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Plant/Thorn


Meknomancer

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Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

PLANT THORN: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Strangler    
 (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
 (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge: Level 50
 (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance: Level 50
 (11) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
 (11) Superior Ascendency of the Dominator - Control Duration/Recharge: Level 50
 (13) Superior Ascendency of the Dominator - Accuracy/Control Duration: Level 50


Level 1:    Thorny Darts    
 (A) Decimation - Chance of Build Up: Level 40
 (3) Decimation - Accuracy/Damage/Recharge: Level 40
 (7) Decimation - Accuracy/Endurance/Recharge: Level 40
 (13) Decimation - Accuracy/Damage: Level 40
 (15) Decimation - Damage/Endurance: Level 40


Level 2:    Roots    
 (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50
 (17) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime: Level 50
 (19) Superior Dominating Grasp - Accuracy/Control Duration/Endurance: Level 50
 (19) Superior Dominating Grasp - Endurance/RechargeTime: Level 50
 (21) Superior Dominating Grasp - Control Duration/RechargeTime: Level 50
 (21) Superior Dominating Grasp - Accuracy/Control Duration: Level 50


Level 4:    Fling Thorns    
 (A) Ragnarok - Chance for Knockdown: Level 50
 (7) Ragnarok - Damage/Recharge: Level 50
 (23) Ragnarok - Accuracy/Damage/Recharge: Level 50
 (23) Ragnarok - Accuracy/Recharge: Level 50
 (25) Ragnarok - Damage/Endurance: Level 50


Level 6:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
 (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 8:    Seeds of Confusion    
 (A) Coercive Persuasion  - Contagious Confusion: Level 50
 (27) Coercive Persuasion  - Confused/Endurance: Level 50
 (29) Coercive Persuasion  - Accuracy/Recharge: Level 50
 (29) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
 (31) Coercive Persuasion  - Confused/Recharge: Level 50
 (31) Coercive Persuasion  - Confused: Level 50


Level 10:    Impale    
 (A) Thunderstrike - Accuracy/Damage: Level 40
 (15) Thunderstrike - Damage/Endurance: Level 40
 (17) Thunderstrike - Damage/Recharge: Level 40
 (31) Thunderstrike - Accuracy/Damage/Recharge: Level 40
 (34) Thunderstrike - Accuracy/Damage/Endurance: Level 40
 (45) Thunderstrike - Damage/Endurance/Recharge: Level 50


Level 12:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
 (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 14:    Afterburner    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 16:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (25) Recharge Reduction IO: Level 50


Level 18:    Boxing    
 (A) Empty


Level 20:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (37) Gladiator's Armor - Resistance: Level 30
 (37) Gladiator's Armor - End/Resist: Level 50
 (46) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 22:    Weave    
 (A) Red Fortune - Defense/Endurance: Level 50
 (43) Red Fortune - Defense/Recharge: Level 50
 (43) Red Fortune - Endurance/Recharge: Level 50
 (46) Red Fortune - Defense/Endurance/Recharge: Level 50
 (48) Red Fortune - Defense: Level 50
 (50) Red Fortune - Endurance: Level 50


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (37) Luck of the Gambler - Defense/Endurance: Level 50
 (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 26:    Carrion Creepers    
 (A) Positron's Blast - Chance of Damage(Energy): Level 50
 (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (42) Positron's Blast - Damage/Recharge: Level 50
 (42) Positron's Blast - Damage/Endurance: Level 50
 (42) Positron's Blast - Accuracy/Damage: Level 50


Level 28:    Thorntrops    
 (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50


Level 30:    Skewer    
 (A) Superior Blistering Cold - Accuracy/Damage: Level 50
 (34) Superior Blistering Cold - Damage/Endurance: Level 50
 (34) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
 (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (45) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


Level 32:    Fly Trap    
 (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
 (33) Expedient Reinforcement - Accuracy/Damage: Level 50
 (33) Expedient Reinforcement - Damage/Endurance: Level 50
 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
 (50) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
 (50) Expedient Reinforcement - Accuracy/Recharge: Level 50


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (36) Luck of the Gambler - Defense/Endurance: Level 50
 (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 38:    Thorn Barrage    
 (A) Force Feedback - Chance for +Recharge: Level 50
 (39) Apocalypse - Chance of Damage(Negative): Level 50
 (39) Apocalypse - Damage/Endurance: Level 50
 (39) Apocalypse - Accuracy/Recharge: Level 50
 (40) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (40) Apocalypse - Damage: Level 50


