Meknomancer Posted June 7, 2020 Posted June 7, 2020 Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer PLANT THORN: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Strangler (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50 (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge: Level 50 (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance: Level 50 (11) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50 (11) Superior Ascendency of the Dominator - Control Duration/Recharge: Level 50 (13) Superior Ascendency of the Dominator - Accuracy/Control Duration: Level 50 Level 1: Thorny Darts (A) Decimation - Chance of Build Up: Level 40 (3) Decimation - Accuracy/Damage/Recharge: Level 40 (7) Decimation - Accuracy/Endurance/Recharge: Level 40 (13) Decimation - Accuracy/Damage: Level 40 (15) Decimation - Damage/Endurance: Level 40 Level 2: Roots (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50 (17) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime: Level 50 (19) Superior Dominating Grasp - Accuracy/Control Duration/Endurance: Level 50 (19) Superior Dominating Grasp - Endurance/RechargeTime: Level 50 (21) Superior Dominating Grasp - Control Duration/RechargeTime: Level 50 (21) Superior Dominating Grasp - Accuracy/Control Duration: Level 50 Level 4: Fling Thorns (A) Ragnarok - Chance for Knockdown: Level 50 (7) Ragnarok - Damage/Recharge: Level 50 (23) Ragnarok - Accuracy/Damage/Recharge: Level 50 (23) Ragnarok - Accuracy/Recharge: Level 50 (25) Ragnarok - Damage/Endurance: Level 50 Level 6: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 8: Seeds of Confusion (A) Coercive Persuasion - Contagious Confusion: Level 50 (27) Coercive Persuasion - Confused/Endurance: Level 50 (29) Coercive Persuasion - Accuracy/Recharge: Level 50 (29) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (31) Coercive Persuasion - Confused/Recharge: Level 50 (31) Coercive Persuasion - Confused: Level 50 Level 10: Impale (A) Thunderstrike - Accuracy/Damage: Level 40 (15) Thunderstrike - Damage/Endurance: Level 40 (17) Thunderstrike - Damage/Recharge: Level 40 (31) Thunderstrike - Accuracy/Damage/Recharge: Level 40 (34) Thunderstrike - Accuracy/Damage/Endurance: Level 40 (45) Thunderstrike - Damage/Endurance/Recharge: Level 50 Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 Level 14: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 16: Hasten (A) Recharge Reduction IO: Level 50 (25) Recharge Reduction IO: Level 50 Level 18: Boxing (A) Empty Level 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (37) Gladiator's Armor - Resistance: Level 30 (37) Gladiator's Armor - End/Resist: Level 50 (46) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 22: Weave (A) Red Fortune - Defense/Endurance: Level 50 (43) Red Fortune - Defense/Recharge: Level 50 (43) Red Fortune - Endurance/Recharge: Level 50 (46) Red Fortune - Defense/Endurance/Recharge: Level 50 (48) Red Fortune - Defense: Level 50 (50) Red Fortune - Endurance: Level 50 Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (37) Luck of the Gambler - Defense/Endurance: Level 50 (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 26: Carrion Creepers (A) Positron's Blast - Chance of Damage(Energy): Level 50 (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (42) Positron's Blast - Damage/Recharge: Level 50 (42) Positron's Blast - Damage/Endurance: Level 50 (42) Positron's Blast - Accuracy/Damage: Level 50 Level 28: Thorntrops (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50 Level 30: Skewer (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (34) Superior Blistering Cold - Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (45) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 32: Fly Trap (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (33) Expedient Reinforcement - Accuracy/Damage: Level 50 (33) Expedient Reinforcement - Damage/Endurance: Level 50 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (50) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 (50) Expedient Reinforcement - Accuracy/Recharge: Level 50 Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (36) Luck of the Gambler - Defense/Endurance: Level 50 (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 38: Thorn Barrage (A) Force Feedback - Chance for +Recharge: Level 50 (39) Apocalypse - Chance of Damage(Negative): Level 50 (39) Apocalypse - Damage/Endurance: Level 50 (39) Apocalypse - Accuracy/Recharge: Level 50 (40) Apocalypse - Accuracy/Damage/Recharge: Level 50 (40) Apocalypse - Damage: Level 50 Level 