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Level 47 Fire Blaster - Build Help


cgilm2526

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Hi Everyone, 

I just hit Level 47 on my Fire Blaster/Device toon. So, now I am going to be looking at Level 50 enhancement slots(Level 50 IO’s for everything). So, I was needing help on a few things:

 

1. Do I have the correct amount of enchantment slots for the powers that I have?

2. I am going to look at the 2 Blaster Sets (Superior Blaster’s Wrath and Superior Defiant Barrage). Which 2 powers would be the best to slot these sets of 6?

 

Any other suggestions would be greatly appreciated. MID’s build is below:

image.png.3029369002814811ed407f328a0b0fda.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bouncing Bear: Level 49 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Dmg(A), Dmg(3), Dmg(3), Range(5), Range(5), Range(7)
Level 1: Toxic Web Grenade -- Range(A)
Level 2: Fire Ball -- RechRdx(A), RechRdx(7), Dmg(9), Dmg(9), Acc(11), Acc(11)
Level 4: Super Jump -- Jump(A)
Level 6: Caltrops -- Range(A), Range(13), Range(13), Slow(15), Slow(15), Slow(17)
Level 8: Rain of Fire -- RechRdx(A), RechRdx(17), Range(19), Range(19), Dmg(21), Dmg(21)
Level 10: Flares -- Dmg(A), Dmg(23), Dmg(23), Range(25), Range(25), Range(27)
Level 12: Targeting Drone -- ToHit(A), ToHit(27), ToHit(29), EndRdx(29), EndRdx(31), EndRdx(31)
Level 14: Recall Friend -- RechRdx(A)
Level 16: Smoke Grenade -- ToHitDeb(A), ToHitDeb(31), Acc(33), Acc(33)
Level 18: Blaze -- Dmg(A), Dmg(33), Dmg(34), Range(34), Range(34), Range(36)
Level 20: Field Operative -- Heal(A), Heal(36), DefBuff(36)
Level 22: Aim -- RechRdx(A), RechRdx(37), ToHit(37)
Level 24: Taser -- Dsrnt(A)
Level 26: Blazing Bolt -- Dmg(A), Dmg(37), Range(39), Range(39), RechRdx(39), RechRdx(40)
Level 28: Trip Mine -- KBDist(A)
Level 30: Fire Breath -- Dmg(A)
Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40), RechRdx(42), Acc(42), Acc(42)
Level 35: Bonfire -- KBDist(A), KBDist(43), Dmg(43), Dmg(43)
Level 38: Gun Drone -- Dmg(A)
Level 41: Melt Armor -- DefDeb(A), DefDeb(45), DefDeb(45), Range(45), Range(46)
Level 44: Rise of the Phoenix -- RechRdx(A), RechRdx(46), Heal(46)
Level 47: Time Bomb -- Dmg(A)
Level 49: [Empty]
Level 1: Brawl -- Dmg(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A)
------------

 

 

 

 

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FYI, IO crafting cost goes up based on the level of the IO. Two level 50 IOs can be close enough to three lower levels to where there is no real need to slot three of them. More so if you enhancement boost them. DO NOT use an all common IO build with enhanced IOs. You want them for a build with IO sets and just a few token common IOs in something like Hasten. Have a character earn the level 25-30 common IOs badges. Slot those into builds once you hit 22. Using SOs is wasting money.

 

I tried converting the build over to common IOs as that built, to be frank, is a mess, but I ran out of slots, so I'll let someone with better experience with /dev chime in with advice. Case in point, slot attacks with end reduction. There might be one power in all of the game I would slot for range. Maybe. As long as an attack takes acc, slot acc. 1 for single target, 2 for multi-target. Single target for me is slotted 1 acc, 1 end, 3 damage, 1 recharge. Early attacks can go with 5 slots skipping the recharge. Multi-target attacks get a second acc and skip on recharge.

 

I would switch over to to a proper common IO build, work on the four stat boosting accolades, and going full incarnate. Doing that is far more straightforward than finding and affording a IO set based build depending on the budget.

