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Coffeh

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About Coffeh

  • Birthday 09/28/1970

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  1. I've been thinking about this for a long time, but never bothered to post about it. But sense we have the nice new update to the full auto in the assault Rifle pool, which is great BTW. I never really liked the time bomb. You have to set it, and then only have a couple of seconds before it explodes. I always thought this kind of limited the use of it, because the enemy may move, or if you are say wanting to set the bomb on a patrol that is approaching, the timing may be off and you will miss your target. Can we just make it more like a Remote Detonator? I don't think changing the amount or type of damage is needed, that is just fine. The idea I see is it would be a double click on your power tray, the first time to click the power button it sets the bomb just like it does now but it will not explode in seconds. Instead the power button will have a ring set around it indicating the bomb is armed, and will only explode extreme damage when clicked the 2nd time. So you can set the bomb like around a corner where your Melee guys is planning on herding some baddies, and this will give plenty of time to gather them up, get them all to the kill zone, and stand back and BOOM! As a safety measure, if the bomb is detonated in say 3min's (just under the standard recharge time) the bomb will auto detonate, but a far less damage capacity. Well this is my idea anyway. Hope you guys like it as a possible change?
  2. Just updated to the current version v3.4.6 and the View Totals not show date is not showing any totals. The screen loads blank. I think the data is there, but just not visible. Anyone have this issue and know a fix?
  3. Thank you for your reply, I do appreciate the help. However it is still not working. It is just this bind on my F9 key. I did /unbind F9 and it work with the default setting, then tried binding it again, and still nothing. So to give you a quick idea of what I mean, here is my favorite bind that I always use for all my toons. Old Rig Win10 /bind f7 "e thumbsup$$say F7 Lets Fire it Up!" /bind f9 popmenu badgelist /bind f12 "say Kill $target on my target!" New Rig Win11 /bind f7 "e thumbsup$$say F7 Lets Fire it Up!" (Still works) /bind f9 popmenu badgelist (Not working) /bind f12 "say Kill $target on my target!"(Still works) I did see you slash "/" command was a little different then the one I usually used, so I tried banding it again with /bind F9 "popmenu BadgeSetList" but still nothing 😞
  4. I got a new Rig to replace my Dinosaur, but when I did I always have the badge list popup bind to my F9 key, but now it is not working. Does it not work with Windows 11? Ya, it came with windows 11.
  5. The point is to have more options to customize the base salvages. You can still have multiple bins with different permission settings as you like. The idea is simply to make more option available.
  6. I'm a little confused. The topic in the tread is "Base storage suggestion", but the discussion seems to be about the Auction House (AH)? I have a suggestion about the bins for the base storage, but I am not sure if it belongs here, somewhere else or if I should start a tread. I was wondering if there can be a change to the amount each bin can hold in the base storages. each type of bin can hold 100 items, enhancements, salvages, inspirations. In my base I have 18 total bins, and this I do believe allows a total of 1800 items you can hold in the base (please correct me if I am wrong). Is it possible to change the amount each bin can hold in base storage? Current storage capacity (per bin) is 100 items (enhancement, salvage, inspiration). In my base I have 18 bins total, ,consisting of 11 salvage, 6 enhancement and one inspiration. All salvage bins are sorted by common, uncommon and rare with alphabet designators. I have an unwritten rule currently allowing 10 of each item in bins with Rare being the exception. This result in some bins being full and others with spare space. I have couple of ideas to offer in this situation: 1. Delegate (link bins together) to allow excess space to a full bin. 2. Or consolidate the amount of bins to less yet more storage capacity (>100) for each. Ultimately, this could be more customizable to the base needs according to the users. Both ideas could work together tho make storage available it’s easier. Well at least it's an idea anyway. πŸ™‚
  7. I don't think this is a high priority, but I customized my powerset for the Seismic Blast and Earth manipulation with "Lava" Black/red colors, but some of the powers still have elements that do not change even though the costume creator shows it has. The Stalagmite is one that works fine, but when charged for the extra damage, it has the default affects. Not really a game breaking issue, but I'm sure you would want to correct it when time allows. Thank you and have a gr8 day πŸ™‚
  8. I'd like to focus on the Costume Editor Updates. I like the changes for the most part, but I do see some issues. 1) When dividing the right/left on the gloves (My example is from the female toon), the Steampunk gloves are missing. I don't know if this is intentional, or accidental when the option was implemented. 2) the ability to do right/left on the boots, gloves, and shoulders is awesome, why is not some of the costume parts moved to a Neck category? parts like neck chain, heavy neck chain, spiked collar, Gunslinger 1 and 2, Victorian Steampunk 1 and 2, Neck Bolts, Jester, and bow tie (I'm sure I missed a lot). But these a parts that are applied to the neck of the character, but are in the shoulder, and head details 2, and I never understood why this is. and this is just what I can think of off the top of my head. and I know I'm suggesting on creating a new category all together in the Editor, but can we do this and move these parts to so that it can even increase the costume options? I did a mock screenshot of what I was hoping to be able to do with one of my toons, hope it makes the point I was going for.
  9. How hard would it be be to add postures options to the character creator? πŸ€” I created my Savage Melee bio stalker in a cyborg werewolf theme, and I like the way he looks when I use the Beast run and the kind of Beastly posture he has and how he runs with it. But when I use my super speed and combat jump he stands straight up. I was wondering how hard it would be to add a permanent posture to the character creator system, and even have other pastures available kind of like flirty, masculine and others. So when we're standing around in zones and missions our toons don't all have the same stiff posture.
  10. No offence to KeyboardKitsune, your spreadsheet works and is nice. Thank you. But is anyone working on a badge tracker like Badgewhore or other?
  11. Sorry, I'm going to be negative about this one, but I hate these salvages. I would see value in them if you can use them to pick the salvage you are crafting, like when using the AE tickets to buy salvage. But it is random, and when I get these things in a 10mil a pop Super pack, I really feel like I got robbed by the system. :'(
  12. Yes, but I was thinking this could make a suggestion to be able to either in game purchase, or earn it in some way. obviously don't want peeps changing their globals left and right, but maybe make it available in some way is what I'm suggesting. But I can try to plead my case in the meantime, thank you :)
  13. I know you only have one token to change your global, but usually like in my case you log in with your first toon and the Global defaults to that toon name, and you can change it once. Is it possible to add an option to change it again later? I was considering changing mine. :P
  14. I don't have much to give, but I'm glad to help a little :)
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