madmalkav Posted April 23, 2020 Share Posted April 23, 2020 So I was thinking about trying a blaster. I wanted to work from range. Maybe with hover. I was thinking Fire/Something. I played Fire/Energy Melee back in live, but that was more a blapper. I wanted to try staying more ranged this time around. I see a recent build posted for Fire/Atomic. Is that good? It seems to have an immobilize. That sounds useful. Not that knocking things across the room as energy melee didn't keep them off me. Anyone got a newbie friendly build they'ld recommend? It will be my first time levelling a blaster. My blaster in Live never made it to 50. Link to comment Share on other sites More sharing options...
Apparition Posted April 23, 2020 Share Posted April 23, 2020 /Atomic is all about melee. If you want to be all ranged, you want either Temporal Manipulation or Tactical Arrow. Link to comment Share on other sites More sharing options...
madmalkav Posted April 24, 2020 Author Share Posted April 24, 2020 Yeah, it looked heavy on the melee. Temporal Manipulation sounds cool though. Maybe I'll try that. Link to comment Share on other sites More sharing options...
Without_Pause Posted April 24, 2020 Share Posted April 24, 2020 Water/temp is about newbie friendly as they come. You can add in Cold Mastery for a shield and heal. I only use the PBAoE from /temp to really get in melee range even if I have some other melee based powers which might get use once in a while at 50. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
ForeverLaxx Posted April 24, 2020 Share Posted April 24, 2020 Many Blaster secondaries are going to have around 2-3 melee attacks in them as that was the standard from the start. Newer sets try to buck that trend a bit, with Tac Arrow being the most obvious. There's also Devices to consider, but you may have to like toebombing to really get into it. I'm going to throw /Plant into the ring, even if it has a few melee attacks. It has a ranged immob and hold, a good passive recovery/regen power, and even a toggle debuff and area hold if you want them. exChampion and exInfinity player (Champion primarily). Current resident of the Everlasting shard. Link to comment Share on other sites More sharing options...
Destlin Posted April 25, 2020 Share Posted April 25, 2020 I have a water/ice I run and it does incredibly well. /ice is a great noob friendly set. Can skip most of the abilities and the AoE slow aura is enough to hit people from range. Link to comment Share on other sites More sharing options...
Crysis Posted April 25, 2020 Share Posted April 25, 2020 Just dinged 50 today on a AR/Tactical Arrow Blaster. Ranged softcap. Works perfect for getting the cones lined up and I actually LOVE Ignite as a follow up to an immobilized spawn from my ESD arrow. Also a nice trick to run into your own Ignite patch as it doubles as a melee safe zone since everything is trying to Baywatch themselves out of there very, very slowly while you just cackle and kill. Might be my new favorite Blaster. Link to comment Share on other sites More sharing options...
Hjarki Posted April 25, 2020 Share Posted April 25, 2020 I think Fire/TA is a strong combo. I've attached a sample build with fast activating, high damage powers, typed defenses and even a mass Hold: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Tactical Arrow Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares (A) Thunderstrike - Accuracy/Damage: Level 50 (3) Thunderstrike - Damage/Endurance: Level 50 (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50 Level 1: Electrified Net Arrow (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 (5) Superior Winter's Bite - Accuracy/Damage: Level 50 (7) Superior Winter's Bite - Damage/RechargeTime: Level 50 (7) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (9) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 Level 2: Fire Ball (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 (9) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 (11) Superior Frozen Blast - Accuracy/Damage: Level 50 (11) Superior Frozen Blast - Damage/Endurance: Level 50 (13) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (13) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 Level 4: Glue Arrow (A) Ragnarok - Damage/Endurance: Level 50 (15) Ragnarok - Damage: Level 50 (17) Ragnarok - Damage/Recharge: Level 50 (17) Ragnarok - Accuracy/Damage/Recharge: Level 50 (19) Ragnarok - Accuracy/Recharge: Level 50 Level 6: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 8: Boxing (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (23) Superior Blistering Cold - Accuracy/Damage: Level 50 (23) Superior Blistering Cold - Damage/Endurance: Level 50 (25) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (25) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 Level 10: Upshot (A) Recharge Reduction IO: Level 50Level 12: Aim (A) Recharge Reduction IO: Level 50Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (27) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (27) Unbreakable Guard - +Max HP: Level 50 (29) Reactive Armor - Resistance/Endurance: Level 40 (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (31) Reactive Armor - Resistance: Level 40 Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Kismet - Accuracy +6%: Level 30 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (33) Reactive Defenses - Scaling Resist Damage: Level 50 (33) Reactive Defenses - Defense: Level 50 (33) Reactive Defenses - Defense/Endurance: Level 50 Level 18: Blaze (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50 (34) Superior Blaster's Wrath - Damage/Recharge: Level 50 (34) Superior Blaster's Wrath - Accuracy/Damage: Level 50 (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50 (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50 (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50 Level 20: Hasten (A) Recharge Reduction IO: Level 50 (36) Recharge Reduction IO: Level 50 Level 22: Eagle Eye (A) Preventive Medicine - Chance for +Absorb: Level 50 (37) Preventive Medicine - Heal: Level 50 Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (37) Red Fortune - Defense: Level 50 (37) Red Fortune - Defense/Endurance: Level 50 Level 26: Blazing Bolt (A) Superior Defiant Barrage - RechargeTime/+Status: Level 50 (39) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50 (39) Superior Defiant Barrage - Accuracy/Damage: Level 50 (39) Superior Defiant Barrage - Damage/RechargeTime: Level 50 (40) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50 (40) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50 Level 28: Agility (A) Flight Speed IO: Level 50Level 30: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 32: Inferno (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (42) Superior Avalanche - Accuracy/Damage: Level 50 (42) Superior Avalanche - Damage/Endurance: Level 50 (42) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (43) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 Level 35: ESD Arrow (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50 (43) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50 (45) Superior Entomb - Accuracy/Hold: Level 50 (45) Superior Entomb - Hold/Recharge: Level 50 (45) Superior Entomb - Endurance/Recharge: Level 50 (46) Superior Entomb - Accuracy/Hold/Endurance: Level 50 Level 38: Gymnastics (A) Red Fortune - Defense: Level 50 (46) Red Fortune - Defense/Endurance: Level 50 Level 41: Snow Storm (A) Endurance Reduction IO: Level 50Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (46) Adjusted Targeting - To Hit Buff: Level 50 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50 Level 47: Frozen Armor (A) Red Fortune - Defense: Level 50 (48) Reactive Armor - Resistance/Endurance: Level 40 (48) Red Fortune - Defense/Endurance: Level 50 (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (50) Reactive Armor - Resistance: Level 40 (50) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50Level 1: Sprint (A) Celerity - +Stealth: Level 50Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (15) Miracle - +Recovery: Level 40 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50Level 50: Agility Radial Paragon ------------ Link to comment Share on other sites More sharing options...
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