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Any DB/Nin builds out there?


THEDarkTyger

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12 hours ago, THEDarkTyger said:

No bites? Is it people hate DB or just that it doesn't pair well with Ninjutsu?

Could be those that do play it are busy in the game and not browsing the forums.  

How much do you want to spend on a "good build"?  Do you like the combo system?  If yes, then which combos do you want?  Are you OK with skipping any?  [The answer can be yes, and no -- I can include all of the combos or none it just changes build configurations.]

What is a good build or not is all perception.  What I like you may not.  I've played both sets separately, but I could craft something using both.  Your answers to the above questions goes a long way towards the build.  A combo-less build is far more expensive and difficult to build.  A combo build is potentially cheaper and way easier to manage.  I say potentially cheaper because both approaches can use purple sets for more recharge.  One of those options needs it.  The other doesn't.  

Edited by oldskool
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I played this for a bit but always preferred a secondary with damage aura so I ended up on the db/bio a lot more:

 

http://www.cohplanner.com/mids/download.php?uc=1459&c=673&a=1346&f=HEX&dc=78DA6593DB6E12511486F7C0504A5B0AD3420F140AB42285C250D47B13444DB5902635DEE208DB320629616862A326D627D0AAF10DBCF4413CBE8687524DD4C45E185CCCFA8B4D9840BE99B5D7FAFF356BF62EDD2F4EBCB9BA7F512893971A866555B6AA6DA3D5926D57C9D836AB82AE916221565E2FBBE93674B25A29C986947A71D768540A0DA326ADF9C15251DE914D4BEA65B379D7EC58BBDA7AB32EDBB2D9D14F6EC63677761AFA564BCA9AD7BEBD626ED73B66737BC27EDA90468B1E7C270F35D9B6EA664BBBDC32AB7A61A7B65729195647B6F7E6A8A504FD1FF47BB3AF9E4B485588BC2A466A6095397A1B349863B798AE14952976AD2A820AAF0598137E50634E4E331FBA51427ECA2727AF7D64FA3F80EF9953EFC0B7CC11F273C2CF09BF00FC02F09B81DF0CFC1E919F0B7EAE2387101155CC75C14366A821ECDCD03D66B8C974939F1B7E6EF885E1B708BF45F82DC26F946A3CF61BF68467957596A98771EE418C6739B644312F6B2B5EE4C5400F69F890EF8B71EC31E56B780FED29CF3FF60C3C60C69F832FC097F85EA4378DDAE92ECF72F910FC067E659EF9027E662AE41B442FC11E5DC2499159EEDC397B8CECDFCCB37FC05FCC7DCA9D87F33CA69FC4F493987E0AD34F61FA294C7F9CBA5E601FC742DF9072D3E758379D63CE907E043991EBF0FE2B58FF273F3FA19C287A88A2872C7AC8A2872C7AC8A3873C7AB841124BAC2F96E21C53492F815D91C0AE48635764B02B32D81519EC8AD75E2156A0B3F2CA61C766496715935D5D616D8D623AB47568E7A09D83760EDA79684F51CD1AB4D7D063581D9C6AFAF5BF5A541D9CD55E7A68756D28921F8A9C1F8A5C188A6C0C4536D5C179178A1DF1F8E91473A4D71DA355F4AEE0647CFF1F732871FE86EA350A248937F99D8F4ED761763F4ED761C68E0310A7E81F6A31E07A

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15 hours ago, oldskool said:

Could be those that do play it are busy in the game and not browsing the forums.  

How much do you want to spend on a "good build"?  Do you like the combo system?  If yes, then which combos do you want?  Are you OK with skipping any?  [The answer can be yes, and no -- I can include all of the combos or none it just changes build configurations.]

What is a good build or not is all perception.  What I like you may not.  I've played both sets separately, but I could craft something using both.  Your answers to the above questions goes a long way towards the build.  A combo-less build is far more expensive and difficult to build.  A combo build is potentially cheaper and way easier to manage.  I say potentially cheaper because both approaches can use purple sets for more recharge.  One of those options needs it.  The other doesn't.  

Mid range on price? Although I can eventually farm up enough for a purple heavy set, I don't want to be crippled until I do. Combos are good. Weaken seems skippable. Empower looks overall good. Either/or/both on Attack Vitals and Sweep. Looking to using Shinobi-Iri+Sprint+Ninja Run as my "travel power", but could slot in flight if there's room.

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I'll give you two builds to think about.  

 

The first one is built on fewer high end sets (no purples) but it does have some PvP uniques.  If you dumped the Gladiator 3% defense to all unique, you'd still hit 45% to melee/AoE.  You'd have no buffer for any defense debuff you experience.  It's not required to soft-cap, but it is nice.  You don't need the Shield Wall 5% resistance to all or Panacea.  Again, these help.  If you had to have one, go for Panacea because more endurance is always nice.  

 

Since there are such awesome new endurance sets, I do tend to over slot Stamina these days.  You get a lot out of those new IOs but you could ease off and lean more on Seishinteki Kyoyo.  

 

The first build doesn't need Hasten, but its there.  Without Hasten you could run Empower -> Attack Vitals easily.  That takes 6 different attacks to pull off.  During Hasten you could shorten this down to just Blinding Feint -> Attack Vitals.  The Sweep Combo is still there since you have all the attack options.  

 

The first build has a lot of KB protection and includes it early.  Karma in Ninja Reflexes and Zephyr in Shinobi-Iri.  That will make exemplaring easier because Bo Ryaku could be offline in some Taskforces (Positron, Synapse, etc.).  The other build just keeps Karma because even 4pts is typically good enough for lower levels and then Bo Ryaku will add another +5 and some change.  

