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Posted

Hello

 

I finally did a fortunate after wanting one since they were introduced... but need help on a build, if anyone could... I've read other posts and took some here some there... but I may have totally missed the mark, as I don't know what recharge I need to hit for good things, or what defense %s (or how to see them in mids) etc to soft cap... Inf isn't an issue so no worries about anything like that, if there is a better purple set etc... 

 

I'm comfortable with the number of (actual) attacks I put here, as it fits for the way I like to use buttons - adding anymore means it won't get used as much because I only really leave 8 slots for attacks in my muscle memory - excluding nukes like Wail.

 

Help is appreciated.

 

Posted

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx/Rchg(15), Rct-Def/Rchg(15)
Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), GssSynFr--Build%(21)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(23)
Level 12: Dominate -- GhsWdwEmb-Dam%(A), GldNet-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(25), UnbCns-Dam%(27), HO:Nucle(27)
Level 14: Mystic Flight -- Empty(A)
Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(29), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(31)
Level 18: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-EndRdx/Rchg(36)
Level 26: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 28: Aim -- RechRdx-I(A)
Level 30: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(37), AdjTrg-ToHit/EndRdx/Rchg(37)
Level 32: Psychic Wail -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/Rchg(36), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(39), CrcPrs-Acc/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Conf/Rchg(40), CrcPrs-Conf(40)
Level 41: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(46)
Level 44: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/EndRdx/Rchg(45), SprDmnofA-Rchg/DmgFear%(46), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(42)
------------
------------

 

 

Posted

Hello and welcome to Arachnos! Looks pretty good to me. What are your resistances like? 

 

You might want to push CT:Offensive until a bit later as widows chomp through a lot of endurance. 

 

The Gaussian's +Build Up proc is really good in Leadership because it has a chance to trigger separately based every member of your team - on a full team of eight with pets out, it triggers very frequently and more if pets are out.

 

I'd recommend grabbing Confuse early on as it's a surprisingly useful power when used correctly and doesn't need any slots to be effective - using it on support enemies like Ritki Guardians means they will start buffing you and it can be used to switch off annoying enemy effects like Tsoo Sorceror hurricanes. It also passes on to the confuse effect to any pets, meaning if you confuse a portal than anything that comes out of it will be on your side.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted

VEATs have a natural point (the level 24 respec) which mandates you to 'try out' certain powers before you can choose the final path. Obviously you won't have all your slots, and cannot slot lvl 50 sets, but it is still a good chance to explore your powers.

 

One comment about slotting (in general): When going after ATO set bonuses, I usually slot the ATOs in as fast a recharge power as possible (typically earlier in the build) because the longer recharge powers (typically later in the build) are better suited for procs.

13 minutes ago, Gulbasaur said:

You might want to push CT:Offensive until a bit later as widows chomp through a lot of endurance.

Widows are End-hungry: a player will likely not have toggles running at low levels, unless they choose not to make (as many) attacks.

Posted (edited)

My widow is already 50, so I'm just optimizing. Not big into TFs/scaling down, so order is not a HUGE deal breaker for me! Just trying to get the build together as best I can.. 🙂

 

I considered the +build up in Tactics. Probably will do that 🙂

 

Edited by seresibyl2
Posted (edited)

This is just adjusting based on the slot build I did in game (I accidentally added an extra slot to TK blast over Psi tornado, but not sure if it matters at 3 vs 4... if so, I'll change it - let me know if there's a better way to slot that... I really would like tornado to feel effective... 😛

 

