Solarverse Posted June 5, 2020 Posted June 5, 2020 When Stalkers first came out, Assassin Strike had the "Howl" sound upon striking the target with Assassin's Strike. Later at some point, the howl was removed from Assassin's Strike and instead added to Placate. I'm curious, why was this changed? Seems to be a needless change that actually took away from the feel of Assassin's Strike IMO. I noticed it on live, but when I brought it up, people acted like I imagined it, so I chalked it up to (lol) the "Mandela Effect." However... I realized that in this video of That's Slyfe, guess what...sure enough, plain as day at around 2:38 in, you can clearly hear the "Howl" SFX in the Strike portion of Assassin's Strike. Now some may argue that this was changed when A.S. was given an instant cast time out of combat...let me assure you that this change was made looooong before then. In fact, I am almost certain that the SFX was tied in to the hit.ogg file rather than the activation.ogg file. It was spooky as hell to be on the receiving end of that, not only did 90% of your health drop, but you also heard that sound when it happened, so I thought maybe people complained that it scared the living hell out of them so it was changed....however, I seriously doubt that was the case. I'm reaching at straws with that conclusion for sure. Anyone have any ideas? The video is below. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
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