks
  • The Atlas Medallion
  • Portal Jockey
  • Conserve Power Superior Conditioning with Performance Shifter Proc
  • Physical Perfection with Performance Shifter Proc
  • Oppressive Gloom rather than Cloak of Fear
  • Know which toggles you can afford to turn off against which enemies

I'm not saying to do all of that, as it would surely be overkill. But those are some things you can do to help manage endurance while leveling, and most of them apply to most characters if they're having endurance trouble.

Edited by Werner
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Scrappers don't get Superior Conditioning do they?  Body Mastery opens up Conserve Power as a choice which can be nice to overkill.  Physical Perfection unlocks after at least one pick in that set (Conserve Power vs Focused Accuracy).  

Superior Conditioning is available to Brutes and Stalkers though.  Regardless, any of these choices will help.  

One thing Werner mentions really needs emphasis.... If enemies cannot kill you within Dark Regeneration's recharge window - they can't kill you.  This may make spamming DR and watching its cooldown far more active (and maybe a little stressful at time) than you care for.  The Theft of Essence proc for +endurance makes spamming it possible though you may need other endurance sources if it doesn't trigger (happens sometimes).  Having more defense stacked up will give you breathing room and softcapping will likely make using DR a once in a while thing.  

I have played Dark Armor on all the ATs.  With IOs and Incarnates the endurance issue isn't really an issue anymore.  That feels more like a hold over from the core game or those wanting to play only with basic IOs or SOs.  For example, running all of the DA toggles plus other pool powers (Tough/Weave) can easily push your endurance consumption to 2 end per second in just toggles.  Baseline endurance recovery is around 2 end per second.  It is also possible to stack on enough toggles to passively drain your endurance to zero... without any enhancements to reduce it.  When you start to slot endurance reductions then it gets manageable.  With IO's can you lower toggle costs (running multiples) to 1.5 to 1.8.  The fewer toggles the lower the end drain.  However, your end recovery can go over 3 end per second maybe even into 4 end per second if you slot Physical Perfection + Accolades.  Then the passive procs of Performance Shifter and Panacea will generate more end than you can spend in attacks.  This really can be a non-issue with proper planning.  Also, as Werner said, your primary doesn't matter.  Its all about the planning.

 

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4 hours ago, oldskool said:

This may make spamming DR and watching its cooldown far more active (and maybe a little stressful at time) than you care for.

Heh, yeah. Sometimes so. When hard pressed, you want to optimize your use of it, so you let your health dwindle to scary levels, and then you're watching your health dwindle again and watching the countdown on the recharge and crossing your fingers it recharges in time. But hey, if you don't die, how can you use Soul Transfer? Kinda worth it. 😉

Edited by Werner
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Just now, nihilii said:

Dark Armor is the Bio Armor of survivability. Make sure you're comfortable with the GFX, because it is way too easy to get stuck in an endless loop of DA alts once you get a taste of sweet, sweet dark goodness.

Soul Noir is the best thing that happened to this game, period. 😉 

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So i have tried to come up with 2 different builds - both basically the same though.

 

I really am not sure which Primary to go with, ultimately id like to handle AV's and possible do the odd S/L farm (not a requirement).

 

Really not sure if this works for a brute, if there is enough res and def. I have tried it on a scrapper too but really not sure.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Crushing Blow            KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), AchHee-ResDeb%(5)
Level 1:    Dark Embrace            StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 2:    Death Shroud            Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
Level 4:    Murky Cloud            RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(17)
Level 6:    Build Momentum            RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), GssSynFr--Build%(19)
Level 8:    Follow Through            Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), TchofDth-Dam%(23)
Level 10:    Obsidian Shield            RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 12:    Hover                LucoftheG-Def/Rchg+(A)
Level 14:    Fly                BlsoftheZ-ResKB(A)
Level 16:    Dark Regeneration        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), ThfofEss-+End%(31)
Level 18:    Rend Armor            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), AchHee-ResDeb%(33)
Level 20:    Cloak of Darkness        ShlWal-ResDam/Re TP(A), ShlWal-Def(46), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(48)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                GldArm-3defTpProc(A)
Level 26:    Whirling Smash            Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), FrcFdb-Rechg%(43)
Level 28:    Cloak of Fear            CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(36), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-ToHitDeb(37), GlmoftheA-Dam%(37)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50), Ksm-ToHit+(50)
Level 32:    Arc of Destruction        SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(40)
Level 35:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 38:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(45)
Level 41:    Dark Obliteration        PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47:    Defensive Sweep            LucoftheG-Def/Rchg+(A)
Level 49:    Soul Transfer            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(40)
Level 1:    Momentum    
Level 50:    Cardiac Core Paragon    
------------

