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Earth/Time Controller - Thoughts?


Krunstal

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I just hit 50 on my earth/time controller.  I want to respec him but I don't want to waster it.  Below is the abilities and enhancements I intend to use.  He isn't quite melee defense capped, but hopefully that won't come up too much.  Any thoughts/suggestions would be helpful.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Batarra kala: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Time Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (5) Superior Will of the Controller - Endurance/Recharge
  • (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

Level 1: Time Crawl

  • (A) Accuracy IO

Level 2: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Chance for Recharge Slow
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (46) Dark Watcher's Despair - Recharge/Endurance

Level 6: Spirit Ward

  • (A) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - Heal/Recharge
  • (13) Numina's Convalesence - Heal/Endurance
  • (15) Numina's Convalesence - Heal/Endurance/Recharge
  • (43) Numina's Convalesence - +Regeneration/+Recovery

Level 8: Mystic Flight

  • (A) Endurance Reduction IO

Level 10: Temporal Selection

  • (A) Recharge Reduction IO

Level 12: Stalagmites

  • (A) Absolute Amazement - Stun
  • (21) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
  • (36) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Chance for ToHit Debuff

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 16: Stone Cages

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
  • (19) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (43) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (46) Superior Overpowering Presence - Endurance/RechargeTime

Level 18: Earthquake

  • (A) Achilles' Heel - Chance for Res Debuff

Level 20: Rune of Protection

  • (A) Impervious Skin - Status Resistance

Level 22: Maneuvers

  • (A) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage
  • (37) Reactive Defenses - Defense/RechargeTime

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Kismet - Accuracy +6%
  • (43) Luck of the Gambler - Defense
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Animate Stone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Chrono Shift

  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End

Level 41: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/Endurance
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection

Level 44: Slowed Response

  • (A) Shield Breaker - Defense Debuff
  • (45) Shield Breaker - Chance for Lethal Damage
  • (48) Shield Breaker - Accuracy/Defense Debuff
  • (48) Shield Breaker - Accuracy/Recharge
  • (48) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (50) Shield Breaker - Accuracy/Endurance/Recharge

Level 47: Power Boost

  • (A) Recharge Reduction IO

Level 49: Energy Torrent

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (50) Sudden Acceleration - Knockback/Accuracy

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash
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  • 6 months later

I see no one responded to this as yet. May I ask did you respect and continue with the character? I'm leveling mine up and while I'm very familiar with Time, I really haven't leveled an Earth Controller up past the 20s before and I'm hitting 40 now and considering my end-game build. Thoughts?

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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6 hours ago, 5099y_74c05 said:

@Force Redux I wouldn't skip Volcanic Gasses like the build in the OP showcases. VG is a persistent Targeted AoE pulsing Hold power. Quicksand isn't a make or break power but can be handy to stack with movement slows from your secondary depending on what picks you made. QS also applies a -DEF debuff which is another reason players pick it up.

Thanks Taco! I'm 42 right now, and definitely loving VG. Have it slotted with 4 basilisk, the Lockdown hold proc, and ghost widow's psi proc. With my global recharge it's up quite often.

 

As a controller between time and Earth I can lock down even large spawns very safely.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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On 11/12/2020 at 9:52 PM, 5099y_74c05 said:

@Force Redux I wouldn't skip Volcanic Gasses like the build in the OP showcases. VG is a persistent Targeted AoE pulsing Hold power. Quicksand isn't a make or break power but can be handy to stack with movement slows from your secondary depending on what picks you made. QS also applies a -DEF debuff which is another reason players pick it up.

I personally love QS on my Earth controllers.  Especially when exemping to low(er) levels.  Both the -defense and the slow can be a big help to teams with still leveling characters.  I find the slow helps those teams in particular withdraw/break contact if starting to get overwhelmed by ambushes or adds etc..  I also grew fond of putting a range enhancement in the base slot (and treat it as a one slot wonder).  It's amazing how often that adds just enough to the base range to let me place the patch under a mob from around the corner vs having to stick my head out to do so.

Edited by Doomguide2005
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