BeowulfinIA Posted June 14, 2020 Share Posted June 14, 2020 I have a number of builds that I want to post to see how others would build them and blend them with mine to make mine even better. All builds would have to be playable at every level so skipping early level attacks to focus on Incarnate content isn't what I am looking for. I generally maximize for defense and recharge. Influence is not really an obstacle. This particular build is a blend of my original and one from Crysis I was looking at on BigJimPringles post. Let me know your thoughts please. Thanks in advance. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Double Barrel Darryl: Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: DevicesPower Pool: Force of WillPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Rchg/SlowProc(17), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)Level 1: Toxic Web Grenade -- HO:Endo(A)Level 2: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(5), FrcFdb-Rechg%(7)Level 4: Caltrops -- PcnoftheT-Acc/Slow(A)Level 6: Swap Ammo Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(45)Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--Build%(17), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)Level 12: Suppressive Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)Level 16: Smoke Grenade -- HO:Lyso(A)Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(43)Level 20: Field Operative -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), RgnTss-Regen+(34)Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)Level 24: Kick -- Acc-I(A)Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31)Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37)Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(50)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), Rct-ResDam%(40)Level 38: Gun Drone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Rchg(40)Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), HO:Cyto(43)Level 44: Weaken Resolve -- AchHee-ResDeb%(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(50), RechRdx-I(50)Level 1: Brawl -- Acc-I(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(45), Mrc-Rcvry+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ Link to comment Share on other sites More sharing options...
plainguy Posted June 15, 2020 Share Posted June 15, 2020 (edited) Not my build..EDIT - Wrong Build and realize you are mentioning the same thread. I think if you are going to pick up Scorpion Shield then you should get the cap at least. I get it, but those builds ( which is one below ) gives you smash/lethal and Range Defense cap. I am doing 3/8 without incarnates. I am sure I could do 4/8 with them. I posted in a thread further down and then the build was improved by 2 others. This is what I went with eventually.. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: DevicesPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(33)Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)Level 4: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(43)Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25)Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)Level 12: Swap Ammo Level 14: Caltrops -- Rgn-Knock%(A)Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17)Level 18: Executioner's Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Field Operative -- LucoftheG-Def/Rchg+(A), PrfShf-End%(34), Prv-Absorb%(34), Prv-Heal(33)Level 26: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(27)Level 28: Suppressive Fire -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(34), UnbCns-Dam%(37), GldNet-Dam%(37), GldJvl-Dam%(37)Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(46)Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46)Level 38: Gun Drone -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)Level 44: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50)Level 49: Burnout -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 4: Ninja Run Level 50: Agility Radial Paragon Level 1: Quick Form Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Ageless Core Epiphany Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;718;1436;HEX;| |78DA65945B6F125110C7CF61975268B1C54229055A2EBD09650135F1D1447B496D6| |BB0FD00CDA66C280902816DA24FDEE3AB899A26BD6BBCBEF8EA83DFC4F8017CA99A| |F8D8071CF63F5C229BECFE86993333FF736697F57B0B835F961F5D17D27DB3A4D7E| |B5B37E8691A35C76DDDDCADE925D1BC1C740739B0B5A1970B465E5BD8D54B5BB962| |DDAC94EAFE566C73B75AADD44C6D59CF170CB3EE5929EF1835A36C6A2DC39DAB544| |ADA52B1B06316CB0597F56BB36A18F921CB5C33F4BC51ABEF14AB83ADDF555A1758| |AC16B7B55693757DDBA047D3BE3F46CAD2740786055F0DBB38226455613B06FB4EC| |0FE5370FC0D187A0B3E10ED5C45BC90C87D09BA5E8191D7E038F591DC47721F95EB| |ABAD7EDC27C47D26B84F907215CE55143B34A9A0CB0E4EF4311D60A21FB4D108ECA| |CD19E23C45471F10E73031CDB04E30E4C8CD64AC7779B95EFFD013E26AF534283F3| |037C83EF98EFC10B1F999FC0E1CF6088F40F20B7F1909E6EF410EE6B882BD474087| |139E427234CB997152B3649B91EDEBB47A8966F4C82711B38A3800915CCDA410FD5| |1DE1BA233ECCC13B0CC628E6E3982F89731E653E25F81153FC9C17DD83D6E819744| |57E8261D217607D019E4D846793E5D9C47936719ECD38CF66827283C855833AF61D| |BD8B7E532BE837B5883E53F3E0135A1DE6F30B7F654D546792354CEE63DDCC01387| |BC83C621E83A91350A5738861AFB618EF35E105537C56CF293ACD3AA753E839A381| |97D2CC0C330B9E93A639AE3BC775E7FFABFB8CA249AE9B3CC4CCE68F98C760FA847| |90A8E925E8DEB6A5C37BD8ABD64FF82B65121327C46199E69486D7FABCDD7B0D110| |6BDD1E2754E7D4F6572AA4B52ADA5CC5EFEE998B4CC9D114EAFEEAF6CDC1F7BBE39| |3F21619B3A47B05FCD3BD9EDFA94C8FB6448F27DBE3B9DAE3B9D2E37176FE391AE7| |742A59B65713ED958D7DFABC06D83EE8B20F3D9DAF766FA4939BF492CDFE257FC72| |F7D1DFFB758D32F2DFB1FE900F0A1| |-------------------------------------------------------------------| The issue you will have is Gun Drone will die fast.. I Posted in suggestions and got some backing on this from other players. Once you play it for a few minutes you will see how fast it gets aggro and gets killed off. Hopefully the Devs hear enough complaints that they do something about it. Edited June 15, 2020 by plainguy Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
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