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Radioactive Smash        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(5)
Level 1:    Dark Embrace            StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 2:    Death Shroud            Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
Level 4:    Murky Cloud            RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(17)
Level 6:    Fusion                RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), GssSynFr--Build%(19)
Level 8:    Radiation Siphon        Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), AchHee-ResDeb%(23)
Level 10:    Obsidian Shield            RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 12:    Hover                LucoftheG-Def/Rchg+(A)
Level 14:    Fly                BlsoftheZ-ResKB(A)
Level 16:    Dark Regeneration        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), ThfofEss-+End%(31)
Level 18:    Irradiated Ground        TchofLadG-%Dam(A), Obl-%Dam(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33)
Level 20:    Cloak of Darkness        ShlWal-ResDam/Re TP(A), ShlWal-Def(46), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(48)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                GldArm-3defTpProc(A)
Level 26:    Devastating Blow        SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(43)
Level 28:    Cloak of Fear            CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(36), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-ToHitDeb(37), GlmoftheA-Dam%(37)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50), Ksm-ToHit+(50)
Level 32:    Atom Smasher            Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), AchHee-ResDeb%(40)
Level 35:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 38:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(45)
Level 41:    Dark Obliteration        PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47:    Afterburner            LucoftheG-Def/Rchg+(A)
Level 49:    Soul Transfer            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(40)
Level 50:    Cardiac Core Paragon    
------------

 

 

And then a scrapper 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Crushing Blow            KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), AchHee-ResDeb%(5)
Level 1:    Dark Embrace            StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 2:    Death Shroud            Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
Level 4:    Murky Cloud            RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/Rchg(17)
Level 6:    Follow Through            Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), TchofDth-Dam%(21)
Level 8:    Build Momentum            RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), GssSynFr--Build%(23)
Level 10:    Obsidian Shield            RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 12:    Hover                LucoftheG-Def/Rchg+(A)
Level 14:    Fly                Empty(A)
Level 16:    Dark Regeneration        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), ThfofEss-+End%(31)
Level 18:    Rend Armor            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), AchHee-ResDeb%(33)
Level 20:    Cloak of Darkness        ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), ShlWal-ResDam/Re TP(34), LucoftheG-Def/Rchg+(36)
Level 22:    Hasten                RechRdx-I(A), RechRdx-I(36)
Level 24:    Boxing                Empty(A)
Level 26:    Whirling Smash            Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), FrcFdb-Rechg%(39)
Level 28:    Cloak of Fear            GlmoftheA-Dam%(A), CldSns-%Dam(39), CldSns-Acc/EndRdx/Rchg(39), CldSns-Acc/ToHitDeb(40), CldSns-ToHitDeb/EndRdx/Rchg(40)
Level 30:    Tough                GldArm-3defTpProc(A)
Level 32:    Arc of Destruction        SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43)
Level 35:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43), Ksm-ToHit+(45)
Level 38:    Moonbeam            Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46)
Level 41:    Soul Storm            NrnSht-Dam%(A), GhsWdwEmb-Dam%(46), GhsWdwEmb-Acc/EndRdx(48), UnbCns-Dam%(48), GldNet-Dam%(50), GldJvl-Dam%(50)
Level 44:    Shadow Meld            LucoftheG-Def/Rchg+(A)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A)
Level 49:    Soul Transfer            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(50)
Level 1:    Momentum    
Level 50:    Cardiac Core Paragon    
------------

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  • 10 months later
On 4/18/2020 at 6:37 AM, WitchofDread said:

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

could you post the mids link to the scrapper one please

Edited by Jett5
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