41: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 44: Build Up (A) Recharge Reduction IO: Level 50 Level 47: Spirit Tree (A) Preventive Medicine - Heal: Level 50 (48) Preventive Medicine - Chance for +Absorb: Level 50 (48) Preventive Medicine - Heal/RechargeTime: Level 50 Level 49: Tactics (A) Endurance Reduction IO: Level 50 Level 1: Brawl (A) Empty Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO: Level 50 Level 2: Health (A) Miracle - +Recovery: Level 40 (5) Panacea - +Hit Points/Endurance: Level 50 (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (3) Performance Shifter - EndMod: Level 50 Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 8.5% Defense(Melee) 11% Defense(Smashing) 11% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 23.81% Defense(Energy) 23.81% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 46% Enhancement(Accuracy) 8% Enhancement(Held) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Sleep) 16% Enhancement(Immobilized) 101.3% Enhancement(RechargeTime) 8% Enhancement(Stunned) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 114.5 HP (11.25%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% MezResist(Teleport) 100% (20% chance) 23% (0.38 End/sec) Recovery 46% (1.95 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 19.75% Resistance(Smashing) 19.75% Resistance(Lethal) 25.75% Resistance(Fire) 25.75% Resistance(Cold) 13% Resistance(Energy) 13% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 13.5% SpeedRunning ------------ Set Bonuses: Superior Ascendency of the Dominator (Strangler) 4% DamageBuff(All) 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Decimation (Thorny Darts) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) Superior Dominating Grasp (Roots) 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) 30.52 HP (3%) HitPoints 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Ragnarok (Fling Thorns) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Blessing of the Zephyr (Fly) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) Knockback (Mag -4), Knockup (Mag -4) Coercive Persuasion (Seeds of Confusion) 4% (0.07 End/sec) Recovery 4% Enhancement(Confused) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Thunderstrike (Impale) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Luck of the Gambler (Hover) 7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Hover) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) Luck of the Gambler (Afterburner) 7.5% Enhancement(RechargeTime) Gladiator's Armor (Tough) 2.5% (0.04 End/sec) Recovery 2.25% Max End 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Luck of the Gambler (Maneuvers) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Positron's Blast (Carrion Creepers) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) 6.25% Enhancement(RechargeTime) Superior Blistering Cold (Skewer) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) Expedient Reinforcement (Fly Trap) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% DamageBuff(All) 6.25% Enhancement(RechargeTime) 10% (0.42 HP/sec) Regeneration 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) 10% Resistance(All) Luck of the Gambler (Scorpion Shield) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Apocalypse (Thorn Barrage) 16% (0.68 HP/sec) Regeneration 30.52 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Luck of the Gambler (Personal Force Field) 7.5% Enhancement(RechargeTime) Preventive Medicine (Spirit Tree) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 19.08 HP (1.88%) HitPoints GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1493;691;1382;HEX;| |78DA6594CB4F135114C6EF6DA7605FB4581E451E7D81C5026D4750372A125008B4B| |551E24AC50934D0A4B6A4531359BA3071A94483F1AD5B13376AC4D73FA2AE8D8941| |F0B172534FE73B744C3A69FB9BFBDDF39D7BCEBD334D5F9D72BD98BE362EA467B2A| |0E9FAC254E972BEA8554A655B5A5BCE2F5A8510CE6C6A22331F9C9F397D26D34CE3| |403D6661B254AC944B8578B6A0152BBBA3A0393FA1EBDA9542253EBF522A17D7768| |794B144A65385FCF24AC561DC9F5DCDE596DC906B6ABEB8EC3146A99CB6942BEB2B| 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|1D539372037B6E5907FFD21BA662AEFA0FDE1AE90D| |-------------------------------------------------------------------|
Chelsea Rorec Posted June 8, 2020 Posted June 8, 2020 Please please please think about peoples mouse wheels and use short forum export 😉 2 3
Meknomancer Posted June 9, 2020 Author Posted June 9, 2020 I only just figured out how to post something more than the data chunk lol sorry 🙂
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