marcussmythe Posted May 20, 2019 Posted May 20, 2019 Below is my attempt to get as much defensive value as possible piled on to the heavy regen/recovery values of Bio Armor without crippling sacrifice in other areas. Pros: Softcap Smash/Lethal/Fire/Cold/Energy/Negative Energy Defense 90% Smash Lethal Resist, with significant Fire/Cold/Toxic and some (low!) E/N/P resists Maintains high uptime on Hasten (10 Seconds down), Perma Ablative Carapace and DNA Siphon Cons: Expensive in Merits Influence Psionic Hole still exists Not HP Capped Does not perma-hasten Heavy use of Kinetic Combat needed to softcap S/L Defense has a high cost in other potential bonuses Hit Points under softcap (though higher than Tank Base) Relies on a saturated Evolving Armor to hit 90% Resist S/L I THINK Ive pressed this about as far as it will go - Softcaps and S/L cap are hard priorities - but I want to see if anything sees any low-hanging fruit I've missed. Theres a slightly alternate lyrics version that drops Taunt to pick up lunge and give a bit more DPS on the single target rotation, but its a minor difference and Taunt is nice to have, even with the PBAOE DPS Toggles and Taunt Aura. Anyway, thoughts? Places to squeeze out a little more? Lillies you think I've over-gilded? Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! C'len Final: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Villain Profile: Level 1: Barb Swipe (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Hardened Carapace (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Inexhaustible (A) Healing IO (11) Healing IO Level 4: Environmental Modification (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense (34) Reactive Defenses - Scaling Resist Damage (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Boxing (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge Level 8: Spine Burst (A) Armageddon - Damage/Recharge (17) Armageddon - Accuracy/Damage/Recharge (19) Armageddon - Accuracy/Recharge (19) Armageddon - Damage/Endurance (23) Armageddon - Chance for Fire Damage Level 10: Adaptation Level 12: Build Up (A) Recharge Reduction IO (27) Recharge Reduction IO Level 14: Impale (A) Superior Winter's Bite - Accuracy/Damage (27) Superior Winter's Bite - Damage/RechargeTime (29) Superior Winter's Bite - Accuracy/Damage/Endurance (29) Superior Winter's Bite - Accuracy/Damage/Recharge (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 16: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Heal/RechargeTime (21) Doctored Wounds - Heal/Recharge (48) Doctored Wounds - Heal/Endurance Level 18: Quills (A) Superior Brute's Fury - Damage/Endurance/RechargeTime (31) Superior Brute's Fury - Accuracy/Damage/Recharge (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (34) Superior Brute's Fury - Recharge/Fury Bonus (36) Superior Brute's Fury - Accuracy/Damage (40) Superior Brute's Fury - Damage/Recharge Level 20: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% Level 22: Taunt (A) Mocking Beratement - Taunt/Recharge (23) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Recharge (43) Mocking Beratement - Taunt (45) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range Level 24: Tough (A) Aegis - Psionic/Status Resistance (25) Aegis - Resistance (25) Aegis - Resistance/Endurance (36) Aegis - Endurance/Recharge Level 26: Ripper (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 28: DNA Siphon (A) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Heal/RechargeTime (46) Doctored Wounds - Heal/Recharge (48) Doctored Wounds - Heal/Endurance/Recharge Level 30: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense Level 32: Throw Spines (A) Superior Unrelenting Fury - Accuracy/Damage (34) Superior Unrelenting Fury - Damage/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Genetic Contamination (A) Eradication - Damage (39) Eradication - Accuracy/Damage/Recharge (39) Eradication - Accuracy/Damage/Endurance/Recharge (40) Eradication - Chance for Energy Damage Level 38: Parasitic Aura (A) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Chance for +Absorb Level 41: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense Level 47: Super Jump (A) EmptyLevel 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (46) Kinetic Combat - Damage/Endurance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Radial Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Radial Epiphany Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface ------------ Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
HelenCarnate Posted May 21, 2019 Posted May 21, 2019 That thing would be sucking wind but never getting hit at least.
marcussmythe Posted May 21, 2019 Author Posted May 21, 2019 Actually, I dont find the endurance consumption at all problematic, pre-alpha slot, though you do spend most of your time in ‘Efficient’ stance. Once the Alpha got slotted, I started using offensive and defensive more - but Ive not found them particularly impactful. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
joyispunkrolex Posted May 21, 2019 Posted May 21, 2019 My Staff/Bio brute is built for high recharge, with a lot of +regen and +health thrown in. Most of what I did in practice is the very obvious, like muling sets for LotGs, but the end result is still squishier than I'd like for an AoE-focus Brute. When I get around to doing a respec, I'm definitely going to prioritize Defense bonuses a lot more because just getting Bio's click powers to come up a few seconds sooner doesn't do as much in practice as I thought it would.
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