 

Shinobi-Iri is slotted with that travel set because it can take it, and it is awesome illustration on just flexible that power is.  In build 2 it is slotted differently.  You could go with either for your own plan or mix and match.  

 

Kismet +6% to hit is just so universally good I included it both times.  I like to be able to hit +4's as often as possible.  For Dual Blades missing hits is detrimental to the combo system.  So this is why that exists.  Missing with Blinding Feint sucks big time at the very least as it is an important buff to DB damage.  

 

So there are some pricey unique IOs here and there but nothing is $25 million per slot (at least shouldn't be).  Low ball your bids and give them a few days to a week too for additional cost savings.  Once you're swimming in influence consider swapping to build 2 that is more expensive.  

 

In both cases, strive for Musculature Core or Radial Alpha first.  You don't need Agility with this set up unless you want to try and get Ablating Strike -> Sweeping Strike -> Ablating Strike to be completely gapless in build 2.  I don't recommend doing that though.  Its overkill and you could just sub in Power Slice for an Ablating Strike if you're determined to go combo-less later on.  

Good luck, hope these give you some ideas. 

 

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Something to aim for later.  This is intended for Blinding Feint - Attack Vitals, but it could run BF - Ablating Strike, Sweeping Strike, Power Slice (aka, comboless).  The Scrapper ATO should be moved out of Vengeful Slice if that is the plan and moved into Typhoon's Edge at least.  Alternative it could be put in Blinding Feint and the Gaussian's dropped entirely.  Up to you.  

 

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Edited by oldskool
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There are some new IO sets not available without some of the updates in the link below.  I can open the blocks just fine, and another person using the same files (from below) was able to open a different build I shared.  Give that shot, but let me know if it doesn't work.  I'll figure something out. 

 

 

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First one looks like a fantastic budget build. I hadn't even looked into the new endmod IOs yet, those are gonna have to make an addition to more of my builds. Other one's good for when I can get a good savings up. Though, I'm curious, tough, is KB protection a problem for a Ninjutsu build? Can't say I've ever run into a situation where I've had a problem with KB without using the IOs to boost protection...

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On 5/2/2020 at 9:46 AM, THEDarkTyger said:

Though, I'm curious, tough, is KB protection a problem for a Ninjutsu build? Can't say I've ever run into a situation where I've had a problem with KB without using the IOs to boost protection...

You could skip those IOs if you want.  Bo Ryaku grants a bit over 5 KB protection but it unlocks at level 26.  This means if you exemplar too far down past the low 20's you're going to lose that benefit.  A single 4 KB IO means you'll be protected against most things.  Putting said IO into Ninja Reflexes can give you that protection all the way down to level 1.  

You're right though, most of the time its probably not much of an issue.  You have to get hit by most KB powers in the first place, and its not that bad if all you ever do is exemplar for TFs.  Like Synapse is almost all Clockwork so KB isn't an issue.  However, Trolls often have several Super Strength attacks like Haymaker and that can knock you down if it hits.  Circle of Thorns Earth mages can potentially KD.  

You don't need to get a lot of KB protection.  In build #1 at least one is just a part of a set bonus package I was using to showcase how the power could be enhanced.  Still, I like a least one 4 KB IO in any mitigation sets that lack that protection.  The earlier I can squeeze it in the better.  Even if I never need it, it feels like a little safety blanket.  😉 

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On 5/2/2020 at 2:46 PM, THEDarkTyger said:

First one looks like a fantastic budget build. I hadn't even looked into the new endmod IOs yet, those are gonna have to make an addition to more of my builds. Other one's good for when I can get a good savings up. Though, I'm curious, tough, is KB protection a problem for a Ninjutsu build? Can't say I've ever run into a situation where I've had a problem with KB without using the IOs to boost protection...

 This is my DB/Nin build, he was on of my first 50s here in Homecoming, I could probably change a few bits and pieces but if it's not broken... 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Ninja Reflexes -- Srn-EndRdx(A), Srn-Def(3), Srn-Def/EndRdx(7), Srn-Def/Rchg(11), Srn-Def/EndRdx/Rchg(40)
Level 2: Ablating Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Dmg/EndRdx/Rchg(40)
Level 4: Danger Sense -- Srn-EndRdx(A), Srn-Def(5), Srn-Def/EndRdx(7), Srn-Def/Rchg(11), Srn-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(45)
Level 6: Typhoon's Edge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(42), RechRdx-I(43)
Level 8: Blinding Feint -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Dmg/EndRdx/Rchg(40)
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 12: Shinobi-Iri -- RedFrt-EndRdx(A), RedFrt-Def(13), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(23)
Level 16: Hover -- LucoftheG-Def/Rchg+(A)
Level 18: Vengeful Slice -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(43), Prv-Heal(45)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29), UnbGrd-Max HP%(29), UnbGrd-ResDam(36), GldArm-3defTpProc(50)
Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-EndRdx/Rchg(37)
Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(50)
Level 35: Blinding Powder -- Acc-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42)
Level 41: Seishinteki Kyoyo -- RechRdx-I(A)
Level 44: Conserve Power -- EndRdx-I(A)
Level 47: Physical Perfection -- Pnc-Heal/+End(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(19), NmnCnv-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(9)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Musculature Core Paragon 
Level 1: Quick Form 
------------

Edited by Nightmarer
Typos, typos everywhere...

Being chased by a wasp is the most complete sport practice!

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I had a hard time finding help initially so made my own.

 

Posted here:

 

 

Very flashy, very sturdy, but I never felt my damage was up to snuff.  
 

I received some excellent feedback an alternative builds here:

 


Somewhere in all those builds you should find what you seek.

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