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Mastermind Beast Mastery/Nature Affinity


Coffeh

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kay, I'm the first admit that I'm not the best when it comes to making a mid's build (Not even close), and Mastermind build even less so, but I made this one and took Beast Mastery and Nature Affinity as the power sets. Looking for a build on the forums I had to take ideas from other types of builds and put this one together.

 

The numbers look good but again, I'm not the best at this so I'm reaching out to you guys to see what I may be missing and get some advise please. From the pools I took speed, leadership, leaping and sorcery. Sorcery because I never used it before and I wanted to try something different.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Mastermind

Primary Power Set: Beast Mastery

Secondary Power Set: Nature Affinity

Power Pool: Speed

Power Pool: Sorcery

Power Pool: Leadership

Power Pool: Leaping

 

Villain Profile:

Level 1: Summon Wolves

  • (A) Superior Mark of Supremacy - Damage
  • (3) Superior Mark of Supremacy - Damage/Endurance
  • (3) Superior Mark of Supremacy - Accuracy/Damage
  • (5) Superior Mark of Supremacy - Accuracy/Endurance
  • (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (9) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Regrowth

  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Endurance/Recharge
  • (7) Panacea - Hea/Recharge
  • (15) Panacea - Heal/Endurance/Recharge
  • (21) Panacea - Heal

Level 4: Wild Growth

  • (A) Preventive Medicine - Heal
  • (42) Preventive Medicine - Heal/Endurance
  • (42) Preventive Medicine - Heal/RechargeTime
  • (42) Preventive Medicine - Chance for +Absorb
  • (43) Gladiator's Armor - TP Protection +3% Def (All)

Level 6: Train Beasts

  • (A) Recharge Reduction IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - Chance for Recharge Slow

Level 12: Summon Lions

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (13) Superior Command of the Mastermind - Damage/Endurance
  • (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (17) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (17) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Lifegiving Spores

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance

Level 18: Fortify Pack

  • (A) Kismet - Accuracy +6%
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage

Level 20: Wild Bastion

  • (A) Panacea - Heal/Endurance
  • (27) Panacea - +Hit Points/Endurance
  • (27) Panacea - Hea/Recharge
  • (43) Panacea - Heal/Endurance/Recharge
  • (43) Panacea - Heal

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Summon Dire Wolf

  • (A) Soulbound Allegiance - Damage
  • (29) Soulbound Allegiance - Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (33) Soulbound Allegiance - Chance for Build Up
  • (33) Call to Arms - Defense Bonus Aura for Pets

Level 28: Rebirth

  • (A) Numina's Convalesence - Heal/Endurance
  • (31) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (45) Numina's Convalesence - Heal

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Recharge Speed

Level 32: Tame Beasts

  • (A) Recharge Reduction IO

Level 35: Entangling Aura

  • (A) Superior Entomb - Accuracy/Hold
  • (36) Superior Entomb - Hold/Recharge
  • (36) Superior Entomb - Endurance/Recharge
  • (36) Superior Entomb - Accuracy/Hold/Endurance
  • (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (45) Superior Entomb - Recharge/Chance for +Absorb

Level 38: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance

Level 41: Spirit Ward

  • (A) Miracle - +Recovery

Level 44: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
  • (46) Steadfast Protection - Resistance/Endurance
  • (46) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Enflame

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (50) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy

------------

 

 

 

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The slotting on this is kinda bizarre, sorry.

 

T1 pets is always your dump stat, meaning thats the power you put whatever odd things in like the Defence Edict and Sov. Right resist...etc.  None of your wolves makes enough of an impact to slot a full set into it.  T2 and T3 pets are reserved for Sup Mark and Sup Command.

 

six slots on overgrowth?  Six on Fortify?  Two slots in hasten means you will have to work extra hard if not impossible to get perma hasten.

 

Your build is also kinda squish ...Relying on Rune to be up all the time. Id hate to see it trying to get through Apex etc. Gaussians Chance for build up on a build that doesnt have any attacks?

 

 

My aim for my Beast/nature was to have at least perma-Bastion + Wild Growth.

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  • 2 weeks later

My aim for my Beast/nature was to have at least perma-Bastion + Wild Growth.

 

is bastion actually permable? pines shows its a 10s duration...

I think he meant overgrowth, that's a 1m duration clicky, pines only shows the 10sec for the dot of healing, the absorb last 1 minute (but mostly gone when the first mobs hit).

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so chance for build up in tactics is wasted for a mastermind if you are not six slotting that power for the full set for it's defense bonuses. the build up does nothing for your henchmen, only you and it's going to proc on average once per minute.

 

without numbers on fortify pack it's hard to build a beast mm to the softcap.

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