ANd I am REALLY bad at figuring out ways to be tanky, so if anything obvious to make it more tanky without gutting the recharge horribly that'd be great!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(48)
Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx/Rchg(15), Rct-Def/Rchg(15)
Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/Rchg(21)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(23)
Level 12: Dominate -- GhsWdwEmb-Dam%(A), GldNet-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(25), UnbCns-Dam%(27), HO:Nucle(27)
Level 14: Mystic Flight -- Empty(A)
Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(29), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(31)
Level 18: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-EndRdx/Rchg(36)
Level 26: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48)
Level 28: Aim -- RechRdx-I(A)
Level 30: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), GssSynFr--Build%(37), AdjTrg-ToHit/EndRdx/Rchg(37)
Level 32: Psychic Wail -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/Rchg(36), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(39), CrcPrs-Acc/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Conf/Rchg(40), CrcPrs-Conf(40)
Level 41: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(46)
Level 44: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/EndRdx/Rchg(45), SprDmnofA-Rchg/DmgFear%(46), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(42)
------------
------------
------------
Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, CancelOnMiss)
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 11% Defense(Melee)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 12.88% Defense(Energy)
  • 12.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.35% Max End
  • 4% Enhancement(Confused)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 98.75% Enhancement(RechargeTime)
  • 37% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 224.9 HP (21%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 70%
  • MezResist(Held) 70%
  • MezResist(Immobilized) 70%
  • MezResist(Sleep) 70%
  • MezResist(Stunned) 70%
  • MezResist(Terrorized) 70%
  • 14% (0.25 End/sec) Recovery
  • 36% (1.93 HP/sec) Regeneration
  • 13.25% Resistance(Smashing)
  • 15.5% Resistance(Fire)
  • 15.5% Resistance(Cold)
  • 11% Resistance(Energy)
  • 11% Resistance(Negative)
  • 22.25% Resistance(Toxic)
  • 22.25% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 13.25% Resistance(Lethal)
  • 7.5% SpeedRunning

 

 

Edited by seresibyl2
Posted (edited)
32 minutes ago, seresibyl2 said:

ANd I am REALLY bad at figuring out ways to be tanky, so if anything obvious to make it more tanky without gutting the recharge horribly that'd be great!

What's your down time on Mind Link? If you can get that permament or nearly permanent, you'll be fine. I tank on my fortunata with about 30 seconds downtime on Mind Link.

 

If not, try to reclaim some of the slots in Health and Stamina to put into other powers for incremental defence boosts. Remember that top-level teams often give you another 5-10% defence and you can run TT:Vengeance if you're happy to recycle your allies into Defence bonuses from time to time.

 

You also get sliding resistances based on health so your 16% smashing resistance goes up to about 40% at half health.

 

Also, remember that hit points, defence and resistance are only one way of preventing damage: use your holds and confuses. Controllers have been tanking for longer than brutes have and fortunatas take can little from both schools of tanking to be very, very sturdy.

Edited by Gulbasaur
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
14 minutes ago, Gulbasaur said:

What's your down time on Mind Link? If you can get that permament or nearly permanent, you'll be fine. I tank on my fortunata with about 30 seconds downtime on Mind Link.

 

If not, try to reclaim some of the slots in Health and Stamina to put into other powers for incremental defence boosts. Remember that top-level teams often give you another 5-10% defence and you can run TT:Vengeance if you're happy to recycle your allies into Defence bonuses from time to time.

 

You also get sliding resistances based on health so your 16% smashing resistance goes up to about 40% at half health.

 

Also, remember that hit points, defence and resistance are only one way of preventing damage: use your holds and confuses. Controllers have been tanking for longer than brutes have and fortunatas take can little from both schools of tanking to be very, very sturdy.

The recharge in mids says 80.53 with a duration of 90, though that might be with hasten (which the total recharge is only 198.8 without hasten, 268.8% with)

Posted

Oh, you're fine then. Use your mezzes liberally and you can tank the moon.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
1 minute ago, Gulbasaur said:

Oh, you're fine then. Use your mezzes liberally and you can tank the moon.

Thanks 🙂

 

 PS I used your guide as a basis for choosing how I want to play this char 😛 So thanks. for a long time I only wanted to do Ranged on it, but then I realized that part of the rotations I like in my Doms can be used here (with a decent amount of  melee attacks to fill in gaps despite having slightly less than yours),  after reading the guide 😛 Figured it made sense to use the # of attacks I was comfortable with (and I'm really happy with all the actual abilities, just slotting was causing me headaches :))

  • Like 1
Posted

I finally have this built out and played some tonight 

 

it was super fun, exactly how I try to play a dom but more haphazard. That’s a win.

