cgilm2526 Posted June 4, 2020 Share Posted June 4, 2020 Hi Everyone, I just hit Level 47 on my Fire Blaster/Device toon. So, now I am going to be looking at Level 50 enhancement slots(Level 50 IO’s for everything). So, I was needing help on a few things: 1. Do I have the correct amount of enchantment slots for the powers that I have? 2. I am going to look at the 2 Blaster Sets (Superior Blaster’s Wrath and Superior Defiant Barrage). Which 2 powers would be the best to slot these sets of 6? Any other suggestions would be greatly appreciated. MID’s build is below: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear: Level 49 Science BlasterPrimary Power Set: Fire BlastSecondary Power Set: DevicesPower Pool: LeapingPower Pool: TeleportationAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast -- Dmg(A), Dmg(3), Dmg(3), Range(5), Range(5), Range(7)Level 1: Toxic Web Grenade -- Range(A)Level 2: Fire Ball -- RechRdx(A), RechRdx(7), Dmg(9), Dmg(9), Acc(11), Acc(11)Level 4: Super Jump -- Jump(A)Level 6: Caltrops -- Range(A), Range(13), Range(13), Slow(15), Slow(15), Slow(17)Level 8: Rain of Fire -- RechRdx(A), RechRdx(17), Range(19), Range(19), Dmg(21), Dmg(21)Level 10: Flares -- Dmg(A), Dmg(23), Dmg(23), Range(25), Range(25), Range(27)Level 12: Targeting Drone -- ToHit(A), ToHit(27), ToHit(29), EndRdx(29), EndRdx(31), EndRdx(31)Level 14: Recall Friend -- RechRdx(A)Level 16: Smoke Grenade -- ToHitDeb(A), ToHitDeb(31), Acc(33), Acc(33)Level 18: Blaze -- Dmg(A), Dmg(33), Dmg(34), Range(34), Range(34), Range(36)Level 20: Field Operative -- Heal(A), Heal(36), DefBuff(36)Level 22: Aim -- RechRdx(A), RechRdx(37), ToHit(37)Level 24: Taser -- Dsrnt(A)Level 26: Blazing Bolt -- Dmg(A), Dmg(37), Range(39), Range(39), RechRdx(39), RechRdx(40)Level 28: Trip Mine -- KBDist(A)Level 30: Fire Breath -- Dmg(A)Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40), RechRdx(42), Acc(42), Acc(42)Level 35: Bonfire -- KBDist(A), KBDist(43), Dmg(43), Dmg(43)Level 38: Gun Drone -- Dmg(A)Level 41: Melt Armor -- DefDeb(A), DefDeb(45), DefDeb(45), Range(45), Range(46)Level 44: Rise of the Phoenix -- RechRdx(A), RechRdx(46), Heal(46)Level 47: Time Bomb -- Dmg(A)Level 49: [Empty]Level 1: Brawl -- Dmg(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Run(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run(A)Level 2: Rest -- Heal(A)Level 4: Ninja RunLevel 2: Swift -- Run(A)Level 2: Health -- Heal(A)Level 2: Hurdle -- Jump(A)Level 2: Stamina -- EndMod(A)------------ Link to comment Share on other sites More sharing options...
Without_Pause Posted June 4, 2020 Share Posted June 4, 2020 FYI, IO crafting cost goes up based on the level of the IO. Two level 50 IOs can be close enough to three lower levels to where there is no real need to slot three of them. More so if you enhancement boost them. DO NOT use an all common IO build with enhanced IOs. You want them for a build with IO sets and just a few token common IOs in something like Hasten. Have a character earn the level 25-30 common IOs badges. Slot those into builds once you hit 22. Using SOs is wasting money. I tried converting the build over to common IOs as that built, to be frank, is a mess, but I ran out of slots, so I'll let someone with better experience with /dev chime in with advice. Case in point, slot attacks with end reduction. There might be one power in all of the game I would slot for range. Maybe. As long as an attack takes acc, slot acc. 1 for single target, 2 for multi-target. Single target for me is slotted 1 acc, 1 end, 3 damage, 1 recharge. Early attacks can go with 5 slots skipping the recharge. Multi-target attacks get a second acc and skip on recharge. I would switch over to to a proper common IO build, work on the four stat boosting accolades, and going full incarnate. Doing that is far more straightforward than finding and affording a IO set based build depending on the budget. https://hcwiki.cityofheroes.dev/wiki/Hero_Accolade_Badges Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
cgilm2526 Posted June 4, 2020 Author Share Posted June 4, 2020 15 minutes ago, Without_Pause said: FYI, IO crafting cost goes up based on the level of the IO. Two level 50 IOs can be close enough to three lower levels to where there is no real need to slot three of them. More so if you enhancement boost them. DO NOT use an all common IO build with enhanced IOs. You want them for a build with IO sets and just a few token common IOs in something like Hasten. Have a character earn the level 25-30 common IOs badges. Slot those into builds once you hit 22. Using SOs is wasting money. I tried converting the build over to common IOs as that built, to be frank, is a mess, but I ran out of slots, so I'll let someone with better experience with /dev chime in with advice. Case in point, slot attacks with end reduction. There might be one power in all of the game I would slot for range. Maybe. As long as an attack takes acc, slot acc. 1 for single target, 2 for multi-target. Single target for me is slotted 1 acc, 1 end, 3 damage, 1 recharge. Early attacks can go with 5 slots skipping the recharge. Multi-target attacks get a second acc and skip on recharge. I would switch over to to a proper common IO build, work on the four stat boosting accolades, and going full incarnate. Doing that is far more straightforward than finding and affording a IO set based build depending on the budget. https://hcwiki.cityofheroes.dev/wiki/Hero_Accolade_Badges Thanks for the feedback. The reason I didnt slot much Acc is that I have Targeting Drone slotted with 3 To Hit Buffs. I figured that would help out with Acc without having to use slots for accuracy. Link to comment Share on other sites More sharing options...
