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Posted

Below is my attempt to get as much defensive value as possible piled on to the heavy regen/recovery values of Bio Armor without crippling sacrifice in other areas.

 

Pros:  Softcap Smash/Lethal/Fire/Cold/Energy/Negative Energy Defense

90% Smash Lethal Resist, with significant Fire/Cold/Toxic and some (low!) E/N/P resists

Maintains high uptime on Hasten (10 Seconds down), Perma Ablative Carapace and DNA Siphon

 

Cons:

Expensive in Merits Influence

Psionic Hole still exists

Not HP Capped

Does not perma-hasten

Heavy use of Kinetic Combat needed to softcap S/L Defense has a high cost in other potential bonuses

Hit Points under softcap (though higher than Tank Base)

Relies on a saturated Evolving Armor to hit 90% Resist S/L

 

I THINK Ive pressed this about as far as it will go - Softcaps and S/L cap are hard priorities - but I want to see if anything sees any low-hanging fruit I've missed.  Theres a slightly alternate lyrics version that drops Taunt to pick up lunge and give a bit more DPS on the single target rotation, but its a minor difference and Taunt is nice to have, even with the PBAOE DPS Toggles and Taunt Aura.

 

Anyway, thoughts?  Places to squeeze out a little more?  Lillies you think I've over-gilded?

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

C'len Final: Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

 

Villain Profile:

Level 1: Barb Swipe

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 1: Hardened Carapace

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Inexhaustible

  • (A) Healing IO
  • (11) Healing IO

Level 4: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (34) Reactive Defenses - Scaling Resist Damage
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge

Level 8: Spine Burst

  • (A) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Accuracy/Recharge
  • (19) Armageddon - Damage/Endurance
  • (23) Armageddon - Chance for Fire Damage

Level 10: Adaptation

Level 12: Build Up

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 14: Impale

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 16: Ablative Carapace

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (17) Preventive Medicine - Heal/RechargeTime
  • (21) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance

Level 18: Quills

  • (A) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (31) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Brute's Fury - Recharge/Fury Bonus
  • (36) Superior Brute's Fury - Accuracy/Damage
  • (40) Superior Brute's Fury - Damage/Recharge

Level 20: Evolving Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%

Level 22: Taunt

  • (A) Mocking Beratement - Taunt/Recharge
  • (23) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Recharge
  • (43) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range

Level 24: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (25) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (36) Aegis - Endurance/Recharge

Level 26: Ripper

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 28: DNA Siphon

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Preventive Medicine - Heal/RechargeTime
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 32: Throw Spines

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (34) Superior Unrelenting Fury - Damage/RechargeTime
  • (36) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Genetic Contamination

  • (A) Eradication - Damage
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage

Level 38: Parasitic Aura

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal
  • (45) Preventive Medicine - Heal/Endurance
  • (48) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Chance for +Absorb

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 47: Super Jump

  • (A) Empty

Level 49: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Kinetic Combat - Damage/Endurance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Radial Paragon

Level 50: Assault Radial Embodiment

Level 50: Ageless Radial Epiphany

Level 50: Void Radial Final Judgement

Level 50: Reactive Radial Flawless Interface

------------

 

 

 

 

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

Actually, I dont find the endurance consumption at all problematic, pre-alpha slot, though you do spend most of your time in ‘Efficient’ stance.

 

Once the Alpha got slotted, I started using offensive and defensive more - but Ive not found them particularly impactful.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

My Staff/Bio brute is built for high recharge, with a lot of +regen and +health thrown in. Most of what I did in practice is the very obvious, like muling sets for LotGs, but the end result is still squishier than I'd like for an AoE-focus Brute. When I get around to doing a respec, I'm definitely going to prioritize Defense bonuses a lot more because just getting Bio's click powers to come up a few seconds sooner doesn't do as much in practice as I thought it would.

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