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A Real Old School Tanking Fire Tank


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So, way back in the day, before everybody just used Fire for boring old farming, we actually tanked. For those who remember, there was a tank named Impyre who showed all the doubters that a Fire tank could tank anything, even before IOs and Incarnates. My main was a Fire tank, and Impyre was my mentor.  Of course, when HC came back, I recreated her and have been tweaking her ever since. This is where I ended up. Some minor holes, but nothing that cannot be easily handled. The only thing I have not had a chance to try her against is Hamidon. Other than that, she's stood up against pretty much everything. Still does plenty of damage, too. And looks damn good doing it.


Hero Plan by Mids' Reborn : Hero Designer

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Vulcana V Original T5: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- OvrFrc-Dam/KB(A)
Level 1: Scorch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Acc/Dmg(5)
Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(11)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal(7), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(13), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15)
Level 6: Combustion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg(31)
Level 8: Consume -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(17), PreOptmz-EndMod/Rech(19), PrfZng-Dam%(19), PrfZng-Taunt/Rchg/Rng(42)
Level 10: Kick -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(17)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Rct-ResDam%(46), ShlWal-ResDam/Re TP(46)
Level 18: Burn -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(43)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Dam%(43)
Level 28: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Rise of the Phoenix -- RzzDzz-Immob%(A)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Greater Fire Sword -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40), Hct-Dmg(40)
Level 41: Char -- UnbCns-Dam%(A)
Level 44: Fire Blast -- Apc-Dam%(A), Apc-Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg(46)
Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), RgnTss-Regen+(34), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)

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On 6/21/2020 at 2:48 PM, Marshal_General said:

How do you handle your endurance use being almost equal to your recovery?

It's funny, people ask me that, but it has never been an issue. Like, really not. I guess because stuff dies so fast? I do run Ageless most of the time. But, even when I am running Barrier, it's not much of an issue.

On 6/22/2020 at 2:02 PM, kenlon said:

Consume, I assume.

This definitely helps. I can fill the blue with just 2 or 3 targets. It comes up every mob or two and that's plenty often.

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