cgilm2526 Posted June 5, 2020 Author Share Posted June 5, 2020 Another question. Does it matter which powers I slot for the 6-set bonus powers? Was thinking Fire Blast or flares but wasnt sure which was the best. Link to comment Share on other sites More sharing options...
cgilm2526 Posted June 5, 2020 Author Share Posted June 5, 2020 Here is my Level 50 build. Thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear 50: Level 50 Science BlasterPrimary Power Set: Fire BlastSecondary Power Set: DevicesPower Pool: LeapingPower Pool: ConcealmentAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Toxic Web Grenade (A) Accuracy IOLevel 2: Fire Ball (A) Damage Increase IO (7) Damage Increase IO (9) Accuracy IO (9) Accuracy IO (11) Range IO (11) Recharge Reduction IO Level 4: Super Jump (A) Jumping IOLevel 6: Caltrops (A) Range IO (13) Range IO (13) Damage Increase IO (15) Damage Increase IO (15) Slow IO (17) Slow IO Level 8: Rain of Fire (A) Damage Increase IO (17) Damage Increase IO (19) Range IO (19) Accuracy IO (21) Accuracy IO (21) Recharge Reduction IO Level 10: Flares (A) Superior Blaster's Wrath - Accuracy/Damage (23) Superior Blaster's Wrath - Damage/Recharge (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Targeting Drone (A) Endurance Reduction IO (27) Endurance Reduction IO (29) Recharge Reduction IO (29) Recharge Reduction IO (31) To Hit Buff IO (31) To Hit Buff IO Level 14: Grant Invisibility (A) Recharge Reduction IOLevel 16: Smoke Grenade (A) Accuracy IO (31) Accuracy IO (33) To Hit Debuff IO (33) To Hit Debuff IO Level 18: Blaze (A) Damage Increase IO (33) Damage Increase IO (34) Range IO (34) Accuracy IO (34) Accuracy IO (36) Recharge Reduction IO Level 20: Aim (A) To Hit Buff IO (36) To Hit Buff IO (36) Recharge Reduction IO Level 22: Field Operative (A) Healing IO (37) Defense Buff IO (37) Defense Buff IO Level 24: Invisibility (A) Defense Buff IOLevel 26: Blazing Bolt (A) Damage Increase IO (37) Damage Increase IO (39) Recharge Reduction IO (39) Endurance Reduction IO (39) Accuracy IO (40) Accuracy IO Level 28: Fire Breath (A) Damage Increase IOLevel 30: Taser (A) Disorient Duration IOLevel 32: Inferno (A) Damage Increase IO (40) Damage Increase IO (40) Endurance Reduction IO (42) Recharge Reduction IO (42) Accuracy IO (42) Accuracy IO Level 35: Bonfire (A) Damage Increase IO (43) Damage Increase IO (43) Knockback Distance IO (43) Knockback Distance IO Level 38: Trip Mine (A) Knockback Distance IOLevel 41: Melt Armor (A) Defense Debuff IO (45) Defense Debuff IO (45) Accuracy IO (45) Accuracy IO (50) Range IO (50) Range IO Level 44: Gun Drone (A) Damage Increase IOLevel 47: Rise of the Phoenix (A) Recharge Reduction IO (48) Healing IO (48) Damage Increase IO (50) Damage Increase IO Level 49: Time Bomb (A) Damage Increase IOLevel 1: Brawl (A) Damage Increase IOLevel 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash Link to comment Share on other sites More sharing options...
