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Posted

Hey,

 

I won't claim this is exactly splitting the atom here, but I made an Archery/ Tac Arrow Blaster that's shaping up to be quite good so far.  He's at 26, no really any Sets built out at all yet (just Common IOs at this point).  He'll be softcapped to Ranged and E/N when all is said and done, and got there without "distorting" the build (taking powers I didn't want, or slotting powers more than I wanted so that they got the needed set bonuses).

 

If anyone sees ways to tighten this up, I'm all ears!

 

Later on,

Generator

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Helvetica Bold: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9)
Level 2: Aimed Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(15)
Level 4: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 6: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 8: Glue Arrow -- Acc-I(A), RechRdx-I(23)
Level 10: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(27)
Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(31), FrcFdb-Rechg%(31)
Level 14: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33)
Level 16: Flash Arrow -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(36)
Level 20: Eagle Eye -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg(36), PwrTrns-EndMod(37), PwrTrns-+Heal(37)
Level 22: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(37)
Level 24: Upshot -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(39)
Level 26: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 35: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(45)
Level 38: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(46)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(48)
Level 44: Surveillance -- AnlWkn-DefDeb(A), AnlWkn-Acc/Rchg(48), AnlWkn-DefDeb/EndRdx/Rchg(48), AnlWkn-%ToHit(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(17)
------------

 

 

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