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Good Ranged Blaster Recommendations?


madmalkav

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So I was thinking about trying a blaster. I wanted to work from range. Maybe with hover. I was thinking Fire/Something. I played Fire/Energy Melee back in live, but that was more a blapper. I wanted to try staying more ranged this time around. I see a recent build posted for Fire/Atomic. Is that good? It seems to have an immobilize. That sounds useful. Not that knocking things across the room as energy melee didn't keep them off me. Anyone got a newbie friendly build they'ld recommend? It will be my first time levelling a blaster. My blaster in Live never made it to 50.

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Water/temp is about newbie friendly as they come. You can add in Cold Mastery for a shield and heal. I only use the PBAoE from /temp to really get in melee range even if I have some other melee based powers which might get use once in a while at 50. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Many Blaster secondaries are going to have around 2-3 melee attacks in them as that was the standard from the start. Newer sets try to buck that trend a bit, with Tac Arrow being the most obvious. There's also Devices to consider, but you may have to like toebombing to really get into it. I'm going to throw /Plant into the ring, even if it has a few melee attacks. It has a ranged immob and hold, a good passive recovery/regen power, and even a toggle debuff and area hold if you want them.

exChampion and exInfinity player (Champion primarily).

 

Current resident of the Everlasting shard.

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Just dinged 50 today on a AR/Tactical Arrow Blaster.  Ranged softcap.  Works perfect for getting the cones lined up and I actually LOVE Ignite as a follow up to an immobilized spawn from my ESD arrow.  Also a nice trick to run into your own Ignite patch as it doubles as a melee safe zone since everything is trying to Baywatch themselves out of there very, very slowly while you just cackle and kill.

 

Might be my new favorite Blaster.

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I think Fire/TA is a strong combo. I've attached a sample build with fast activating, high damage powers, typed defenses and even a mass Hold:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Tactical Arrow

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Cold Mastery

 

Hero Profile:

Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage: Level 50

  • (3) Thunderstrike - Damage/Endurance: Level 50

  • (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50

Level 1: Electrified Net Arrow
  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (5) Superior Winter's Bite - Accuracy/Damage: Level 50

  • (7) Superior Winter's Bite - Damage/RechargeTime: Level 50

  • (7) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

Level 2: Fire Ball
  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

  • (9) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (11) Superior Frozen Blast - Accuracy/Damage: Level 50

  • (11) Superior Frozen Blast - Damage/Endurance: Level 50

  • (13) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50

  • (13) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50

Level 4: Glue Arrow
  • (A) Ragnarok - Damage/Endurance: Level 50

  • (15) Ragnarok - Damage: Level 50

  • (17) Ragnarok - Damage/Recharge: Level 50

  • (17) Ragnarok - Accuracy/Damage/Recharge: Level 50

  • (19) Ragnarok - Accuracy/Recharge: Level 50

Level 6: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50

Level 8: Boxing
  • (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

  • (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (23) Superior Blistering Cold - Accuracy/Damage: Level 50

  • (23) Superior Blistering Cold - Damage/Endurance: Level 50

  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50

  • (25) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50

Level 10: Upshot
  • (A) Recharge Reduction IO: Level 50

Level 12: Aim
  • (A) Recharge Reduction IO: Level 50

Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

  • (27) Gladiator's Armor - TP Protection +3% Def (All): Level 50

  • (27) Unbreakable Guard - +Max HP: Level 50

  • (29) Reactive Armor - Resistance/Endurance: Level 40

  • (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40

  • (31) Reactive Armor - Resistance: Level 40

Level 16: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (31) Kismet - Accuracy +6%: Level 30

  • (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

  • (33) Reactive Defenses - Scaling Resist Damage: Level 50

  • (33) Reactive Defenses - Defense: Level 50

  • (33) Reactive Defenses - Defense/Endurance: Level 50

Level 18: Blaze
  • (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50

  • (34) Superior Blaster's Wrath - Damage/Recharge: Level 50

  • (34) Superior Blaster's Wrath - Accuracy/Damage: Level 50

  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50

  • (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50

  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50

Level 20: Hasten
  • (A) Recharge Reduction IO: Level 50

  • (36) Recharge Reduction IO: Level 50

Level 22: Eagle Eye
  • (A) Preventive Medicine - Chance for +Absorb: Level 50

  • (37) Preventive Medicine - Heal: Level 50

Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (37) Red Fortune - Defense: Level 50

  • (37) Red Fortune - Defense/Endurance: Level 50

Level 26: Blazing Bolt
  • (A) Superior Defiant Barrage - RechargeTime/+Status: Level 50

  • (39) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50

  • (39) Superior Defiant Barrage - Accuracy/Damage: Level 50

  • (39) Superior Defiant Barrage - Damage/RechargeTime: Level 50

  • (40) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50

  • (40) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50

Level 28: Agility
  • (A) Flight Speed IO: Level 50

Level 30: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50

Level 32: Inferno
  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50

  • (42) Superior Avalanche - Accuracy/Damage: Level 50

  • (42) Superior Avalanche - Damage/Endurance: Level 50

  • (42) Superior Avalanche - Recharge/Chance for Knockdown: Level 50

  • (43) Superior Avalanche - Accuracy/Damage/Endurance: Level 50

  • (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50

Level 35: ESD Arrow
  • (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50

  • (43) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50

  • (45) Superior Entomb - Accuracy/Hold: Level 50

  • (45) Superior Entomb - Hold/Recharge: Level 50

  • (45) Superior Entomb - Endurance/Recharge: Level 50

  • (46) Superior Entomb - Accuracy/Hold/Endurance: Level 50

Level 38: Gymnastics
  • (A) Red Fortune - Defense: Level 50

  • (46) Red Fortune - Defense/Endurance: Level 50

Level 41: Snow Storm
  • (A) Endurance Reduction IO: Level 50

Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

  • (46) Adjusted Targeting - To Hit Buff: Level 50

  • (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50

Level 47: Frozen Armor
  • (A) Red Fortune - Defense: Level 50

  • (48) Reactive Armor - Resistance/Endurance: Level 40

  • (48) Red Fortune - Defense/Endurance: Level 50

  • (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40

  • (50) Reactive Armor - Resistance: Level 40

  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 49: Afterburner
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50

Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50

  • (15) Miracle - +Recovery: Level 40

Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50

Level 50: Agility Radial Paragon 

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