ILIWAPCT Posted June 15, 2020 Posted June 15, 2020 Imagine my surprise when I started slotting Mid's and noticed that although Arctic Air takes Confuse/Fear IO's the only aspect you can adjust is End/Recharge. Instead of being a 6 slot power, now I'm thinking either 1 or 2 End IO's.
Mr. Vee Posted June 15, 2020 Posted June 15, 2020 Still worth the 6 slot because of the 5% ranged defense and 10% recharge in the purple confuse set. It doesn't really need the confuse/fear adjusted because it's an aura. Those IOs only adjust for duration, not magnitude.
ILIWAPCT Posted June 15, 2020 Author Posted June 15, 2020 25 minutes ago, Veelectric Boogaloo said: Still worth the 6 slot because of the 5% ranged defense and 10% recharge in the purple confuse set. It doesn't really need the confuse/fear adjusted because it's an aura. Those IOs only adjust for duration, not magnitude. Slotting a Confuse IO has no effect on Arctic Air, Duration and Magnitude stay the same. I started off installing a Confuse Set Malaise Illusion (Accuracy/Recharge) then noticed no change in Midi's. Yes you still get (set bonuses), but I think that's a waste when you're not modifying the base power. I'm disappointed that you can slot Confuse/Fear/Slow IO's and have no result on the base power. At least with Confuse/Fear/Slow Set's you can still get the (set bonus). In the end, this is going to completely change my build. I started to think Malaise's Illusion (Change Psi damage), Glimpse of Abyss (Change Psi damage) could save it. But will probably just single slot a (End IO) and call it a day.
Mr. Vee Posted June 16, 2020 Posted June 16, 2020 Yes but it's an aura. You don't need to modify duration because they're getting hit with it constantly. But if you weren't going to slot the purple set then yeah, you're probably best served using the slots elsewhere.
Coyote Posted June 16, 2020 Posted June 16, 2020 My Mids shows a change in duration UNSLOTTED: 6x CONCUSSIVE PERSUASION The Confuse duration goes from 3.7 to 7.7 seconds. Also, you DO want to enhance it, because it only has a 30% chance to confuse on each 2-second tick, so you want to push the duration to where even after level adjustment it lasts for 6+ seconds. The reason is that you want a mob to be confused through 3 ticks so that you have about a 2/3 chance that they've been confused by one of the last 3 ticks. With only 2 ticks, the chance drops to 49%, and of course it's only 30% if it only lasts through one tick.
ILIWAPCT Posted June 16, 2020 Author Posted June 16, 2020 3 hours ago, Coyote said: My Mids shows a change in duration UNSLOTTED: 6x CONCUSSIVE PERSUASION The Confuse duration goes from 3.7 to 7.7 seconds. Also, you DO want to enhance it, because it only has a 30% chance to confuse on each 2-second tick, so you want to push the duration to where even after level adjustment it lasts for 6+ seconds. The reason is that you want a mob to be confused through 3 ticks so that you have about a 2/3 chance that they've been confused by one of the last 3 ticks. With only 2 ticks, the chance drops to 49%, and of course it's only 30% if it only lasts through one tick. You're right. A (3-slot) Frankenslot of (Endurance/Confused) composed of Malaise, Perplex and Cacophany gets you close without wasting a slot. Sadly (Confuse/Range) doesn't increase the radius. And you can't increase the fear with fear IO's or fear set's.
Coyote Posted June 16, 2020 Posted June 16, 2020 Yes, but it's 3 slots plus one for Coercive Persuasion's proc which is great. So it's a question of whether wasting the last two slots is worth the set bonuses (and, unfortunately, lowering the Endurance Reduction). I'm planning on it, for my Ice/Dark, because Dark has good End Recovery management. With some other secondaries, I might not. But getting the set bonuses for Coercive on a character who has a great +Recovery power was worth the last 2 slots. For some other characters, it may not be worth it.
ILIWAPCT Posted June 16, 2020 Author Posted June 16, 2020 1 hour ago, Coyote said: Yes, but it's 3 slots plus one for Coercive Persuasion's proc which is great. So it's a question of whether wasting the last two slots is worth the set bonuses (and, unfortunately, lowering the Endurance Reduction). I'm planning on it, for my Ice/Dark, because Dark has good End Recovery management. With some other secondaries, I might not. But getting the set bonuses for Coercive on a character who has a great +Recovery power was worth the last 2 slots. For some other characters, it may not be worth it. You're correct. Toss in Malaise's (Chance Psi), Cacophany (Chance Energy) and then you got 2 Set Bonuses to boot. For the 6th slot maybe (Chance Fiery Orb). Target Level 24/28 build.
mbre2006 Posted June 17, 2020 Posted June 17, 2020 14 hours ago, ILIWAPCT said: For the 6th slot maybe (Chance Fiery Orb). It doesn't fire off as much as you think in AA. I put it in my aoe immob and can stack orbs about two or three times.
ILIWAPCT Posted June 17, 2020 Author Posted June 17, 2020 5 hours ago, mbre2006 said: It doesn't fire off as much as you think in AA. I put it in my aoe immob and can stack orbs about two or three times. Every time I start to get a glimmer of hope, reality come crashing. Previously I wasn't impressed by (Fiery Orb) especially since its an expensive Arch-type Enhancement. It's been sitting in my SG bin waiting to be converted to another Arch-type Enhancement. Leveling Arctic Air has been lots of fun and I couldn't''t wait to slot in some uber IO's then bam, despite the IO's it accepts you can't modify the base power. Just when I thought a Plan B combining Arctic Air and (Fiery Orb) might result in a good back-up 😞
mbre2006 Posted June 17, 2020 Posted June 17, 2020 1 hour ago, ILIWAPCT said: Every time I start to get a glimmer of hope, reality come crashing. Previously I wasn't impressed by (Fiery Orb) especially since its an expensive Arch-type Enhancement. It's been sitting in my SG bin waiting to be converted to another Arch-type Enhancement. Leveling Arctic Air has been lots of fun and I couldn't''t wait to slot in some uber IO's then bam, despite the IO's it accepts you can't modify the base power. Just when I thought a Plan B combining Arctic Air and (Fiery Orb) might result in a good back-up 😞 I'm sorry. My main is an Ice/Ice/Ice dom and I have a lot of playing time with her. Again it fires like crazy with the aoe immob.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now