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Rad/Elec Build Review


metacore

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Here is my build for a Rad/Elec Blaster.

Defense

S/L = 47.1%

F/C/E = 39+%

NE = 28%


Resistance
S/L 34.5%

Regen = 238%
EndRec = 2.99/s
EndUse = 1.35/s

EndUse/Rec is not where I usually have it (with a 2% gap) but with Force of Thunder (18s) and Power Sink (37s) recharges shouldn't be an issue.

So the build - give me feedback. Did I miss anything?
PS: It aint cheap.
 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: zc_Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Rchg/+Status Protect(3), Dvs-Acc/Dmg(5), Dvs-Hold%(17)
Level 1: Electric Fence -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob(9), EnfOpr-Acc/EndRdx(23), EnfOpr-Acc/Immob/Rchg(43)
Level 2: X-Ray Beam -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(5), Dvs-Hold%(17), Dvs-Dmg/EndRdx(36)
Level 4: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(40)
Level 6: Electron Haze -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Rchg/ImmobProc(48)
Level 8: Aim -- AdjTrg-ToHit/Rchg(A)
Level 10: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Dmg/EndRdx(45)
Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(13), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(34)
Level 14: Hover -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(50)
Level 16: Build Up -- AdjTrg-ToHit/Rchg(A)
Level 18: Cosmic Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(43)
Level 20: Force of Thunder -- ThfofEss-+End%(A), Prv-Heal/Rchg(21), Prv-Absorb%(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-End/Res(40), GldArm-ResDam(50)
Level 26: Neutron Bomb -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg(34), SprBlsWrt-Rchg/Dmg%(36), SprBlsWrt-Dmg/Rchg(43)
Level 28: Thunder Strike -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Acc/Dmg(29), OvrFrc-Dam/KB(37), OvrFrc-Dmg/End/Rech(42)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 32: Atomic Blast -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(50)
Level 35: Power Sink -- PreOptmz-EndMod/End/Rech(A)
Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-EndRdx/Rchg(42)
Level 41: Fly -- BlsoftheZ-ResKB(A)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(48)
Level 49: Afterburner -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
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I've seen more than one poster slot FoT with an emphasis on healing/regen.

 

It does not matter. The difference between slotting FoT for heal vs not equates to about a 7-8hp/sec difference at the ED cap, not enough to matter if you are really going to die and not enough to matter if you are not getting hit and can afford an extra few seconds to regen to full health.

 

I have never once while playing my fire/elec thought to myself when my HP dipped to red that "if I had just slotted FoT for heals it would take me 42 seconds to regen to full health, instead I have to wait 50 seconds." If I need my hp bar to move to the right I pop a green and when I'm above 70% hp and not getting hit a lot due to softcap defenses I can care less if it take another 5 seconds to regen to full health.

 

What makes FoT stand out from other sustains are two things:

1 - It can take a force feedback proc and is on a decent timer that allows it to proc pretty consistently

2 - It's a wide area control tool that you can use offensively, but only if you slot it for accuracy and convert the KB->KD. The sustain part is autohit, but the KB part requires a to hit check and I have seen it miss.

 

I will always maintain that /Elec is the best melee secondary because of FoT and Thunder Stike. Just like FoT Thunder Strike can take a force feedback proc. Despite the long animation, it is also reliable wide area control tool when you convert the KB->KD. You can chain KD most mobs if you have high enough recharge and that makes /elec blasters very tanky.

 

A typical engagement for an /elec melee blaster looks like this:

Open up with FoT, squeeze in a few attacks, thunderstrike, squeeze in another attack or two, FoT again, .... TS..... FOT....TS... Because you slotted the KB-KD proc mobs are around you on their butts and not knocked out of your control zone and shooting at you with potential -defense powers or other ranged debuffs.

 

Here's my typical template for /elec blasters fitted for radiation blast. Powersink and FoT takes care of the end issues.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Electric Fence -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)
Level 2: Irradiate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
Level 4: Super Speed -- BlsoftheZ-ResKB(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9)
Level 10: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(25)
Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
Level 18: Cosmic Burst -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(23)
Level 20: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(21), Stg-Acc/Rchg(43), Stg-Acc/EndRdx(46), Stg-Acc/Stun/Rchg(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-Psi/Status(40)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29)
Level 28: Thunder Strike -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(29), Erd-Dmg(31), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), HO:Nucle(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Atomic Blast -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(50)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 41: Shocking Grasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Neutron Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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