 

https://hcwiki.cityofheroes.dev/wiki/Hero_Accolade_Badges

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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15 minutes ago, Without_Pause said:

FYI, IO crafting cost goes up based on the level of the IO. Two level 50 IOs can be close enough to three lower levels to where there is no real need to slot three of them. More so if you enhancement boost them. DO NOT use an all common IO build with enhanced IOs. You want them for a build with IO sets and just a few token common IOs in something like Hasten. Have a character earn the level 25-30 common IOs badges. Slot those into builds once you hit 22. Using SOs is wasting money.

 

I tried converting the build over to common IOs as that built, to be frank, is a mess, but I ran out of slots, so I'll let someone with better experience with /dev chime in with advice. Case in point, slot attacks with end reduction. There might be one power in all of the game I would slot for range. Maybe. As long as an attack takes acc, slot acc. 1 for single target, 2 for multi-target. Single target for me is slotted 1 acc, 1 end, 3 damage, 1 recharge. Early attacks can go with 5 slots skipping the recharge. Multi-target attacks get a second acc and skip on recharge.

 

I would switch over to to a proper common IO build, work on the four stat boosting accolades, and going full incarnate. Doing that is far more straightforward than finding and affording a IO set based build depending on the budget.

 

https://hcwiki.cityofheroes.dev/wiki/Hero_Accolade_Badges

Thanks for the feedback. The reason I didnt slot much Acc is that I have Targeting Drone slotted with 3 To Hit Buffs. I figured that would help out with Acc without having to use slots for accuracy. 

 

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Here is my Level 50 build. Thoughts?

 

 

image.thumb.png.0c71d82fc2825b7f01cb930e739b0d7e.png

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bouncing Bear 50: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Toxic Web Grenade

  • (A) Accuracy IO

Level 2: Fire Ball

  • (A) Damage Increase IO
  • (7) Damage Increase IO
  • (9) Accuracy IO
  • (9) Accuracy IO
  • (11) Range IO
  • (11) Recharge Reduction IO

Level 4: Super Jump

  • (A) Jumping IO

Level 6: Caltrops

  • (A) Range IO
  • (13) Range IO
  • (13) Damage Increase IO
  • (15) Damage Increase IO
  • (15) Slow IO
  • (17) Slow IO

Level 8: Rain of Fire

  • (A) Damage Increase IO
  • (17) Damage Increase IO
  • (19) Range IO
  • (19) Accuracy IO
  • (21) Accuracy IO
  • (21) Recharge Reduction IO

Level 10: Flares

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (23) Superior Blaster's Wrath - Damage/Recharge
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 12: Targeting Drone

  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) To Hit Buff IO
  • (31) To Hit Buff IO

Level 14: Grant Invisibility

  • (A) Recharge Reduction IO

Level 16: Smoke Grenade

  • (A) Accuracy IO
  • (31) Accuracy IO
  • (33) To Hit Debuff IO
  • (33) To Hit Debuff IO

Level 18: Blaze

  • (A) Damage Increase IO
  • (33) Damage Increase IO
  • (34) Range IO
  • (34) Accuracy IO
  • (34) Accuracy IO
  • (36) Recharge Reduction IO

Level 20: Aim

  • (A) To Hit Buff IO
  • (36) To Hit Buff IO
  • (36) Recharge Reduction IO

Level 22: Field Operative

  • (A) Healing IO
  • (37) Defense Buff IO
  • (37) Defense Buff IO

Level 24: Invisibility

  • (A) Defense Buff IO

Level 26: Blazing Bolt

  • (A) Damage Increase IO
  • (37) Damage Increase IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO
  • (39) Accuracy IO
  • (40) Accuracy IO

Level 28: Fire Breath

  • (A) Damage Increase IO

Level 30: Taser

  • (A) Disorient Duration IO

Level 32: Inferno

  • (A) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Endurance Reduction IO
  • (42) Recharge Reduction IO
  • (42) Accuracy IO
  • (42) Accuracy IO

Level 35: Bonfire

  • (A) Damage Increase IO
  • (43) Damage Increase IO
  • (43) Knockback Distance IO
  • (43) Knockback Distance IO

Level 38: Trip Mine

  • (A) Knockback Distance IO

Level 41: Melt Armor

  • (A) Defense Debuff IO
  • (45) Defense Debuff IO
  • (45) Accuracy IO
  • (45) Accuracy IO
  • (50) Range IO
  • (50) Range IO

Level 44: Gun Drone

  • (A) Damage Increase IO

Level 47: Rise of the Phoenix

  • (A) Recharge Reduction IO
  • (48) Healing IO
  • (48) Damage Increase IO
  • (50) Damage Increase IO

Level 49: Time Bomb

  • (A) Damage Increase IO

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash
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My previous post still stands.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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On 6/4/2020 at 7:20 AM, cgilm2526 said:

2. I am going to look at the 2 Blaster Sets (Superior Blaster’s Wrath and Superior Defiant Barrage). Which 2 powers would be the best to slot these sets of 6?