 

i do think I’m squishier than I first thought I’d be though, as some attacks getting through would floor my hp- I think I died once to some wolf rocks being thrown at me... anyways

 

i would think I could get away with using a different incarnate than ageless, but I did notice I could drain down my end pretty fast (I spent most of the night with electrically affinity and kinetics so end didn’t matter for most if it) when I didn’t have outside buffs... ageless solves it, but not sure how I feel

about it... wondering if I trade ageless for rebirth or the shield how that would go... 

 

along with that, how much damage does muscular add? It’s hard for me to notice how it does compared to, say, cardiac.. which is noticeable in endurance.  Wondering how I’d do if I switched to cardiac + rebirth(or barrier) instead of musculature+ageless 

Posted (edited)
3 hours ago, kiramon said:

i do think I’m squishier than I first thought I’d be though, as some attacks getting through would floor my hp- I think I died once to some wolf rocks being thrown at me... anyways

 

I think the secret to fortunata survivability is relentless pressure. It's a very, very active playstyle. 

 

Are you using your confuses and holds? You can't facetank as well as a scrapper but you can lock enemies out of attacking you entirely. Fortunatas are part controller/dominator and are balanced as such. Psi wail has an awesome stun on it and the ATO has a decent rate of proccing fear on enemies. Open with psi wail to get the stuns out, follow with psi scream to add some fear into the mix with the proc, confuse one lieutenant and hold another. You can dramatically lower the rate at which enemies attack you using your basic ranged rotation, which makes an enormous difference to survival. 

 

If you don't want to use your control powers, you might get on better with a sentinel or sticking with lower difficulty content. 

Edited by Gulbasaur
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
5 hours ago, Gulbasaur said:

I think the secret to fortunata survivability is relentless pressure. It's a very, very active playstyle.

/agree. My main Fortunata takes a different approach than @Gulbasaur, but the advice is the same. I sacrifice single-target damage for AoE and control, so I can end up in longer fights with fewer opponents.

 

My AoE attack chain is roughly: Psychic Wail -> Ball Lightning (-Res) -> Psychic Scream -> Static Discharge

- the faster Single-target attacks are filling in the gaps: Dominate, Subdue, Telekinetic Burst, Mu Lightning.

 

My 'Control Chain' is used to either relieve pressure or just because I want the fight to go faster:

- Aura of Confusion (a PBAoE that turns enemies against each other)

- Invoke Panic (A PBAoE fear from the Presence pool)

- Provoke (A targeted AoE from the Presence pool, used just to try to speed up fights)

- Confuse (A single-target slotted with Contagious Confusion, only used rarely most days... good for Magnitude confuse on bosses after the PBAoE)

- Intimidate (single-target necessary pick from the Presence pool. It occasionally gets used in very low-level content)

Notice no Total Domination.

 

With all this to choose from, my build doesn't include Hasten.

 

One of the things I like about Fortunatas is that because of the ease of hitting capped (Positional) defenses from just the secondary, and the ability to construct solid attack chains from just the primary, there is a LOT of design space to play with in Power pools.

 

I won't try to sell anyone on the Presence pool, except to say that Invoke Panic and Unrelenting are great on Defense-capped builds. I will note that my positional defenses are 51.6% Melee, 47.9% Ranged, 41.7% AoE (without Mind Link, without Winter IOs, without the Fighting pool)... the control and healing contributes to my toon's survival.

 

This toon also went into the Mu Mastery pool (for more AoE and a different type of Damage) , but the damage from those attacks is quite soft. I wouldn't recommend those attacks over Spin or Lunge for raw damage.

 

Here is some advice for your specific build:

 

Flight: Slot a Winter's Gift Slow Resistance in there (or a BoZephyr knockback reduction) just because.

 

Aim: If you are including this in your build, I encourage you to try to find a way to 6-slot it with the Gaussian's ToHit buff set. Steal slots from wherever you can... with your recharge it should be available quite frequently (< 30seconds) and it will greatly increase your damage.

 

  • Like 1

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