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Posted (edited)

Saw a request from somebody looking for a Street Justice / WP build. This is a backport of a Martial Arts / WP Scrapper Build that was backported from a Radiation / WP Brute... and then fixed forward to use newer enhancements. 

 

Now, I know from play experience the Brute works in Real-Play, despite the mediocre S/L/E/N defenses. At 84hp/s on a single target, and topping 90 on two targets, the Brute is within range of going toe-to-toe with Tower Boosted Recluse without having to burn Tier 3 inspirations like candy. 

 

The scrapper, of course, is not going to be as survivable with a lower hit point cap, but single-target regeneration is still ~78hp/s. In a full mob it's somewhere around ~130hp/s regen, and that's before both the Panacea and Power Transfer heal procs are considered. 

 

The attack slotting is based off of my Stj/Rad scrapper. Ideal chain at level being [Heavy Blow] into [Shin Breaker] to pick up the Defense Debuff. Onto [Rib Cracker] for the resistance debuff to maximize single target damage. Then into a finisher. 

 

[Sweeping Cross] is also mitigated against the MOON LAUNCH the finisher knockbuff can cause. So targets should stay nice and close. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Concept - MA / WP - R3: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Heavy Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg(23)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(9), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal(19)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-Psi/Status(3), ImpSki-Status(7)
Level 4: Fast Healing -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal(7)
Level 6: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(40), OvrFrc-Dam/KB(48)
Level 8: Combat Readiness -- GssSynFr--Build%(A)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(11), Rct-Def/EndRdx/Rchg(11), Ksm-ToHit+(13), Rct-ResDam%(15)
Level 12: Rib Cracker -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/Rchg(42)
Level 14: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(15)
Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(36), Prv-Heal(36)
Level 18: Spinning Strike -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(37), Bmbdmt-Acc/Dam/Rech(37), Bmbdmt-Dam/Rech(37), Bmbdmt-Dam(39)
Level 20: Confront -- PrfZng-Dam%(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(48)
Level 26: Shin Breaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg(50)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/Rchg(34)
Level 35: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 38: Web Grenade -- GrvAnc-Hold%(A)
Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(46)
Level 44: Exploding Shuriken -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(48), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50)
Level 49: Strength of Will -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(25), RgnTss-Regen+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-Dam/Acc/End(A)
Level 50: Spiritual Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by AurianArchive
Oh what I would give for a reveal codes so I can fix one MISSING italics bracket.
  • 8 months later
Posted

Would love to see any comments on this, as my main theme guy is Hockeytown, therefore SJ/WP.

 

Also would appreciate any suggestions for attack chains throughout leveling if possible.  Don't mind respecs as leveling at all.  Money not much of a problem.

Posted

I have a Street Justice / Willpower Scrapper. Our generally approaches don't seem radically different:

  • I opted for Soul Mastery as the Epic pool. Slight more damage can be gained by using an Apocalypse %damage proc, but I wanted some type variety there.
  • Our Defense & Resistance slottings are somewhat different.
  • I may have slight overkill with the extra recovery. The blank slot in Quick Recovery holds the Power Transfer %+Heal IO.
  • I invested 6-slots in Combat Readiness.
  • Originally I had Provoke (Which I prefer to Confront in most circumstances) instead of Hasten.

I don't pay that much attention to attack chain optimization... which is partially why on this character I went whole-hog for Recharge.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Scrappo: Level 50 Technology Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(5), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(5), SprScrStr-Rchg/+Crit:50(7)
Level 1: High Pain Tolerance -- GldArm-3defTpProc:50(A), GldArm-ResDam:50(7)
Level 2: Mind Over Body -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(9)
Level 4: Fast Healing -- Pnc-Heal/+End:50(A), Pnc-Heal:50(11), Pnc-Heal/EndRedux:50(11), Pnc-Heal/Rchg:50(13), Pnc-Heal/EndRedux/Rchg:50(13)
Level 6: Sweeping Cross -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(15), Arm-Acc/Dmg/Rchg:50(15), Arm-Dmg/EndRdx:50(17), Arm-Dam%:50(17), Erd-%Dam:30(19)
Level 8: Combat Readiness -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(19), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(21), GssSynFr--ToHit/EndRdx:50(23), GssSynFr--Build%:50(23)
Level 10: Indomitable Will -- ShlWal-ResDam/Re TP:50(A), ShlWal-Def:50(25), Ksm-ToHit+:30(25), LucoftheG-Rchg+:50(27)
Level 12: Rib Cracker -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(27), SprCrtStr-Acc/Dmg/Rchg:50(29), SprCrtStr-Dmg/EndRdx/Rchg:50(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(31), SprCrtStr-Rchg/+50% Crit:50(31)
Level 14: Mystic Flight -- WntGif-ResSlow:50(A)
Level 16: Rise to the Challenge -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
Level 18: Spinning Strike -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Dmg/EndRdx:50(36), Rgn-Knock%:50(36), FrcFdb-Rechg%:50(37)
Level 20: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(37), Empty(37)
Level 22: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), AchHee-ResDeb%:20(40)
Level 28: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def:50(42)
Level 30: Kick -- FrcFdb-Rechg%:50(A)
Level 32: Crushing Uppercut -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(42), Hct-Acc/Dmg/Rchg:50(42), Hct-Dmg/EndRdx:50(43), Hct-Dam%:50(43), UnbCns-Dam%:50(43)
Level 35: Moonbeam -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(45), StnoftheM-Acc/ActRdx/Rng:50(45), StnoftheM-Dmg/ActRdx/Rchg:50(45), StnoftheM-Dam%:50(46), GldJvl-Dam%:50(46)
Level 38: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(46)
Level 41: Shadow Meld -- LucoftheG-Rchg+:50(A), RechRdx-I:50(50)
Level 44: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(48), Rct-EndRdx/Rchg:50(48), Rct-Def/Rchg:50(48), Rct-Def/EndRdx/Rchg:50(50), Rct-ResDam%:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(9)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

Posted
2 minutes ago, tidge said:

I have a Street Justice / Willpower Scrapper.
------------

 

 

 

Would you mind adding the Data Chunk?  I can't import what you posted into MIDS for some reason.

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