Without_Pause Posted June 5, 2020 Share Posted June 5, 2020 My previous post still stands. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Shred Monkey Posted June 5, 2020 Share Posted June 5, 2020 (edited) On 6/4/2020 at 7:20 AM, cgilm2526 said: 2. I am going to look at the 2 Blaster Sets (Superior Blaster’s Wrath and Superior Defiant Barrage). Which 2 powers would be the best to slot these sets of 6? These two sets will grant maximum damage and recharge. If these are the only IO sets you're going to use, I would put them in your two highest DPA powers so you can use those powers as often as possible. This would be Blaze and Blazing Bolt. An alternative you might consider is to put them in Flares and Blaze then run an attack chain of: flares > Blaze > flares > blazing bolt > flares > blaze > flares > fireball. ( I'd put the attacks in my tray to so the chain is: 3 4 3 2 3 4 3 1 repeat) There's a lot of other things you can do with more set IOs, but this would a way to get started. Edited June 5, 2020 by Shred Monkey Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow Link to comment Share on other sites More sharing options...
cgilm2526 Posted June 5, 2020 Author Share Posted June 5, 2020 1 minute ago, Shred Monkey said: These two sets will grant maximum damage and recharge. If these are the only IO sets you're going to use, I would put them in your two highest DPA powers so you can use those powers as often as possible. This would be Blaze and Blazing Bolt. An alternative you might consider is to put them in Flares and Blaze then run an attack chain of: flares > Blaze > flares > blazing bolt > flares > blaze > flares > fireball. ( I'd put the attacks in my tray to so the chain is: 3 4 3 2 3 4 3 1 repeat) There's a lot of other things you can do with more IOs, but this would a way to get started. Awesome. That is what I was looking for. I know I use Flares all the time so that would definitely be a must. As for the second power, Blazing Bolt vs Blaze is a toss up. I try to use Blazing Bolt only when it procs, but could start to use it more if I had a set bonus slotting for it. Link to comment Share on other sites More sharing options...
cgilm2526 Posted June 5, 2020 Author Share Posted June 5, 2020 I just revised my built to reflect the set changes: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear 50: Level 50 Science BlasterPrimary Power Set: Fire BlastSecondary Power Set: DevicesPower Pool: LeapingPower Pool: ConcealmentPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast -- Dmg-I(A), Dmg-I(3), RechRdx-I(3), EndRdx-I(5), Acc-I(5), Acc-I(7)Level 1: Toxic Web Grenade -- Acc-I(A)Level 2: Fire Ball -- Dmg-I(A), Dmg-I(7), Acc-I(9), Acc-I(9), Range-I(11), RechRdx-I(11)Level 4: Super Jump -- Jump-I(A)Level 6: Caltrops -- Range-I(A), Range-I(13), Dmg-I(13), Dmg-I(15), Slow-I(15), Slow-I(17)Level 8: Rain of Fire -- Dmg-I(A), Dmg-I(17), Range-I(19), Acc-I(19), Acc-I(21), RechRdx-I(21)Level 10: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)Level 12: Targeting Drone -- EndRdx-I(A), EndRdx-I(27), RechRdx-I(29), RechRdx-I(29), ToHit-I(31), ToHit-I(31)Level 14: Grant Invisibility -- RechRdx-I(A)Level 16: Smoke Grenade -- Acc-I(A), Acc-I(31), ToHitDeb-I(33), ToHitDeb-I(33)Level 18: Blaze -- Dmg-I(A), Dmg-I(33), Range-I(34), Acc-I(34), Acc-I(34), RechRdx-I(36)Level 20: Aim -- ToHit-I(A), ToHit-I(36), RechRdx-I(36)Level 22: Field Operative -- DefBuff-I(A), DefBuff-I(37), Heal-I(37)Level 24: Assault -- EndRdx-I(A)Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(40)Level 28: Fire Breath -- Dmg-I(A)Level 30: Taser -- Dsrnt-I(A)Level 32: Inferno -- Dmg-I(A), Dmg-I(40), EndRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42)Level 35: Bonfire -- Empty(A), Empty(43), Empty(43), Empty(43)Level 38: Trip Mine -- KBDist-I(A)Level 41: Melt Armor -- DefDeb-I(A), DefDeb-I(45), Acc-I(45), Acc-I(45), Range-I(50), Range-I(50)Level 44: Gun Drone -- Dmg-I(A)Level 47: Rise of the Phoenix -- RechRdx-I(A), Heal-I(48), Dmg-I(48), Dmg-I(50)Level 49: Time Bomb -- Dmg-I(A)Level 1: Brawl -- Dmg-I(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Run-I(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Heal-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)------------ Link to comment Share on other sites More sharing options...
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