These two sets will grant maximum damage and recharge.  If these are the only IO sets you're going to use, I would put them in your two highest DPA powers so you can use those powers as often as possible.  This would be Blaze and Blazing Bolt.  

 

An alternative you might consider is to put them in Flares and Blaze then run an attack chain of:   flares > Blaze > flares > blazing bolt > flares > blaze > flares > fireball.  ( I'd put the attacks in my tray to so the chain is: 3 4 3 2 3 4 3 1 repeat)

 

There's a lot of other things you can do with more set IOs, but this would a way to get started.

 

 

 

Edited by Shred Monkey

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

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1 minute ago, Shred Monkey said:

These two sets will grant maximum damage and recharge.  If these are the only IO sets you're going to use, I would put them in your two highest DPA powers so you can use those powers as often as possible.  This would be Blaze and Blazing Bolt.  

 

An alternative you might consider is to put them in Flares and Blaze then run an attack chain of:   flares > Blaze > flares > blazing bolt > flares > blaze > flares > fireball.  ( I'd put the attacks in my tray to so the chain is: 3 4 3 2 3 4 3 1 repeat)

 

There's a lot of other things you can do with more IOs, but this would a way to get started.

 

 

 

Awesome. That is what I was looking for. I know I use Flares all the time so that would definitely be a must. As for the second power, Blazing Bolt vs Blaze is a toss up. I try to use Blazing Bolt only when it procs, but could start to use it more if I had a set bonus slotting for it. 

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I just revised my built to reflect the set changes:

 

image.thumb.png.18e5bba6c4c43c87a8919f1f6e0fa5aa.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bouncing Bear 50: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Dmg-I(A), Dmg-I(3), RechRdx-I(3), EndRdx-I(5), Acc-I(5), Acc-I(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Fire Ball -- Dmg-I(A), Dmg-I(7), Acc-I(9), Acc-I(9), Range-I(11), RechRdx-I(11)
Level 4: Super Jump -- Jump-I(A)
Level 6: Caltrops -- Range-I(A), Range-I(13), Dmg-I(13), Dmg-I(15), Slow-I(15), Slow-I(17)
Level 8: Rain of Fire -- Dmg-I(A), Dmg-I(17), Range-I(19), Acc-I(19), Acc-I(21), RechRdx-I(21)
Level 10: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
Level 12: Targeting Drone -- EndRdx-I(A), EndRdx-I(27), RechRdx-I(29), RechRdx-I(29), ToHit-I(31), ToHit-I(31)
Level 14: Grant Invisibility -- RechRdx-I(A)
Level 16: Smoke Grenade -- Acc-I(A), Acc-I(31), ToHitDeb-I(33), ToHitDeb-I(33)
Level 18: Blaze -- Dmg-I(A), Dmg-I(33), Range-I(34), Acc-I(34), Acc-I(34), RechRdx-I(36)
Level 20: Aim -- ToHit-I(A), ToHit-I(36), RechRdx-I(36)
Level 22: Field Operative -- DefBuff-I(A), DefBuff-I(37), Heal-I(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(40)
Level 28: Fire Breath -- Dmg-I(A)
Level 30: Taser -- Dsrnt-I(A)
Level 32: Inferno -- Dmg-I(A), Dmg-I(40), EndRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42)
Level 35: Bonfire -- Empty(A), Empty(43), Empty(43), Empty(43)
Level 38: Trip Mine -- KBDist-I(A)
Level 41: Melt Armor -- DefDeb-I(A), DefDeb-I(45), Acc-I(45), Acc-I(45), Range-I(50), Range-I(50)
Level 44: Gun Drone -- Dmg-I(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A), Heal-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Time Bomb -- Dmg-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)
------------

 

 

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