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Posted (edited)

You can probably just take one of the Brute builds for Rad/Fire found here and make it into a tanker build without changing anything since they don't use any ATOs.

 

Depending on how you plan to afk farm, it might be better to make a brute since they will be doing a ton more damage. If you plan on coming back every 30 mins to change the map it probably doesn't matter much if you make a brute or a tanker, but if you plan on changing maps every 10 minutes it might be best to make a Brute

 

 

 

Edited by Seigmoraig
Posted

I'll echo the notion of "why a Tanker?". If you just want a character you can plant in an AE farm and generate influence while you're semi-afk, a Brute is going to work better for your purposes.

 

The reason to make a Tanker would be to have a character that can function in a fire farm but also function in the outside world. However, I probably wouldn't use Radiation for that purpose.

Posted

Some outside world function would be nice, I decided to take this matter into my own hands and went to the test server. What I have created is a monster, and will work for exactly what I need. Reason I wanted a tanker is because even though brutes do more damage, Tankers can catch the attention of mobs that normally pass by in caves while semi-afk'ing.

  • 5 weeks later
Posted

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(5)
Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46)
Level 2: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(17), Prv-Heal/EndRdx(33), Prv-Heal(33)
Level 4: Proton Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(23), Arm-Dmg(48), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(37), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 8: Consume -- RechRdx-I(A)
Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 12: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(13), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Kick -- Empty(A)
Level 18: Burn -- Arm-Dam%(A), FuroftheG-ResDeb%(19), Obl-%Dam(19), ScrDrv-Dam%(21), Erd-%Dam(21)
Level 20: Fusion -- RechRdx-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx(27), Rct-Def(33)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx(34), LucoftheG-Def(37), Ksm-ToHit+(39)
Level 28: Irradiated Ground -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(34)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40)
Level 32: Assault -- EndRdx-I(A)
Level 35: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 38: Atom Smasher -- Obl-%Dam(A), ScrDrv-Dam%(39), Erd-%Dam(39), TchofLadG-%Dam(40), ShlBrk-%Dam(40), PrfZng-Dam%(48)
Level 41: Electrifying Fences -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Ball Lightning -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(48)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(9)
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Core Paragon 
------------

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