Level 41:    Personal Force Field    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 44:    Build Up    
 (A) Recharge Reduction IO: Level 50


Level 47:    Spirit Tree    
 (A) Preventive Medicine - Heal: Level 50
 (48) Preventive Medicine - Chance for +Absorb: Level 50
 (48) Preventive Medicine - Heal/RechargeTime: Level 50


Level 49:    Tactics    
 (A) Endurance Reduction IO: Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Domination    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO: Level 50


Level 2:    Health    
 (A) Miracle - +Recovery: Level 40
 (5) Panacea - +Hit Points/Endurance: Level 50
 (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50
 (3) Performance Shifter - EndMod: Level 50


Level 50:    Agility Core Paragon    
------------
------------
Set Bonus Totals:
17% DamageBuff(Smashing)
17% DamageBuff(Lethal)
17% DamageBuff(Fire)
17% DamageBuff(Cold)
17% DamageBuff(Energy)
17% DamageBuff(Negative)
17% DamageBuff(Toxic)
17% DamageBuff(Psionic)
8.5% Defense(Melee)
11% Defense(Smashing)
11% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
23.81% Defense(Energy)
23.81% Defense(Negative)
6% Defense(Psionic)
30.38% Defense(Ranged)
6% Defense(AoE)
2.25% Max End
46% Enhancement(Accuracy)
8% Enhancement(Held)
8.8% Enhancement(Terrorized)
12% Enhancement(Confused)
16% Enhancement(Sleep)
16% Enhancement(Immobilized)
101.3% Enhancement(RechargeTime)
8% Enhancement(Stunned)
13.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
114.5 HP (11.25%) HitPoints
13.5% JumpHeight
13.5% SpeedJumping
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 47.5%
MezResist(Held) 47.5%
MezResist(Immobilized) 47.5%
MezResist(Sleep) 47.5%
MezResist(Stunned) 47.5%
MezResist(Terrorized) 47.5%
MezResist(Teleport) 100% (20% chance)
23% (0.38 End/sec) Recovery
46% (1.95 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
19.75% Resistance(Smashing)
19.75% Resistance(Lethal)
25.75% Resistance(Fire)
25.75% Resistance(Cold)
13% Resistance(Energy)
13% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
13.5% SpeedRunning

 

------------
Set Bonuses:
Superior Ascendency of the Dominator
(Strangler)
  4% DamageBuff(All)
  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Decimation
(Thorny Darts)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  11.45 HP (1.13%) HitPoints
  2.25% Max End
  6.25% Enhancement(RechargeTime)


Superior Dominating Grasp
(Roots)
  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  30.52 HP (3%) HitPoints
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)


Ragnarok
(Fling Thorns)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Blessing of the Zephyr
(Fly)
  1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  Knockback (Mag -4), Knockup (Mag -4)


Coercive Persuasion 
(Seeds of Confusion)
  4% (0.07 End/sec) Recovery
  4% Enhancement(Confused)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Thunderstrike
(Impale)
  2% (0.03 End/sec) Recovery
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  7% Enhancement(Accuracy)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Luck of the Gambler
(Hover)
  7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Hover)
  1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)


Luck of the Gambler
(Afterburner)
  7.5% Enhancement(RechargeTime)


Gladiator's Armor
(Tough)
  2.5% (0.04 End/sec) Recovery
  2.25% Max End
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Red Fortune
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Luck of the Gambler
(Maneuvers)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Positron's Blast
(Carrion Creepers)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  9% Enhancement(Accuracy)
  6.25% Enhancement(RechargeTime)


Superior Blistering Cold
(Skewer)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)


Expedient Reinforcement
(Fly Trap)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% DamageBuff(All)
  6.25% Enhancement(RechargeTime)
  10% (0.42 HP/sec) Regeneration
  3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  10% Resistance(All)


Luck of the Gambler
(Scorpion Shield)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Apocalypse
(Thorn Barrage)
  16% (0.68 HP/sec) Regeneration
  30.52 HP (3%) HitPoints
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Personal Force Field)
  7.5% Enhancement(RechargeTime)


Preventive Medicine
(Spirit Tree)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  19.08 HP (1.88%) HitPoints
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 


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