Krunstal Posted May 4, 2020 Posted May 4, 2020 I just hit 50 on my earth/time controller. I want to respec him but I don't want to waster it. Below is the abilities and enhancements I intend to use. He isn't quite melee defense capped, but hopefully that won't come up too much. Any thoughts/suggestions would be helpful. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Batarra kala: Level 50 Natural ControllerPrimary Power Set: Earth ControlSecondary Power Set: Time ManipulationPower Pool: SorceryPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Primal Forces Mastery Hero Profile:Level 1: Fossilize (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Endurance/Recharge (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 1: Time Crawl (A) Accuracy IOLevel 2: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (11) Dark Watcher's Despair - To Hit Debuff/Recharge (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (15) Dark Watcher's Despair - Chance for Recharge Slow (19) Dark Watcher's Despair - To Hit Debuff/Endurance (46) Dark Watcher's Despair - Recharge/Endurance Level 6: Spirit Ward (A) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Recharge (13) Numina's Convalesence - Heal/Endurance (15) Numina's Convalesence - Heal/Endurance/Recharge (43) Numina's Convalesence - +Regeneration/+Recovery Level 8: Mystic Flight (A) Endurance Reduction IOLevel 10: Temporal Selection (A) Recharge Reduction IOLevel 12: Stalagmites (A) Absolute Amazement - Stun (21) Absolute Amazement - Stun/Recharge (21) Absolute Amazement - Accuracy/Stun/Recharge (36) Absolute Amazement - Accuracy/Recharge (36) Absolute Amazement - Endurance/Stun (37) Absolute Amazement - Chance for ToHit Debuff Level 14: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 16: Stone Cages (A) Superior Overpowering Presence - RechargeTime/Energy Font (19) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (43) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (46) Superior Overpowering Presence - Endurance/RechargeTime Level 18: Earthquake (A) Achilles' Heel - Chance for Res DebuffLevel 20: Rune of Protection (A) Impervious Skin - Status ResistanceLevel 22: Maneuvers (A) Reactive Defenses - Endurance/RechargeTime (23) Reactive Defenses - Defense (23) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage (37) Reactive Defenses - Defense/RechargeTime Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Kismet - Accuracy +6% (43) Luck of the Gambler - Defense (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Farsight (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IOLevel 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (34) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (42) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Conserve Power (A) Recharge Reduction IOLevel 38: Chrono Shift (A) Performance Shifter - EndMod (39) Performance Shifter - EndMod/Recharge (39) Performance Shifter - EndMod/Accuracy/Recharge (39) Performance Shifter - Accuracy/Recharge (40) Performance Shifter - EndMod/Accuracy (40) Performance Shifter - Chance for +End Level 41: Temp Invulnerability (A) Steadfast Protection - Resistance/Endurance (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Knockback Protection Level 44: Slowed Response (A) Shield Breaker - Defense Debuff (45) Shield Breaker - Chance for Lethal Damage (48) Shield Breaker - Accuracy/Defense Debuff (48) Shield Breaker - Accuracy/Recharge (48) Shield Breaker - Defense Debuff/Endurance/Recharge (50) Shield Breaker - Accuracy/Endurance/Recharge Level 47: Power Boost (A) Recharge Reduction IOLevel 49: Energy Torrent (A) Sudden Acceleration - Knockback to Knockdown (50) Sudden Acceleration - Knockback/Accuracy Level 1: Brawl (A) EmptyLevel 1: Containment Level 1: Prestige Power Dash
Force Redux Posted November 13, 2020 Posted November 13, 2020 I see no one responded to this as yet. May I ask did you respect and continue with the character? I'm leveling mine up and while I'm very familiar with Time, I really haven't leveled an Earth Controller up past the 20s before and I'm hitting 40 now and considering my end-game build. Thoughts? @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Force Redux Posted November 13, 2020 Posted November 13, 2020 6 hours ago, 5099y_74c05 said: @Force Redux I wouldn't skip Volcanic Gasses like the build in the OP showcases. VG is a persistent Targeted AoE pulsing Hold power. Quicksand isn't a make or break power but can be handy to stack with movement slows from your secondary depending on what picks you made. QS also applies a -DEF debuff which is another reason players pick it up. Thanks Taco! I'm 42 right now, and definitely loving VG. Have it slotted with 4 basilisk, the Lockdown hold proc, and ghost widow's psi proc. With my global recharge it's up quite often. As a controller between time and Earth I can lock down even large spawns very safely. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Force Redux Posted November 20, 2020 Posted November 20, 2020 At Vet level 6 and this character is a control beast. Damage isn't too bad either with slotting and subs procs, although this is not a proc monster (no more than 2 procs per power). I went with ice epic pool. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Doomguide2005 Posted November 21, 2020 Posted November 21, 2020 (edited) On 11/12/2020 at 9:52 PM, 5099y_74c05 said: @Force Redux I wouldn't skip Volcanic Gasses like the build in the OP showcases. VG is a persistent Targeted AoE pulsing Hold power. Quicksand isn't a make or break power but can be handy to stack with movement slows from your secondary depending on what picks you made. QS also applies a -DEF debuff which is another reason players pick it up. I personally love QS on my Earth controllers. Especially when exemping to low(er) levels. Both the -defense and the slow can be a big help to teams with still leveling characters. I find the slow helps those teams in particular withdraw/break contact if starting to get overwhelmed by ambushes or adds etc.. I also grew fond of putting a range enhancement in the base slot (and treat it as a one slot wonder). It's amazing how often that adds just enough to the base range to let me place the patch under a mob from around the corner vs having to stick my head out to do so. Edited November 21, 2020 by Doomguide2005 1
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