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First real build attempt at a different take on Radiation/Kinetics with the intent to keep AOE at a maximum and focus on debuffs wherever possible. Side thought, that he could solo farm on his own at a decent pace due to the high resistances and speed of AoE's with the buffs up. Any thoughts, or feedback is greatly appreciated. Thank you.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

id10t: Level 50 Natural Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Neutrino Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(15)
Level 1: Transfusion -- ThfofEss-+End%(A), ThfofEss-Heal(40), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(40), ThfofEss-Acc/EndRdx/Rchg(43)
Level 2: Irradiate -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(3), AchHee-DefDeb(3), TchofLadG-%Dam(7), TchofLadG-DefDeb(9), TchofLadG-DefDeb/Rchg(9)
Level 4: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(5), EndRdx-I(5), EndRdx-I(7)
Level 6: Electron Haze -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(11), AchHee-ResDeb%(11), SprScrBls-Rchg/+End(13), SprScrBls-Acc/Dmg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Proton Volley -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39)
Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit(21)
Level 18: Cosmic Burst -- SprWntBit-Rchg/SlowProc(A), ShlBrk-%Dam(46), ShlBrk-DefDeb(23), ShlBrk-Acc/DefDeb(23), ShlBrk-DefDeb/EndRdx/Rchg(25), SprWntBit-Acc/Dmg(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A)
Level 24: Kick -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg(37)
Level 26: Neutron Bomb -- AchHee-ResDeb%(A), Rgn-Dmg(27), Rgn-Dmg/Rchg(27), Rgn-Dmg/EndRdx(29)
Level 28: Tough -- StdPrt-ResDam/Def+(A)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31), LucoftheG-Def/Rchg+(31), Ksm-ToHit+(31), ShlWal-Def(34), ShlWal-Def/EndRdx(36)
Level 32: Atomic Blast -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34)
Level 35: Transference -- Acc-I(A)
Level 38: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(42), Hct-Dmg/Rchg(50)
Level 41: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold(42), UnbCns-Dam%(42), UnbCns-Hold(43), UnbCns-EndRdx/Hold(43)
Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Cross Punch -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(48), AbsAmz-ToHitDeb%(48), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(50), AbsAmz-Stun(50)
Level 49: Fulcrum Shift -- Acc(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25), PwrTrns-+Heal(29)
Level 50: Musculature Total Radial Revamp 
Level 50: Clarion Total Radial Invocation 
Level 50: Ion Total Core Judgement 
Level 50: Assault Total Radial Graft 
Level 50: Reactive Total Core Conversion 
------------

Posted (edited)

Fulcrum Shift is the one reason why Kin is as good as it is. You need to take that power as soon as it is available at level 38 !
 

I would also drop the Cross Punch angle, Boxing and kick should only be there as prereqs to Tough and Weave and Cross Punch slotted as it is isn't even going to do any damage if anything these powers will only get in the way of your actual nukes which will deal 5x more damage than these skills eve will. The only set I can ever see being good in Boxing and Kick is Kinetic Combat 4pcs and that's only if you need the S/L/M def bonus.

 

I went through you build and here is what I came up with:
Perma Hasten
Got rid of Boxing and Cross Punch in favour of Aim and Assault. I didn't fiddle around with the leveling up process in this build other than put Fulcrum Shift at level 38, Aim should be taken earlier if you plan on exemplaring.
Added more damage, too many powers had utility sets in them
Defences still aren't capped but are good enough

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

id10t: Level 50 Natural Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Neutrino Bolt -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(48)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(48)
Level 2: Irradiate -- Arm-Dmg(A), Arm-Dmg/Rchg(3), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(9), Arm-Dam%(9)
Level 4: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(5), EndRdx-I(11)
Level 6: Electron Haze -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(11), SprScrBls-Rchg/+End(13), SprScrBls-Acc/Dmg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Proton Volley -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39)
Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit(21)
Level 18: Cosmic Burst -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A)
Level 24: Kick -- Empty(A)
Level 26: Neutron Bomb -- Rgn-Dmg(A), Rgn-Acc/Rchg(27), Rgn-Dmg/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Acc/Dmg/Rchg(50)
Level 28: Tough -- StdPrt-ResDam/Def+(A), ImpSki-ResDam/EndRdx(29), ImpSki-ResDam/Rchg(31), ImpSki-EndRdx/Rchg(43), ImpSki-ResDam/EndRdx/Rchg(50), ImpSki-Status(50)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31), LucoftheG-Def/Rchg+(31), ShlWal-Def(34), ShlWal-Def/EndRdx(36)
Level 32: Atomic Blast -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Char -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(42), UnbCns-Dam%(42), UnbCns-Hold(7)
Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Aim -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
Level 50: Musculature Total Radial Revamp
Level 50: Clarion Total Radial Invocation
Level 50: Ion Total Core Judgement
Level 50: Assault Total Radial Graft
Level 50: Reactive Total Core Conversion
------------

 

 

Edited by Seigmoraig

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