Jump to content

AR/Plant


jonwol2
 Share

Recommended Posts

I want to roll an assault rifle blaster and was looking for a synergetic secondary other than the usually recommended /dev or /em. One set in particular that spiked my interest was Plant. Do these two sets go well together? If so, are there any powers worth skipping in plant? Is there another secondary that compliments AR just as well?

Link to comment
Share on other sites

I actually don’t know AR super well, but Plant is fun. It’s toggle armor helps keeps your stamina and health (armor) bar stay full and the holds and debuff help you solo. I don’t think any other blaster sec gets an AoE hold- which can help in a pinch - my blaster has three holds with the patron power. Ripper Is a great top tier melee attack too.

Edited by Ankylosaur

Try my AE Arcs: Search for @Ankylosaur for the below and more...

  • Dev's Choice:   Adventures in Wonderland - 25-54  Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52  | Robolution - 25-34  | The Genesis & Geneticists of The Coming Hamiggedon -  41-54 | All That Glows 4.1: Nictus Evictus - 40-54 
  • Post-Praetoria Campaign:  Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54

All That Glitters: Intro (3 Arcs) 

Glitters: Gold Brickers (9 Arcs)Glimmers: First Warders (9 Arcs) |  Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs)

All That Gleams: Finale (1 Arc)

Link to comment
Share on other sites

I don't know plant at all, but a fun pairing with AR is martial combat.  Of course, this depends on your finding knockback fun.  I'm having a hard time beating the joy I get from Ki Push, followed instantly by Storm Kick, then shoot 'em while they sail away in slo mo.

Who run Bartertown?

 

See this link for my giveaway!  FREEMoney!

Link to comment
Share on other sites

 Share

×
×
  • Create New...