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scran

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Everything posted by scran

  1. Is electricity assault really not being touched at all?
  2. I think in general doms would work better with short animation times and longer cds in general due to how active both the primary and secondary are.
  3. Important correction, the AOE portion of TS only does about 12.7% of the main hit worth of damage (just tested this ingame). Where as havoc does 83% of TS's dmg (at over twice the animation speed). The AOE damage of TS is practically inconsequential (slightly above the aoe immob damage), and you need to put a kb/kd or cage otherwise its more detrimental than anything else. Originally when i was planning the build i thought it looked great for dmg, and could put a recharge proc on it... It may be ok for melee ATs that dont have much to do, but throwing a hold, confuse or jolting chain from the primary seem a better use of my animation time than a TS.
  4. The aoe on thunderstrike is abysmal.. the DPA for the first two melee powers is way way way better so those should be your main damage dealers along with snipe and the cone aoe... Elec assault really lacks aoe so its probably never gonna be even ok at farming.
  5. I meant the chain skills, that is the chain knockdown and the confuse. the aoe immob does apply the end red to everyone. Though most of the end red comes from the aura, the more important part on the other skills is the -recovery. On that note the aura gives +% recovery buff, not flat end to you like the other powers do. Now that i think about it, kinda weird elec assault has no chain skills. Also thunderstrike seems godawful, tries to do way too much at once and its bad at them all. (ontop of being hillariously slow)
  6. It hurts how little elec control gets out of domination. Could the confuse chain and sleep patch be made so the they benefit from domination? Confuse chain is so slow, only the first target being affected by domination is kind of a slap in the face. Or maybe the end drain stuff gets boosted (and only the first target from chains gets end drained too...).
  7. The discrepancy is large enough that i doubt its praetorians... just an fyi
  8. Oh my bad, for some reason when reading the thread i understood that the assault set overhaul was coming at a later date.
  9. Please if you are reworking the dom assault sets, then postpone the snipe dom changes till then. Being gimped for an unknown amount of time really hurts.
  10. Whilst I'm at it, I wouldn't mind some trickle damage over time on some of the elec control powers. I find the damage on that set underwhelming for the elec' domi. I Also have an elec elec.. remember part of the elec theme is sleep, and DoTs would break it... im fine with more damage, just not in a way that breaks the elec sleeps
  11. Thanks Laz for making the initial post :) Adding a bit to clarify 8pm EDT TUE/THU and 3 EDT SAT All levels welcome Have at least one electric powerset Redside, but if were all purple we can also do blueside content Ill have some free basic lv25 IOs available for those who hit 22 Contact: @Tsubaki or in discord Scrangos#2136
  12. If you're talking about 8 man teams, can either assume you're bringing defense or that its covered. And where you want to stand. In teams primary/secondary combos matter less. I find the special ios are important for keeping pets alive, even in teams, so you want to stand near all of them. If defenses are covered and you're fine with melee, id say nin/demons and kin/rad/poison. if you want range then bots or mercs (use kb2kd and achilles heel) are purely ranged. Akward thing about melee is you really want bodyguard mode on, but if nothing gets attacked then your pets wont attack. So make sure to go in early. these will be on the weaker side of solo, so make sure you are always teaming. If defenses arent covered, time/dark/cold/nature are solid (i dont have experience with sonic but it seems decent on paper). necro will also add monstrous tohit debuffs. and if you're cold/poison you can remove resistance to tohit debuffs. maybe storm with kb/kd? but i see the powers have afraid tag. Beasts/necro are more defensive and on the lower end of the damage scale. thugs have two pets that are melee that without special io coverage i dunno how well will do.
  13. Most secondaries have snipes too... Different ats have different working powers for a reason =/
  14. I'm fairly unhappy with the dom changes. Theirs should be on a higher cd/dmg scale. Unlike other sniper users that mostly focus on their damage rotation, doms are pretty busy with their primary stuff so high activation or low cd tends to hinder them more than others. Not to mention doms generally build for recharge to begin with.
  15. Starting at 3pm EDT on the Everlasting server. Ill give a few minutes extras before we move out. If there are too many people we'll split up then rejoin as people have to leave. This will be fairly informal where you can join and leave whenever you want. Ill probably be around for 3-6 hours. We can talk about when to do the next session tomorrow and if we want matching costumes or whatnot. My discord is Scrangos#2136 and ingame @Tsubaki. Message me for an invite! (I probably wont be able to keep track of everyone) I'll be starting red but will drop by pocket d to go rogue. Starting at lv1-2, if you dont wanna deal with low level stuff... feel free to come a little late. I'll have basic lv25 IOs available at my SG base. This is my first time hosting anything in CoH so bear with me ^^;; Timer link https://www.timeanddate.com/countdown/to?iso=20190608T15&p0=226&msg=elec+team&font=cursive
  16. Nifty, I hadnt realized you can defcap beasts without a secondary. That said you cant really perma it due to being unable to gather stacks while fortify is active (for the next one). Though even with 0 stacks and the special ios and their base def, you can defcap against aoe with 0 stacks.
  17. I'm playing on Everlasting, but theres a pretty fair freedom of movement across servers at least.
  18. I'm making a elec/elec dom but I want to play with other elecs for -ALL- the sapping goodness. All endurance belongs to us! Anyone interested in joining me to play as an elec team regularly with at least one elec power set?
  19. I'll admit to not having played on the beta, but I lean towards higher cd/higher dmg snipes for Doms, since they tend to be busy with primary control and dont always stick to a pure dps rotation. (though still scaling with +hit)
  20. With the source code out, anything is technically possible. Its more about how much effort are people willing to invest into it.
  21. Whats the main reason for using mercurial over reach for the single target rotation? the dpa on reach seems to be higher even if the animation is longer.
  22. 35% I only know the AT one wich is 10%, the reinforment one of 10%, i'm missing 15%? :( edit, sovereign is another 10%, forgot that one :P Superior version gives more too.
  23. Another thing to consider, mercs resist smash AND lethal, bots only resist smash. with the 35% res-all special ios you can get about 60% s/l res on mercs, where bots only get it on smash.
  24. If you are a beast mm you can right click on the powers for detailed info, if not on the char creation you can hit the i button and hover over the powers. The only difference I can see is that the alpha has growl which is an aoe debuff. It also seems to have two pack mentality granter on train and none on tame o.O
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